Anyone have any luck with compiling Szfzafa's Desmume patch?

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huckleberrypie
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Anyone have any luck with compiling Szfzafa's Desmume patch?

Post by huckleberrypie » Sat May 18, 2013 4:40 am

OK, so I tried pasting the code posted here:
viewtopic.php?f=16&t=5709&start=75

...but the problem is that while some of it seemed straightforward, I'm bloody puzzled as to where the hell do I have to append the lines in their respective files. Compiling it always results in numerous build errors in gfx3d.cpp.

I needed to get some 3D models from a bunch of DS games so bad. Problem is that none of them use the standard Nintendo resource formats.

Ares722
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Re: Anyone have any luck with compiling Szfzafa's Desmume pa

Post by Ares722 » Sun May 19, 2013 11:50 am

I'm glad to hear that i'm not the only one who are trying use szfazafa's code.(without sucess lol)
I went even in his blog but i didn't undestand where insert the code.

Friedslick6
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Re: Anyone have any luck with compiling Szfzafa's Desmume pa

Post by Friedslick6 » Mon May 20, 2013 4:56 am

Ares722 wrote:I'm glad to hear that i'm not the only one who are trying use szfazafa's code.(without sucess lol)
I went even in his blog but i didn't undestand where insert the code.
I had similar trouble, and eventually left a comment on their blog before giving up... I wonder if they replied to me...

huckleberrypie
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Re: Anyone have any luck with compiling Szfzafa's Desmume pa

Post by huckleberrypie » Mon May 20, 2013 6:39 am

He did once, but his instructions for patching the source is waaaay to vague. He could've at least posted a modified gfx3d.cpp file instead.

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