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Kamen Rider Battride war EMD model. (PS3)

Post questions about game models here, or help out others!
Arymond
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Re: Kamen Rider Battride war EMD model. (PS3)

Post by Arymond » Wed Aug 27, 2014 3:32 am

I didn't have that rigging Problem at all...

RandomTBush
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Re: Kamen Rider Battride war EMD model. (PS3)

Post by RandomTBush » Wed Aug 27, 2014 5:25 pm

https://dl.dropboxusercontent.com/u/278 ... MD_2012.ms

The guys who updated 3DS Max to 2012 and onwards must be drunk. The reason why the script was glitching up on you is 3DS MAX 2012+ CAN'T COUNT. It thinks 10 comes immediately after 1 (and 2 comes after 19 -- I'm not kidding!), and it paid absolutely no attention to the ordering I set up in the MaxScripts. So I added a three-digit number to the beginnings of the bone names. And that fixed it. That is seriously the only change I made. And my other scripts have the same issues.

Be right back, I'm gonna find the nearest manatee to plunge my fist into the schnoz of.

Arymond
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Re: Kamen Rider Battride war EMD model. (PS3)

Post by Arymond » Wed Aug 27, 2014 6:08 pm

It's like Windows' Sorting feature.
(Is this something some one thought was cool?)
It's thinks that:
1
10
100
1000
2
20
ect,
are the sane numbers where as
001
002
003
004
ect.
009
010
It's Treating Numbers Alphanumarical 8V

RandomTBush
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Re: Kamen Rider Battride war EMD model. (PS3)

Post by RandomTBush » Wed Aug 27, 2014 6:12 pm

That's exactly it, yep.

(EDIT: Only... Thinking about it now, it's been alphabetizing everything while paying no attention to the order the bones are created, which would explain why inserting the three-digit number at the beginning fixed it.)

LarsMasters
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Re: Kamen Rider Battride war EMD model. (PS3)

Post by LarsMasters » Fri Aug 29, 2014 8:48 am

Will this new script fix the stage too?

RandomTBush
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Re: Kamen Rider Battride war EMD model. (PS3)

Post by RandomTBush » Sun Aug 31, 2014 7:42 pm

LarsMasters wrote:Will this new script fix the stage too?
I thought I already fixed that? Which models in particular are you trying to import?

LarsMasters
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Re: Kamen Rider Battride war EMD model. (PS3)

Post by LarsMasters » Thu Sep 04, 2014 4:51 pm

Like Mark XVII (was it name?), BW1 Final, BW2 Final, School, Snow Mountain, Underground, & Futo Tower stage parts for example? It has an error while i try to port it to MAX & some of the stage are in a wrong textures

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Re: Kamen Rider Battride war EMD model. (PS3)

Post by Fileking » Wed Aug 05, 2015 12:49 am

So im a noob at this .. every time i try to get the files with quick bms and the script you gave... it says error
Image

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Re: Kamen Rider Battride war EMD model. (PS3)

Post by RandomTBush » Wed Aug 05, 2015 5:35 am

The input file shouldn't be the script file, it should be the game's NativePS.NCAT file.

Fileking
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Re: Kamen Rider Battride war EMD model. (PS3)

Post by Fileking » Fri Aug 07, 2015 11:20 am

RandomTBush wrote:The input file shouldn't be the script file, it should be the game's NativePS.NCAT file.
ok im so lost please help me explain this

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Re: Kamen Rider Battride war EMD model. (PS3)

Post by LarsMasters » Mon Mar 07, 2016 4:46 am

Okay the PS3 Iso is out

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Re: Kamen Rider Battride war EMD model. (PS3)

Post by franada » Fri Jun 29, 2018 12:16 pm

Why 3ds max script have error when I try to import a stage map emd?

I got those error

-unknown system exception
-vertex index in face out of range
-undefined to type: point3

And why the texture are like more grey that it should be ?

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