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LittleBigPlanet .mol hex2obj

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sonicdude143
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Re: LittleBigPlanet .mol hex2obj

Post by sonicdude143 » Tue Jan 14, 2020 4:41 am

Alright, sorry to bother you and not asking for details. But is there a way to get UVs? I tried different methods,

1 1336 x 24 = 0x12e87 - 0x7D40 = 0x12E87‬ which doesn't work I tried your method

2. 2 x 1336 x 16 +3 = 0xA703 + 0x22b. Yes, I did try dec, and so on I tried many methods which looks almost it but jumbled mess.

https://drive.google.com/file/d/17Ij731 ... sp=sharing

Here's the model. Can you explain for the UVs, sorry for bothering you.
0x12E87 822
Vb1
16 99
0x22B 1336
121010
0x8782 20
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Re: LittleBigPlanet .mol hex2obj

Post by shakotay2 » Tue Jan 14, 2020 10:07 am

sonicdude143 wrote:
Tue Jan 14, 2020 4:41 am
I tried your method

2. 2 x 1336 x 16 +3 = 0xA703 + 0x22b. Yes, I did try dec,
0xA703 + 0x22B = 0xA92E :)
(UVBsize is 24 here, though. It's rather obvious looking into the hexdata, with some experience.)
.
direct_control_seat.mol.png
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Re: LittleBigPlanet .mol hex2obj

Post by sonicdude143 » Tue Jan 14, 2020 1:37 pm

Alright, I am good to go for now.
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Re: LittleBigPlanet .mol hex2obj

Post by sonicdude143 » Tue Jan 14, 2020 11:15 pm

Alright, tried your method two times for different models lbp_badge.mol UVs worked!

and googly_star.mol too! Here it is I think I might make a doc of how to extract, these models.
https://imgur.com/a/jkpLUvD
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Re: LittleBigPlanet .mol hex2obj

Post by sonicdude143 » Sat Feb 22, 2020 7:10 am

Hey, I got a question does sackboy have extra UVs for to map out decals like the zipper, or stitching? Me and my friend, are fixing the sackboy model. Which he extracted. I taught him alot of things that you taught me.
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Re: LittleBigPlanet .mol hex2obj

Post by shakotay2 » Sat Feb 22, 2020 10:45 am

sonicdude143 wrote:
Sat Feb 22, 2020 7:10 am
Hey, I got a question does sackboy have extra UVs for to map out decals like the zipper, or stitching?
Hey, I don't have that sackboy file (*.mol, *.dat?)
Me and my friend, are fixing the sackboy model. Which he extracted. I taught him alot of things that you taught me.
Cool! :)
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extracting simple models: viewtopic.php?f=29&t=10894
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Re: LittleBigPlanet .mol hex2obj

Post by Marshivolt » Sat Feb 22, 2020 11:55 am

Hi! I'm the friend sonicdude143 mentioned, Here's the model file:
https://www.dropbox.com/s/jsq5hv98qwg1j ... y.mol?dl=0
I already decompressed it with Offzip, This is the file we were trying to grab the stitches and zipper UVs out of.
If it helps any, Here's what we've figured out so far for Sackboy's normal UVs:
Face Indices:
Start Address: 172E04 Count: 4697
UVs:
FVF Size: 16 UV Position: 99
Start UVB: 161C40 Size UVB: 24
Vertices:
Start Address: 2BC Count: 2920

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Re: LittleBigPlanet .mol hex2obj

Post by shakotay2 » Sat Feb 22, 2020 12:34 pm

Ahh, yeah, see, I have a deja vue. Had to search for "sack_boy" on my drive:
.
shakotay2 wrote:
Sun Mar 15, 2015 9:44 am
Try 0x161c48 and 0x161c50 as a second/third uv start address:
.
sack_boy_uvs_2_3.png
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extracting simple models: viewtopic.php?f=29&t=10894
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Re: LittleBigPlanet .mol hex2obj

Post by Marshivolt » Sat Feb 22, 2020 12:57 pm

That did it! Thank you!
Image

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Re: LittleBigPlanet .mol hex2obj

Post by sonicdude143 » Sat Feb 22, 2020 5:34 pm

Thank you very much here's a comparison from Models-Resource and my friend's model
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Re: LittleBigPlanet .mol hex2obj

Post by sonicdude143 » Sun Feb 23, 2020 5:21 am

Hey, we're having trouble with the Teeth_01_fm.mol model for the Face start.
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Re: LittleBigPlanet .mol hex2obj

Post by shakotay2 » Sun Feb 23, 2020 12:35 pm

teeth? Looks like a skeleton file to me -> 33 "Bip01" strings contained.

ahh, see, use faked tristripped FIs:
.
teeth.png
uvs? Dunno, block at 0x3c0 has constant and/or too big values, more or less.
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extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
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Re: LittleBigPlanet .mol hex2obj

Post by sonicdude143 » Sun Mar 08, 2020 7:27 pm

Hey, um me and another friend Kraken is having troubles with the Qore cap UVs which I also taught him :P

We can't seem to figure out UVs I tried all the methods.Can you help us? Thanks also if you have a discord friend me here thanks. Mr.Hatsman#9705
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Re: LittleBigPlanet .mol hex2obj

Post by shakotay2 » Sun Mar 08, 2020 11:22 pm

qore_cap_he_decompressed-mol-uvs.png
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Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
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Re: LittleBigPlanet .mol hex2obj

Post by sonicdude143 » Sat Apr 04, 2020 11:42 pm

Hey, it's me again dang these models are getting more hard to find. I am having trouble on this model which I think I found the start


Face Start : 17179 though, Hex2Obj won't render it correctly? If you can help me that would be great thanks!
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Last edited by sonicdude143 on Sat Apr 04, 2020 11:42 pm, edited 1 time in total.
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