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Escha & Logy Atelier (textur&model.file) unpack

Post questions about game models here, or help out others!
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mikulover39
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Re: Escha & Logy Atelier (textur&model.file) unpack

Post by mikulover39 » Fri Jul 05, 2013 5:32 pm

The ripper will make a folder called ONEPIECE you put the g1m files in there and run the ripper again and it should work

anime663
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Re: Escha & Logy Atelier (textur&model.file) unpack

Post by anime663 » Fri Jul 05, 2013 6:58 pm

mikulover39 wrote:The ripper will make a folder called ONEPIECE you put the g1m files in there and run the ripper again and it should work
thank you so much :D

ativsp
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Re: Escha & Logy Atelier (textur&model.file) unpack

Post by ativsp » Sat Jul 06, 2013 5:47 pm

mikulover39 wrote:Ignore evrything I just said Howfie, your One Piece ripper converts the models too.
You have to change the version number tho in the file from G1M_0035 and G1MF0022 to G1M_0034 and G1MF0021 and it rips the model perfectly with a UV map so no need to make a completely new ripper xD
I still need new ripper.
'cause I can't find how to change the version number. :(

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howfie
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Re: Escha & Logy Atelier (textur&model.file) unpack

Post by howfie » Sat Jul 06, 2013 10:46 pm

one is coming, but i have switched from lightwave to blender so it might take a little time

elenadg
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Re: Escha & Logy Atelier (textur&model.file) unpack

Post by elenadg » Sun Jul 07, 2013 12:13 pm

howfie wrote:oh ok, then it shall be done (eventually hehehe). in the meantime, until my little japanese shop here can get the game, i will copy and paste my one piece texture code into the unpacker. also, can you send me maybe a dozen or so character model files so i can get started :)?

thankies!

g1t.file ~Conversion

Please tell us how to use :cry: :cry: :cry: :cry: :cry: :cry:

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Re: Escha & Logy Atelier (textur&model.file) unpack

Post by anime663 » Wed Jul 10, 2013 9:49 pm

ativsp wrote:I still need new ripper.
'cause I can't find how to change the version number. :(
You can always use HxD (Hex Editor) to do it. Just open the file the 2 numbers you need to change are in the first 2 lines ^^ Sorry if that didn't make much sense.

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Re: Escha & Logy Atelier (textur&model.file) unpack

Post by ativsp » Sun Jul 14, 2013 9:03 am

anime663 wrote: You can always use HxD (Hex Editor) to do it. Just open the file the 2 numbers you need to change are in the first 2 lines ^^ Sorry if that didn't make much sense.
Thanks!

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