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Extracting models from Conker Live & Reloaded

Post questions about game models here, or help out others!
uberk2
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Re: Extracting models from Conker Live & Reloaded

Post by uberk2 »

manually adding faces is a pain but close as i can get so far :) https://imgur.com/a/x2JSqux
uberk2
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Re: Extracting models from Conker Live & Reloaded

Post by uberk2 »

"fixed" the mesh but not sure it's 100% accurate :/ good as i can get so far unless i can fix the problem with the gaps https://imgur.com/a/DhlWBk1
uberk2
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Re: Extracting models from Conker Live & Reloaded

Post by uberk2 »

https://imgur.com/a/2XsZItF got some uv's (not original) this is probably the best i can do :)
Hplayer01
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Re: Extracting models from Conker Live & Reloaded

Post by Hplayer01 »

Whoa this is a very interesting forum, did you actually successfully extracted a model and texture of Conker from the game?
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shakotay2
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Re: Extracting models from Conker Live & Reloaded

Post by shakotay2 »

Posting pictures is totally uninteresting, imho, as long as people tend to keep their knowledge secret.

Last state of public research afaik, see links (2015, 2013) contained here (April 2017):
viewtopic.php?f=16&t=16174&p=129839&hil ... er#p129839

Or read here (click up arrow) from about 10 years ago:
chrrox wrote: Fri Mar 16, 2012 10:27 am

No time to deal with but mojobojo's caffextractor could be a start (SizeOfHeader seems to be bogus, though, maybe wrong .rbm file used):
.
caffextractor.jpg
edit: caffreader works with CAFF07.08.06.003
example:
andrewly3 wrote: Tue May 11, 2021 6:54 pm
You do not have the required permissions to view the files attached to this post.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Some things will never change. [roll]
"You quoted the whole thing, what a mess."
vitalflea
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Re: Extracting models from Conker Live & Reloaded

Post by vitalflea »

shakotay2 wrote: Sat Nov 19, 2022 1:14 pm Posting pictures is totally uninteresting, imho, as long as people tend to keep their knowledge secret.
It's very interesting. It led me to using the tool that he mentioned. :)
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shakotay2
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Re: Extracting models from Conker Live & Reloaded

Post by shakotay2 »

vitalflea wrote: Wed Nov 23, 2022 11:20 pm
shakotay2 wrote: Sat Nov 19, 2022 1:14 pm Posting pictures is totally uninteresting, imho, as long as people tend to keep their knowledge secret.
It's very interesting. It led me to using the tool that he mentioned. :)
You got a point.

Oakieland (u/Plebian_Donkey_Konga) wrote:
Thanks to Xenia's recent build, model ripping can be done for Banjo-Kazooie: Nuts & Bolts we can intercept the draw calls and extract models from the emulator. You can view the draw calls with RenderDoc.
(I wasn't aware of the progress of XBOX emulation... But you'll need to be a real fan of those models to dig into this. What I thought of was a "simple" ripping from model data.)
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Some things will never change. [roll]
"You quoted the whole thing, what a mess."
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