Black Desert Online (PAB, PAC, PAA) importers

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ahmed120
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Black Desert Online (PAB, PAC, PAA) importers

Post by ahmed120 » Tue Sep 21, 2021 2:48 pm

anyone has an import plugin or a converter for black desert online file formats(PAB, PAC, PAA) in a way a simple user can use for any of these blender, 3ds ,C4D

48464385
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Re: Black Desert Online (PAB, PAC, PAA) importers

Post by 48464385 » Tue Sep 21, 2021 3:01 pm


ahmed120
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Re: Black Desert Online (PAB, PAC, PAA) importers

Post by ahmed120 » Tue Sep 21, 2021 3:19 pm


Karpati
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Re: Black Desert Online (PAB, PAC, PAA) importers

Post by Karpati » Tue Sep 21, 2021 4:54 pm

ahmed120 wrote:
Tue Sep 21, 2021 2:48 pm
anyone has an import plugin or a converter for black desert online file formats(PAB, PAC, PAA) in a way a simple user can use for any of these blender, 3ds ,C4D
Did you try the 3D Object Converter?
http://3doc.i3dconverter.com

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Re: Black Desert Online (PAB, PAC, PAA) importers

Post by 48464385 » Tue Sep 21, 2021 6:18 pm

Karpati wrote:
Tue Sep 21, 2021 4:54 pm
ahmed120 wrote:
Tue Sep 21, 2021 2:48 pm
anyone has an import plugin or a converter for black desert online file formats(PAB, PAC, PAA) in a way a simple user can use for any of these blender, 3ds ,C4D
Did you try the 3D Object Converter?
http://3doc.i3dconverter.com
Yes, I have tried it before.
It only works on some old version model.
(parVer == 515 or parVer == 771)

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Re: Black Desert Online (PAB, PAC, PAA) importers

Post by 48464385 » Wed Sep 22, 2021 5:20 pm

ahmed120 wrote:
Tue Sep 21, 2021 3:19 pm
i get this https://imgur.com/ztTXtfi
viewtopic.php?f=16&t=10909&start=60#p173564

As I said,You need to extract "core321.zip" to folder "noesis\plugins\python\core321.zip\" manually. Otherwise,Noesis may have "IOError: zipimport"

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Re: Black Desert Online (PAB, PAC, PAA) importers

Post by Karpati » Wed Sep 22, 2021 5:52 pm

48464385 wrote:
Tue Sep 21, 2021 6:18 pm
Yes, I have tried it before.
It only works on some old version model.
(parVer == 515 or parVer == 771)
Could you attach a sample file you cannot open with 3D O.C. ?

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Re: Black Desert Online (PAB, PAC, PAA) importers

Post by 48464385 » Thu Sep 23, 2021 6:45 am

Karpati wrote:
Wed Sep 22, 2021 5:52 pm
48464385 wrote:
Tue Sep 21, 2021 6:18 pm
Yes, I have tried it before.
It only works on some old version model.
(parVer == 515 or parVer == 771)
Could you attach a sample file you cannot open with 3D O.C. ?
I think I used an old version 3D O.C. Now they work fine with the latest version.

ahmed120
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Re: Black Desert Online (PAB, PAC, PAA) importers

Post by ahmed120 » Sat Sep 25, 2021 1:45 pm

48464385 wrote:
Wed Sep 22, 2021 5:20 pm
ahmed120 wrote:
Tue Sep 21, 2021 3:19 pm
i get this https://imgur.com/ztTXtfi
viewtopic.php?f=16&t=10909&start=60#p173564

As I said,You need to extract "core321.zip" to folder "noesis\plugins\python\core321.zip\" manually. Otherwise,Noesis may have "IOError: zipimport"
I did but still the same

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Re: Black Desert Online (PAB, PAC, PAA) importers

Post by 48464385 » Sun Sep 26, 2021 2:54 pm

ahmed120 wrote:
Sat Sep 25, 2021 1:45 pm
48464385 wrote:
Wed Sep 22, 2021 5:20 pm
ahmed120 wrote:
Tue Sep 21, 2021 3:19 pm


i get this https://imgur.com/ztTXtfi
viewtopic.php?f=16&t=10909&start=60#p173564

As I said,You need to extract "core321.zip" to folder "noesis\plugins\python\core321.zip\" manually. Otherwise,Noesis may have "IOError: zipimport"
I did but still the same
Image
Here's my folder structure.Check it.

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Re: Black Desert Online (PAB, PAC, PAA) importers

Post by 48464385 » Sun Sep 26, 2021 4:35 pm

Btw, the model and animation are flipped in Y-Axis. But,I have no idea how to fix it.

ahmed120
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Re: Black Desert Online (PAB, PAC, PAA) importers

Post by ahmed120 » Sun Sep 26, 2021 9:25 pm

48464385 wrote:
Sun Sep 26, 2021 4:35 pm
Btw, the model and animation are flipped in Y-Axis. But,I have no idea how to fix it.
it worked thanks , but for pac only, paa still not working
Screenshot (239).jpg
for pad it says file can not be previewed
You do not have the required permissions to view the files attached to this post.

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Re: Black Desert Online (PAB, PAC, PAA) importers

Post by 48464385 » Mon Sep 27, 2021 3:07 pm

ahmed120 wrote:
Sun Sep 26, 2021 9:25 pm
48464385 wrote:
Sun Sep 26, 2021 4:35 pm
Btw, the model and animation are flipped in Y-Axis. But,I have no idea how to fix it.
it worked thanks , but for pac only, paa still not working
Screenshot (239).jpg

for pad it says file can not be previewed
Could you please upload samples(pac,pab&paa)

ahmed120
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Posts: 7
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Re: Black Desert Online (PAB, PAC, PAA) importers

Post by ahmed120 » Tue Sep 28, 2021 1:33 pm

48464385 wrote:
Mon Sep 27, 2021 3:07 pm
ahmed120 wrote:
Sun Sep 26, 2021 9:25 pm
48464385 wrote:
Sun Sep 26, 2021 4:35 pm
Btw, the model and animation are flipped in Y-Axis. But,I have no idea how to fix it.
it worked thanks , but for pac only, paa still not working
Screenshot (239).jpg

for pad it says file can not be previewed
Could you please upload samples(pac,pab&paa)
ok here https://drive.google.com/drive/folders/ ... sp=sharing

48464385
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Re: Black Desert Online (PAB, PAC, PAA) importers

Post by 48464385 » Tue Sep 28, 2021 7:20 pm

ahmed120 wrote:
Tue Sep 28, 2021 1:33 pm
48464385 wrote:
Mon Sep 27, 2021 3:07 pm
ahmed120 wrote:
Sun Sep 26, 2021 9:25 pm


it worked thanks , but for pac only, paa still not working
Screenshot (239).jpg

for pad it says file can not be previewed
Could you please upload samples(pac,pab&paa)
ok here https://drive.google.com/drive/folders/ ... sp=sharing
Noesis shows error because it read the animation but can't find the corresponding bone in pab.
I have checked that it loaded two bones correctly,"Bip01" and "Bip_Weapon_R".

The paa file is under folder /character/motion/1_pc/7_pvw/weapon/45_spear/. And only 24 bones have animation. So I think you should find the skeleton of this weapon "45_spear" to load animation properly.

Or, if you find any file which contain the following hex, it should be the spear's skeleton.
"C9 80 CF EC"

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