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Real Racing 3 (Android)

Post questions about game models here, or help out others!
barti
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Re: Real Racing 3 (Android)

Post by barti »

That's odd, all of them converted fine for me.
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Are you using the latest version of QuickBMS?
TomWin
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Re: Real Racing 3 (Android)

Post by TomWin »

yeah, I get dds textures, but then what, I cannot open them, then I convert them by ddsetc2pkm.bms to pkm textures and they are 16bytes files :S

and that etcpack doesnt work in my Win7 64bit
barti
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Re: Real Racing 3 (Android)

Post by barti »

They're only 16bytes because you may have not accepted the append function - when the script asks you to overwrite make sure you hit A and press Enter.

It's strange that etcpack doesn't work for you, I'm using Win7 64bit too. Does it display any error messages?
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Re: Real Racing 3 (Android)

Post by TomWin »

yeah this thing I get, but it's in polish

so i got pkm files i open with mali textures thing, but i cant export this pkm things :S
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barti
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Re: Real Racing 3 (Android)

Post by barti »

Looks like you don't have the Microsoft Visual C++ 2008 SP1 Redistributable Package (x86).
You can download it here: http://www.microsoft.com/en-us/download ... en&id=5582
TomWin
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Re: Real Racing 3 (Android)

Post by TomWin »

I had it installed, installed it again but didnt work :S
how to extract textures from mali textures compression tool? I can open there these pkm files
barti
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Re: Real Racing 3 (Android)

Post by barti »

Well in that case I don't know :(

But on the bright side, I experimented with that Mali Texture Tool and I managed to export the file:

1. Right-Click on the .pkm file and click Compress selected images
2. Set output format to PKM (KTX throws some error for me)
3. Right-Click the .pkm file again and the Save image as... function should be unlocked :D

I didn't notice any additional artifacts so the file shouldn't be recompressed.
But you'll have to flip the texture (or the UVs) vertically.
TomWin
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Re: Real Racing 3 (Android)

Post by TomWin »

yeah it works, thanks a lot :)
TomWin
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Re: Real Racing 3 (Android)

Post by TomWin »

Real Racing models are not in correct metric scale, also some are bigger other are smaller, is that import scrip bug or they are just like that? if so how to find correct scale?
barti
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Re: Real Racing 3 (Android)

Post by barti »

Yeah I haven't found the scale values in the model format yet. I just divided the vertices by 100 so that the model isn't huge on import.
TomWin
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Re: Real Racing 3 (Android)

Post by TomWin »

good that some models can be found in other games and that way rescaled. I find RR3 models more usefull for World Racing 2 than NFS Rivals models, because they have nice textures.
barti
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Re: Real Racing 3 (Android)

Post by barti »

As soon as I replied to you I managed to find the scale value, it should be a bit more correct now.

I've also rewritten the script a little to be able to import track models (unfortunately it's ridiculously slow, especially on 32bit).
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And, as Chipicao suggested, I've included the newer version of his code for loading normals.
Obsolete script. Click here for the newest version.
Last edited by barti on Sun Sep 28, 2014 5:22 pm, edited 2 times in total.
TomWin
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Re: Real Racing 3 (Android)

Post by TomWin »

Thanks a lot, I think is better now :)
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Re: Real Racing 3 (Android)

Post by huckleberrypie »

barti wrote:As soon as I replied to you I managed to find the scale value, it should be a bit more correct now.

I've also rewritten the script a little to be able to import track models (unfortunately it's ridiculously slow, especially on 32bit).
Image

And, as Chipicao suggested, I've included the newer version of his code for loading normals.
Download for new script

Cool, didn't know you make mods for WR2. Hopefully my script will be somewhat useful :)
Lol that's 'swell. I'm sure it won't be long until someone decides to convert stuff like tracks to GTA4 or some other game.

EDIT: Oh, and what about PowerVR/Adreno textures for Snapdragon and/or iOS users?
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Chipicao
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Re: Real Racing 3 (Android)

Post by Chipicao »

huckleberrypie wrote:EDIT: Oh, and what about PowerVR/Adreno textures for Snapdragon and/or iOS users?
Use PVRTexTool: http://www.imgtec.com/powervr/insider/p ... extool.asp

It comes with a tool to view and convert pvr textures, as well as plugins for explorer, 3ds max, and photoshop.
Please post any requests or issues with my tools in the appropriate topics.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
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