Gameloft-Car Legends Tycoon .bdae/.tga

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taruncreation
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Gameloft-Car Legends Tycoon .bdae/.tga

Post by taruncreation » Sat Feb 09, 2019 12:26 pm

Hi everyone,
There is a new game by Gameloft.I tried ripping models from it.After extracting the obb I got the models in .bdae format and textures in.tga format.
I tried using ASSR exporters to convert them into different formats but they won't do anything.
So can anyone here help in converting them to suitable formats?

Sample: https://app.box.com/s/9rjd59du8bhszv4nmh2qnzhpp5o5u9gp
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Re: Gameloft-Car Legends Tycoon .bdae/.tga

Post by lolbas » Sun Feb 10, 2019 2:18 pm

BDAE is very complicated format with ~1000 possible versions of it. I do work on parsing them but heck, it is very complicated. I doubt anyone has a suitable tool for this.

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Re: Gameloft-Car Legends Tycoon .bdae/.tga

Post by Bigchillghost » Tue Feb 12, 2019 4:31 pm

1. Unzip bdae/tga files with WinRAR;
2. Decompress the resulted files with this BMS script:
http://aluigi.altervista.org/bms/gcbf_versus.bms
Or use this modified one:
gcbf_versus.zip
3. Retry with whatever tools you used.
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Re: Gameloft-Car Legends Tycoon .bdae/.tga

Post by shakotay2 » Tue Feb 12, 2019 5:45 pm

Bigchillghost wrote:3. Retry with whatever tools you used.
quick'n dirty:
little_endian_quantized_ucp-bdae.png
0xA500 1008
Vb1
24 12
0x8190 378
020000
0x0 255
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Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
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Re: Gameloft-Car Legends Tycoon .bdae/.tga

Post by taruncreation » Tue Feb 12, 2019 6:41 pm

Okay I decompressed the bdae then I found little_endian_quantized.bdae. I used this particular bdae file in ASSR exporters but it says "magic numbers do not match".
So I used the BMS script by BigChillghost on this bdae and got little_endian_quantized_ucp.bdae . This file is also not converted in ASSR exporters.
I found a Noesis script by Acewell for gameloft .bdae so I tried it but it too does not import this bdae.

As for the textures, the TGA files won't extract but this is only for some textures. Some can be extracted by renaming to zip but the resultant .ktx files I got are not opening in PvrTexTool.

For the ones which don't decompress I used the script given by BigChillghost and got a decompressed TGA. I renamed it to ktx and it was importable in PVRTexTool.

Some textures I got but some are not importable.Models are not importable yet.

I'm sorry if i'm unable to explain properly.
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Re: Gameloft-Car Legends Tycoon .bdae/.tga

Post by Bigchillghost » Wed Feb 13, 2019 1:37 am

taruncreation wrote: So I used the BMS script by BigChillghost on this bdae and got little_endian_quantized_ucp.bdae . This file is also not converted in ASSR exporters.
I found a Noesis script by Acewell for gameloft .bdae so I tried it but it too does not import this bdae.
Not a surprise.
taruncreation wrote: Some can be extracted by renaming to zip but the resultant .ktx files I got are not opening in PvrTexTool.
When speaking of "resulted files" those ktx files are included as well.
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