Prime World .skin

Post questions about game models here, or help out others!
Post Reply
User avatar
chrrox
Moderator
Posts: 2512
Joined: Sun May 18, 2008 3:01 pm
Has thanked: 57 times
Been thanked: 1244 times

Prime World .skin

Post by chrrox » Sun Jun 23, 2013 11:22 pm

Here is a noesis script for this.
http://en.playpw.com/heroes.html
reads the meshes but I did not parse the xml so some textures are not mapped only 3 textures per mesh so no big deal.
Bones not yet read matrix is weird.
Image

archive extractor
viewtopic.php?f=21&t=10535&p=86272#p86272
You do not have the required permissions to view the files attached to this post.

lantarm
ultra-n00b
Posts: 2
Joined: Thu Feb 01, 2018 4:40 pm
Has thanked: 1 time

Re: Prime World .skin

Post by lantarm » Sun Feb 04, 2018 2:20 am

Hi, I used your script and was able to access some files, but I'd like to open animated files and bones (.anim), (.skel). They are created in Maya, but not open. Append the script if possible, please. Thanks in advance. Here the required files.
You do not have the required permissions to view the files attached to this post.

Szkaradek123
mega-veteran
mega-veteran
Posts: 297
Joined: Wed May 05, 2010 8:21 pm
Location: Poland Głogów
Has thanked: 21 times
Been thanked: 584 times

Re: Prime World .skin

Post by Szkaradek123 » Thu Feb 22, 2018 6:06 pm

if someone want to import models and animations with Blender, here is a importer for this software.
Most python code i got from Noesis script by chrrox.

How use:

You must INSTALL Blender version 249 and Python version2.6.x (both 32 bits).
Unpack zip and in folder "Blender249[PrimeWorldOnline][PC][skn][anim][2018-02-11]" double click file Blender249.blend.
In Blender Text Window press alt+p and:
1: for model select *.skin file
2: for animation select *.anim file. You need select armature first

After unpack zip archive try for skip problems with long filenames, rename it to shorter.
You do not have the required permissions to view the files attached to this post.

WollieWoltaz
n00b
Posts: 14
Joined: Wed Feb 08, 2017 8:44 pm

Re: Prime World .skin

Post by WollieWoltaz » Fri Feb 23, 2018 2:44 pm

@Szkaradek123

Could you make a video tutorial of the whole process? From installing the script to see the actual mesh and animation in blender?
This would help a lot and would really appreciate it.

Thanks
Kind regards,

lantarm
ultra-n00b
Posts: 2
Joined: Thu Feb 01, 2018 4:40 pm
Has thanked: 1 time

Re: Prime World .skin

Post by lantarm » Mon Apr 16, 2018 4:41 pm

I found several file formats that can be interesting. Most likely, these are FX files, as well as grid files.
Look, and help, if it's not difficult)
The screenshot in the archive shows a model without maces and the way it should be in the finished model.
Perhaps the maces are stored separately in the attached file.
You do not have the required permissions to view the files attached to this post.

KAIIIAK
ultra-n00b
Posts: 1
Joined: Sat Jul 28, 2018 2:07 pm

Re: Prime World .skin

Post by KAIIIAK » Thu Aug 02, 2018 10:54 pm

Szkaradek123 wrote:if someone want to import models and animations with Blender, here is a importer for this software.
Most python code i got from Noesis script by chrrox.

How use:

You must INSTALL Blender version 249 and Python version2.6.x (both 32 bits).
Unpack zip and in folder "Blender249[PrimeWorldOnline][PC][skn][anim][2018-02-11]" double click file Blender249.blend.
In Blender Text Window press alt+p and:
1: for model select *.skin file
2: for animation select *.anim file. You need select armature first

After unpack zip archive try for skip problems with long filenames, rename it to shorter.
so how to save model(.skin)
Szkaradek123 wrote: In Blender Text Window press alt+p
(only for open)

Post Reply