LittleBigPlanet .mol hex2obj

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sonicdude143
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Re: LittleBigPlanet .mol hex2obj

Post by sonicdude143 » Tue Jan 14, 2020 4:41 am

Alright, sorry to bother you and not asking for details. But is there a way to get UVs? I tried different methods,

1 1336 x 24 = 0x12e87 - 0x7D40 = 0x12E87‬ which doesn't work I tried your method

2. 2 x 1336 x 16 +3 = 0xA703 + 0x22b. Yes, I did try dec, and so on I tried many methods which looks almost it but jumbled mess.

https://drive.google.com/file/d/17Ij731 ... sp=sharing

Here's the model. Can you explain for the UVs, sorry for bothering you.
0x12E87 822
Vb1
16 99
0x22B 1336
121010
0x8782 20
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shakotay2
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Re: LittleBigPlanet .mol hex2obj

Post by shakotay2 » Tue Jan 14, 2020 10:07 am

sonicdude143 wrote:
Tue Jan 14, 2020 4:41 am
I tried your method

2. 2 x 1336 x 16 +3 = 0xA703 + 0x22b. Yes, I did try dec,
0xA703 + 0x22B = 0xA92E :)
(UVBsize is 24 here, though. It's rather obvious looking into the hexdata, with some experience.)
.
direct_control_seat.mol.png
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sonicdude143
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Re: LittleBigPlanet .mol hex2obj

Post by sonicdude143 » Tue Jan 14, 2020 1:37 pm

Alright, I am good to go for now.
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Re: LittleBigPlanet .mol hex2obj

Post by sonicdude143 » Tue Jan 14, 2020 11:15 pm

Alright, tried your method two times for different models lbp_badge.mol UVs worked!

and googly_star.mol too! Here it is I think I might make a doc of how to extract, these models.
https://imgur.com/a/jkpLUvD
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