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[PS3] Bluepoint Games (MGS2_3HD+ICO_SOTC(.cmdl)) [Maxscript]

Post questions about game models here, or help out others!
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JayK
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[PS3] Bluepoint Games (MGS2_3HD+ICO_SOTC(.cmdl)) [Maxscript]

Post by JayK » Sun May 11, 2014 8:43 pm

I've attached a Maxscript which can be used to import the .cmdl extension that both MGS3 and MGS2 on the HD Collection use. It imports the models with some flipped faces so you'll have to select all the polygons and unify them. It has support for UV's however the models aren't split into separate objects therefore you'll have to apply the textures by selecting polygons. Bones aren't supported as I have no experience in that area however the file structure is rather simple therefore anyone that does would be able to figure it out fairly simply.

you can access the cmdl files by extracting the psarc files on the disc, there are a few tools that can do this. Textures are contained in ctxr files, I've also included a tool I made to convert ctxr files to gtf files, you can then use gtf2dds, a tool which is part of the sony sdk, to convert them to dds, thanks to thisistheend/ratengera for divulging information about the ctxr in this topic.

I haven't tested it on all files so let me know if there's a problem with the Maxscript or ctxr2gtf.

EDIT: This also works for other games ported by Bluepoint, such as Ico and Shadow of the Colossus

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Last edited by JayK on Mon Jun 29, 2015 10:25 pm, edited 2 times in total.

ratanegra
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Re: [PS3] Metal Gear Solid 3+2 HD Collection (.cmdl) [Maxscr

Post by ratanegra » Mon May 12, 2014 6:23 pm

Thanks JayK.

Ares722
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Re: [PS3] Metal Gear Solid 3+2 HD Collection (.cmdl) [Maxscr

Post by Ares722 » Mon May 12, 2014 8:16 pm

great work! ty so much!

philip92dk
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Re: [PS3] Metal Gear Solid 3+2 HD Collection (.cmdl) [Maxscr

Post by philip92dk » Wed Jul 23, 2014 12:47 am

where can you find the map files?

halflifedave
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Re: [PS3] Metal Gear Solid 3+2 HD Collection (.cmdl) [Maxscr

Post by halflifedave » Wed Jan 07, 2015 2:04 am

Sorry for the bump, but tried this script out recently.

For MGS3, some of the human models are still missing faces after the polygon is unified. Actually, even the rat model I tested had a few missing faces on the bottom right. Looks to work perfectly with the sorrow_slot files though.
For MGS2, the player model I attempted also still had missing faces and it looks like all the body parts are centered on top of each other.

Thanks again for this script. Hope this feedback is useful.

http://i.imgur.com/lD4yf7i.jpg
http://i.imgur.com/KHN8Kba.jpg
http://i.imgur.com/6v5nCHf.jpg

JayK
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Re: [PS3] Metal Gear Solid 3+2 HD Collection (.cmdl) [Maxscr

Post by JayK » Wed Jan 07, 2015 3:25 am

Hmm if it's happening on the same rat model I used above, then maybe there are more faces you'll have to flip manually, did you use the unify option only or did you also flip faces manually?

halflifedave
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Re: [PS3] Metal Gear Solid 3+2 HD Collection (.cmdl) [Maxscr

Post by halflifedave » Wed Jan 07, 2015 3:30 am

did unify only

just manually flipped the holes from the unify, that fixed it up for the rat works for other models too. thanks :)

JayK
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Re: [PS3] Bluepoint (MGS2_3HD+ICO(.cmdl) [Maxscript]

Post by JayK » Mon Jun 29, 2015 10:24 pm

I updated the title as I realised Bluepoint games use the cmdl format for all the games they port, so this should work for any of their games on PS3, recently tried it with the ICO + SOTC Collection.

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