I made a [very rough and dirty] converter for the GR2 files used by SWTOR. Some people may know that in the beta version of TOR they used standard GR2 files, which could with relative ease be converted to OBJ/whatever to be opened up in a modelling program. Since the retail versions however, they changed the format and I was unable to find any program that read this new format, so I made one.
This is a simple console application, to use just drag a GR2 on in windows explorer and it will automatically convert.
PLEASE NOTE: This is as I said very rough and dirty, I made this in a day! As of right now, it only converts the mesh, so no UV maps, no bones, and no normals either I of course intend to implement these in the future, but I thought I'd try and get this basic version out nice and quick. There also seems to be a problem with the scaling, which is probably to do with how I'm reading the coordinates of vertices. As such, there are two things you should do when importing the converted obj:
- Set your modelling program to auto generate normals, this is easy to do in Max, although I haven't tried any other program. Just google it and it shouldn't be too hard
- Scale up! You'll want to set the scale to somewhere in the order of between 100 and 1000, again very easy to do, just google it if you don't know how
And a picture of a model in 3DS Max:
EDIT: Forgot to mention also, a very big thanks to the author of this wiki page, without whom I'd have had no idea where to start. http://wiki.xentax.com/index.php?title= ... model_file