
https://jalopnik.com/meet-the-mitsubish ... 1704009601
Does that mean WMMT5 uses DirectX? If yes, which DirectX? 9 or 10 or 11?Takukun wrote:The only successful export I managed, was via Ninjaripper, but it crashes before exporting all the models, so lots of things are missing from the map.
zezopro8888 wrote:I found a video shuto expressway for assetto corsa has been completed but unfortunately it will not be shared
https://www.youtube.com/watch?v=C9ZLzpBThVk
I got my hands on the (almost) finished full layout, managed to scale the Minato Mirai area correctly and get it in-game. However I'm not advanced enough 3DS and KSeditor wise to finish it on my own.Takukun wrote:If you can do that it would be awesome.
A guy already implemented my Minato Mirai area in his complete Shuto Expwy in AC. I tried to talk to him and he said he aims for a complete map but he did not specify he would release it. There are also a bunch of other guys seemingly knowing each other and making these Wangan mods but are not talking to anyone who's not Japanese...
There's this other group of AC modders who seem to have had contact with them but were unsuccessful.
I think that everyone is on its own now...
Code: Select all
[MODEL_9]
FILE=ww_metropolitan_expressway_part9.kn5
POSITION=0,0,0
ROTATION=0,0,0
That's looks good Trawa. Are you working together with NigelAE86 on this track? How many people are working on Shuto altogether to your knowledge? I thought he was the sole person developing this track.trawa wrote:sorry for double posting; cant find the bump thread button.
https://www.youtube.com/watch?v=5S-EVuP4Y9g
overhauled it a little but i'm not good enough in 3DS Max or KSEditor to finish it.
MM files (scaled, aligned, FBX + TEX + KN5)
https://mega.nz/#!6ggGhSRB!AJ01aT-YPU4a ... B6i-KfwxWs
feel free to use them.
full Tokio-to-Yokohama loop
https://drive.google.com/file/d/1uiE_ki ... 9cHu7/view
add the .kn5 file to ww_metropolitan folder and addin models_ww_metropolitan_expressway.iniCode: Select all
[MODEL_9] FILE=ww_metropolitan_expressway_part9.kn5 POSITION=0,0,0 ROTATION=0,0,0
As far as I know aside from Nigel and Remco I'm the only one that got Minato Mirai in-game and driveable. Maybe Mike Rudland but not sure.isamu wrote: That's looks good Trawa. Are you working together with NigelAE86 on this track? How many people are working on Shuto altogether to your knowledge? I thought he was the sole person developing this track.
It's due to sheer size of the map. In Minato Mirai area you're so far from the origin (0,0,0) of the map that physics start to get really inaccurate. The further you are, the less precise are calculations. (see: geometry and force feedback loose/shaking)REDZOEU wrote:Great work man! The track looks great![]()
I'll test it once i'm done with my exams.
By watching the video, i guess some part of the road is still rough for AC cars to use, since parts of the road in the video felt bumpy.
Yeah I figured that was the case so thanks for confirming that. It's too bad because the progress he's made so far is incredible.trawa wrote:As far as I know aside from Nigel and Remco I'm the only one that got Minato Mirai in-game and driveable. Maybe Mike Rudland but not sure.isamu wrote: That's looks good Trawa. Are you working together with NigelAE86 on this track? How many people are working on Shuto altogether to your knowledge? I thought he was the sole person developing this track.
No, we're not working together. He keeps his stuff private and I heard that he/his modding group refuse to contact with anyone not speaking japanese.
Hello there,As far as I know aside from Nigel and Remco I'm the only one that got Minato Mirai in-game and driveable. Maybe Mike Rudland but not sure.
No, we're not working together. He keeps his stuff private and I heard that he/his modding group refuse to contact with anyone not speaking japanese.
Hi Pentaaaaa. That is great news! You and your friend have my full support!!!!!! Wishing you the best of luck my friend, and thanks for working on Shuto. Do you expect your version to compare favorably with NigelAE's? How will your version differ from his? Do you have any WIP videos you can share with us?Pentaaa wrote:Hello there,As far as I know aside from Nigel and Remco I'm the only one that got Minato Mirai in-game and driveable. Maybe Mike Rudland but not sure.
No, we're not working together. He keeps his stuff private and I heard that he/his modding group refuse to contact with anyone not speaking japanese.
Regarding that, a friend of mine and i haven been working on a full map for ages as well. Thanks to you linking Minato here, we managed to get it imported and fully working. It works, but textures need to be fixed. We are in the process of updating Tatsumi PA to the current layout, and will then focus on fixing Minato, and hopefully implement Daikoku PA after that.
So a thank you from us for sharing Minato with this forum!
Hi Pentaaaaa. That is great news! You and your friend have my full support!!!!!! Wishing you the best of luck my friend, and thanks for working on Shuto. Do you expect your version to compare favorably with NigelAE's? How will your version differ from his? Do you have any WIP videos you can share with us?