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WebGL ripping of a model from sketchfab

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M0fD
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Re: WebGL ripping of a model from sketchfab

Post by M0fD » Sat Jul 14, 2018 5:27 pm

So, little update :

1. Ninja Ripper doesn't work with Sketchfab anymore.

2. Please sent PM to me or tpcrew or other people who agree to rip for you (i'm a bit busy in this moment so if I don't answer ask someone else)

3. Only Sketchfab files here, for Artstation and games there are other topics.

4. Do not distribute the extraction method if you know one who works if you don't want it to stop working like Ninja Ripper. Dont't ask me for it neither cuz I don't give it.

5. No links posted directly here, use PM.

6. Enjoy !
Last edited by M0fD on Sun Jul 15, 2018 3:38 pm, edited 1 time in total.
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akderebur
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Re: WebGL ripping of a model from sketchfab

Post by akderebur » Sat Jul 14, 2018 7:16 pm

M0fD wrote:Do not distribute the extraction method if you know one who works if you don't want it to stop working like Ninja Ripper.
They can't stop the ripping as long as they use WebGL. They managed to block the context hooks like WebGL Inspector or Ninja Ripper, but those aren't really needed anyway. You can always look at the javascript source and find the part where the meshes are rendered. I don't think they can do much about that.

episoder
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Re: WebGL ripping of a model from sketchfab

Post by episoder » Sat Jul 14, 2018 9:33 pm

M0fD wrote:4. Do not distribute the extraction method if you know one who works if you don't want it to stop working like Ninja Ripper. Dont't ask me for it neither cuz I don't give it.
ohh. i just came here and... oops.

if they patch it isn't that the fun part to crack it again? not just dumping model after model. :D
I don't rip for private requests. Ask in the forum or forget about it. :]

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Re: WebGL ripping of a model from sketchfab

Post by M0fD » Sat Jul 14, 2018 10:36 pm

episoder wrote:
M0fD wrote:4. Do not distribute the extraction method if you know one who works if you don't want it to stop working like Ninja Ripper. Dont't ask me for it neither cuz I don't give it.
ohh. i just came here and... oops.

if they patch it isn't that the fun part to crack it again? not just dumping model after model. :D
If they patch it, who knows if the one who can rip after that can be here, in this forum ? Maybe he gonna keep it for himself.

Plus, the fun part is not the crack method but the model himself and a new method can take years to be found.
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akderebur
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Re: WebGL ripping of a model from sketchfab

Post by akderebur » Sun Jul 15, 2018 11:10 pm

M0fD wrote: Plus, the fun part is not the crack method but the model himself and a new method can take years to be found.
I think you are thinking too highly of Sketchfab. No matter what they do, they can't change how the graphic rendering works. Here is a "new method" within a day :D Tested it with a recent model : https://sketchfab.com/models/76824e4acc ... 0f114dff2a

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I believe there are also other people on the forums who can find ways to get these models, but they aren't interested probably. Nothing that works on the client-side can really be protected.

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Re: WebGL ripping of a model from sketchfab

Post by M0fD » Sun Jul 15, 2018 11:48 pm

akderebur wrote:
M0fD wrote: Plus, the fun part is not the crack method but the model himself and a new method can take years to be found.
I think you are thinking too highly of Sketchfab. No matter what they do, they can't change how the graphic rendering works. Here is a "new method" within a day :D Tested it with a recent model : https://sketchfab.com/models/76824e4acc ... 0f114dff2a

I believe there are also other people on the forums who can find ways to get these models, but they aren't interested probably. Nothing that works on the client-side can really be protected.
I hope you're right.
For the method, I have one who works perfectly with the textures so I want to keep it (:
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Re: WebGL ripping of a model from sketchfab

Post by akderebur » Mon Jul 16, 2018 12:29 am

M0fD wrote: For the method, I have one who works perfectly with the textures so I want to keep it (:
I have the UVs, so texture is drag and drop basically.

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Re: WebGL ripping of a model from sketchfab

Post by M0fD » Mon Jul 16, 2018 2:47 am

akderebur wrote:
M0fD wrote: For the method, I have one who works perfectly with the textures so I want to keep it (:
I have the UVs, so texture is drag and drop basically.
Well yeah, obviously but when there are multi textures like f0, normal map or roughness, that's a time saver to have them put automatically. Before I found the good tool I use now, I had to put them one by one and that's a pain in the *ss.
Luckily I don't have to drag'n drop them anymore so that's why I hope it's not gonna be patched.
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Re: WebGL ripping of a model from sketchfab

Post by NghtmrSrph » Tue Jul 24, 2018 2:47 am

I normally don't do this but NinjaRipper was my last hope to get this one:
https://sketchfab.com/models/44f607362d ... 460a5b9422

Would really appreciate if someone could rip this for me. Need it for a class, thanks again!

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Re: WebGL ripping of a model from sketchfab

Post by tpcrew » Tue Jul 24, 2018 3:34 pm

NghtmrSrph wrote:I normally don't do this but NinjaRipper was my last hope to get this one:
https://sketchfab.com/models/44f607362d ... 460a5b9422

Would really appreciate if someone could rip this for me. Need it for a class, thanks again!
Guys, read this first:

Code: Select all

http://forum.xentax.com/viewtopic.php?f=16&t=10668&start=570
And in my case I add a rule:
From now on only 1 model per user

I'm sorry, but from now on I'll have less time to devote to this.

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Re: WebGL ripping of a model from sketchfab

Post by ch0pper » Thu Jul 26, 2018 1:38 pm

anyone help rip this for me
please i tried and failed so many times

i would be grateful

thank you


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Last edited by ch0pper on Thu Jul 26, 2018 1:52 pm, edited 1 time in total.

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M0fD
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Re: WebGL ripping of a model from sketchfab

Post by M0fD » Thu Jul 26, 2018 1:46 pm

ch0pper wrote:anyone help rip this for me
please i tried and failed so many times

i would be grateful

thank you

https://sketchfab.com/models/04ead705e7 ... f6edde2de2
Hahahahahaha 8D

There is a download button you silly !

You didn't try very well.
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ch0pper
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Re: WebGL ripping of a model from sketchfab

Post by ch0pper » Thu Jul 26, 2018 1:54 pm

oh my god it was because
i was not logged in

thank you :)

M0fD wrote:
ch0pper wrote:anyone help rip this for me
please i tried and failed so many times

i would be grateful

thank you

https://sketchfab.com/models/04ead705e7 ... f6edde2de2
Hahahahahaha 8D

There is a download button you silly !

You didn't try very well.

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Re: WebGL ripping of a model from sketchfab

Post by M0fD » Thu Jul 26, 2018 1:55 pm

No problem, anytime.
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Re: WebGL ripping of a model from sketchfab

Post by sagemaster » Sat Jul 28, 2018 1:04 pm

Can someone be so kind to help me procure this model?
https://sketchfab.com/models/efd80e16c2 ... 0a14d8eb99

Thanks in advance!

If your feeling kind, I'd like these models as well.
https://sketchfab.com/models/abe468163f ... 71e4c718c6
https://sketchfab.com/models/71a6f6b2d5 ... 1f1e54f68c

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