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Escha & Logy Atelier (textur&model.file) unpack

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elenadg
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Escha & Logy Atelier (textur&model.file) unpack

Post by elenadg » Wed Jul 03, 2013 8:04 am

unpack help~



texture file: file-G1T
http://www.mediafire.com/?ywfw7e4wu7a4k43


character modeling file: file-elixir(ez)
http://www.mediafire.com/?7q6eb4ufuaq24em

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howfie
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Re: Escha & Logy Atelier (textur&model.file) unpack

Post by howfie » Wed Jul 03, 2013 8:58 am

here is just an unpacker for the game; thank you for the samples (despite being against the rules you brave soul). place atelier_unpack.exe and the zlib.dll files in the game's root directory and run. the program will scan the program directory and all subdirectories of it for GZ files. GZ is just a simple list of zlib streams. i only tested it on your samples and if it doesn't work on any GZ file, please PM it to me.

looks like they moved from PhyreEngine to the Dynasty Warriors engine. whoever does the models you can look at my previous one piece code or chrrox's dynasty warriors maxscript to pick up on this game if you so choose. you can also try loading the G1M and G1T files in noesis, maybe they might work as well. speaking of which, was anyone ever able to figure out the cloth for these Dynasty Warriors game? i remember once trying to reverse-engineer the HLSL shaders from the DW7 PC game but it was a major headache lol. i never want to look at D3D HLSL again :D.

thank you
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Last edited by howfie on Wed Jul 03, 2013 10:02 am, edited 1 time in total.

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Re: Escha & Logy Atelier (textur&model.file) unpack

Post by howfie » Wed Jul 03, 2013 9:19 am

by tomorrow i'll have the elixirs unpacked as well. do all elixir files start with EARC?

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Re: Escha & Logy Atelier (textur&model.file) unpack

Post by howfie » Wed Jul 03, 2013 10:04 am

updated second post with unpacker that also unpacks the .elixir files in the provided samples down to G1M, G1T, G1A, etc.

if anything doesn't work, PM me the file that doesn't work.

BTW, hi Runa, i seeeee youuuu hehehehehe.

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Re: Escha & Logy Atelier (textur&model.file) unpack

Post by elenadg » Thu Jul 04, 2013 6:54 am

Thanks, ~~ :D


:( By the way ~ g1t.file unpack -> offzip?


offzip ? I do not know how to use :cry:

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Re: Escha & Logy Atelier (textur&model.file) unpack

Post by elenadg » Thu Jul 04, 2013 6:58 am

howfie wrote:by tomorrow i'll have the elixirs unpacked as well. do all elixir files start with EARC?
yes~ all EARC(gz) file

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Re: Escha & Logy Atelier (textur&model.file) unpack

Post by howfie » Thu Jul 04, 2013 7:30 am

so, does it extract everything? i won't be able to get my hands on the game for another week or two.

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Re: Escha & Logy Atelier (textur&model.file) unpack

Post by anime663 » Thu Jul 04, 2013 11:26 am

it did work :) thanks howfie,just got problem with the masking,
and chrox script didn't really extract all the texture (some are missing though)

are you planning make a batch for these model ?

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Re: Escha & Logy Atelier (textur&model.file) unpack

Post by howfie » Thu Jul 04, 2013 7:00 pm

Maybe, I don't know. The fact that it's a Dynasty Warriors engine game means all those lovely skirts will be missing. There are these huge vertex buffer formats with multiple position semantics that even chrrox and Mr. Adults couldn't figure out what to do with them. And if they can't figure it out, I usually don't even bother trying.

Did you try Noesis too? I believe it had DW7 G1M and G1T export.

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Re: Escha & Logy Atelier (textur&model.file) unpack

Post by mikulover39 » Thu Jul 04, 2013 8:23 pm

Your unpacking script works fine for the game.
Chrrox's script work somewhat. Well it doesn't convert some textures but it imports the model into max with skirts and everything but it has no UV map.
Also your one piece ripper converts all the textures perfectly but not the models.
So its just a matter of the UV map really

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Re: Escha & Logy Atelier (textur&model.file) unpack

Post by howfie » Thu Jul 04, 2013 9:10 pm

oh ok, then it shall be done (eventually hehehe). in the meantime, until my little japanese shop here can get the game, i will copy and paste my one piece texture code into the unpacker. also, can you send me maybe a dozen or so character model files so i can get started :)?

thankies!

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Re: Escha & Logy Atelier (textur&model.file) unpack

Post by anime663 » Thu Jul 04, 2013 10:18 pm

hmm weird,howfie one piece ripper exe didn't work for me,i already try with different computer but no result [roll]
well,good luck howfie :D

btw here is some sample


http://www.mediafire.com/download/khz3d ... SAMPLE.zip
Last edited by anime663 on Fri Jul 05, 2013 3:53 pm, edited 1 time in total.

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Re: Escha & Logy Atelier (textur&model.file) unpack

Post by elenadg » Fri Jul 05, 2013 12:09 am

howfie wrote:oh ok, then it shall be done (eventually hehehe). in the meantime, until my little japanese shop here can get the game, i will copy and paste my one piece texture code into the unpacker. also, can you send me maybe a dozen or so character model files so i can get started :)?

thankies!






Please e-mail us ~ I'll send the file.

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Re: Escha & Logy Atelier (textur&model.file) unpack

Post by mikulover39 » Fri Jul 05, 2013 4:19 pm

Ignore evrything I just said Howfie, your One Piece ripper converts the models too.
You have to change the version number tho in the file from G1M_0035 and G1MF0022 to G1M_0034 and G1MF0021 and it rips the model perfectly with a UV map so no need to make a completely new ripper xD

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Re: Escha & Logy Atelier (textur&model.file) unpack

Post by anime663 » Fri Jul 05, 2013 4:58 pm

mikulover39 wrote:Ignore evrything I just said Howfie, your One Piece ripper converts the models too.
You have to change the version number tho in the file from G1M_0035 and G1MF0022 to G1M_0034 and G1MF0021 and it rips the model perfectly with a UV map so no need to make a completely new ripper xD
thank you so much,i will try :D

i still dont get it,why one piece ripper.exe doesn't work,i put it in the same folder with g1m and g1t and it's said no files found in current directory or subdirectories

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