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.xmesh from a old chinese game!

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moonpaladin
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.xmesh from a old chinese game!

Post by moonpaladin » Fri Jan 14, 2022 7:27 am

Hello, I found a very old external disk, and I remembered that there I had downloaded some games (vmdk) from pan baidu, I just mounted the disk to be able to review one of those. I managed to find a folder called "mesh" so maybe this contains the 3d models. If anyone can take a look at it that would be great, thank you very much. :D

https://www.mediafire.com/file/nz76cmg4 ... s.zip/file

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shakotay2
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Re: .xmesh from a old chinese game!

Post by shakotay2 » Fri Jan 14, 2022 8:47 am

Where is the problem? I can see assumed (DWord) FIs and vertices, so what?
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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Re: .xmesh from a old chinese game!

Post by moonpaladin » Fri Jan 14, 2022 5:25 pm

shakotay2 wrote:
Fri Jan 14, 2022 8:47 am
Where is the problem? I can see assumed (DWord) FIs and vertices, so what?
Actually, Im trying to see the right values, my eye is failing me :-? , btw about the 1170010-z.xmesh it contains many submeshes right or wrong again xD? :scaredy:

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(104084 - we.xmesh)

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Re: .xmesh from a old chinese game!

Post by shakotay2 » Fri Jan 14, 2022 6:20 pm

Try DWORD for FIs - and use floats:
.
104084.png
(The funny thing is the FVFsize which I expected to be 20 at a first glance.)
moonpaladin wrote:
Fri Jan 14, 2022 5:25 pm
btw about the 1170010-z.xmesh it contains many submeshes right or wrong again xD? :scaredy:
If so, Durik might care for sooner or later. :D
You do not have the required permissions to view the files attached to this post.
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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Re: .xmesh from a old chinese game!

Post by Durik256 » Fri Jan 14, 2022 7:48 pm

shakotay2 wrote:
Fri Jan 14, 2022 6:20 pm
Durik
a little bit later :D
I am currently making an application for my phone. I have a problem. How to read half_Float and Short in C# NET 2.0
Last edited by Durik256 on Sat Jan 15, 2022 4:22 am, edited 1 time in total.

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Re: .xmesh from a old chinese game!

Post by Durik256 » Sat Jan 15, 2022 4:21 am

̶I̶ ̶d̶o̶ ̶n̶o̶t̶ ̶k̶n̶o̶w̶ ̶w̶h̶a̶t̶ ̶i̶s̶ ̶t̶h̶i̶s̶ ̶:D :lol:
weights assigned
have Vert, Face, UVs, Bones, weight.
have anim. (bad?rot//)

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Last edited by Durik256 on Sat Jan 15, 2022 11:35 pm, edited 16 times in total.

moonpaladin
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Re: .xmesh from a old chinese game!

Post by moonpaladin » Sat Jan 15, 2022 5:57 am

Durik256 wrote:
Sat Jan 15, 2022 4:21 am
I do not know what is this :D :lol:
Thanks Durik! it works for the weapons, but is not working properly for creatures, wings, seems like the models with bones have this problem. Im gonna attach more models, hope it helps [roll]

https://www.mediafire.com/file/optnm24m ... 2.zip/file

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Re: .xmesh from a old chinese game!

Post by Durik256 » Sat Jan 15, 2022 11:28 pm

moonpaladin wrote:
Sat Jan 15, 2022 5:57 am
models have problem
i update plugin.
yes need to solve mesh position problem :D

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Re: .xmesh from a old chinese game!

Post by moonpaladin » Sat Jan 15, 2022 11:37 pm

Durik256 wrote:
Sat Jan 15, 2022 11:28 pm
yes need to solve mesh position problem :D
Thank you for your time and effort Durik! :D

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Re: .xmesh from a old chinese game!

Post by moonpaladin » Wed Jan 19, 2022 7:41 am

Durik256 wrote:
Sat Jan 15, 2022 4:21 am
weights assigned
Hello Durik, could you please take another look to the samples, maybe this time you get the right values. Thank you :(

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Re: .xmesh from a old chinese game!

Post by KingJuls » Wed Jan 19, 2022 10:08 am

Hello,

can u share the whole Game Client?
Thanks

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