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ps2

Posted: Mon Jan 02, 2006 9:36 pm
by sajad
The contents of this post was deleted because of possible forum rules violation.

Posted: Tue Jan 03, 2006 1:28 am
by friendsofwatto
Hi mate,

I looked at the Indiana Jones archive - and it definately is an archive (I can see text files and DDS images in it), but there is no directory.

Are there any small files with the same name as the archive, but a different extension? For example, maybe there is a file called INDY.dir or INDY.idx?

If so, can you please send this to us, otherwise we cannot get the files out of this archive.

Thanks mate.

WATTO
watto@watto.org
http://www.watto.org

Well...

Posted: Tue Jan 03, 2006 7:43 am
by Strobe
I cannot see any DDS images in it, i can though see something with
a "MULTITEX" header, and the data stored there seems to be 8bit
indexed textured with sizes of 128x128 and 256x256 (etc etc).
(read raw successfully in photoshop with some artefacts)

by googling there seems to be something about Playstation 2 and
the multitex graphics format. didnt find much though.

Posted: Tue Jan 03, 2006 1:18 pm
by friendsofwatto
Sorry, for clarification, I didn't find any complete DDS images, but I did find a lot of data that looked very similar to the image data of a DDS image. Many game archives with DDS images in them tend to strip them of their headers, so this is a possibility.

I think you can see some DDS-like bytes towards the end of the archive. Please feel free to correct me though :)

WATTO
watto@watto.org
http://www.watto.org

More.

Posted: Tue Jan 03, 2006 6:16 pm
by Strobe
if you mean Back-indy.pk2 , then the structure looks like
some sample data ive found in either Silent Hill 3 or 4
from an ASF archive. it could be ADX sound.

=o

ps2

Posted: Tue Jan 03, 2006 8:45 pm
by sajad
yes mr watto

iam find new file

=D

Posted: Tue Jan 03, 2006 8:57 pm
by Strobe
Its the first hash index ive seen that
actually stored everything in ASCII.

the structure is as follows.

String + Number + Number
(Filename+ Length of file + Start of file in archive)

example: GameInfo/Objectives.txt 6694 24576
file Objectives.txt is at position 24576 in archive and is 6694 bytes in size.

MIB files seems to be audio files.
MT2 files seems to be regular uncompressed texture data.
(containing multiple textures though, not just one per file)

PAK files seems to be map data and other config files.
STR files contains string files.
CFG files are...well..config files.
RPE files are speech files (possible RPE-LPT Speech codec)
SCC seems to be video files.

Converter for all files to standard formats should be possible. atleast what i think.

ps2

Posted: Wed Jan 04, 2006 1:48 pm
by sajad
Crime Life Archive

So far.

Posted: Wed Jan 04, 2006 4:29 pm
by Strobe
So far only one value distinguished.
the 32 bit value before the entry names is the Length of the entry name.

=o

ps2

Posted: Fri Jan 06, 2006 12:53 am
by sajad
The contents of this post was deleted because of possible forum rules violation.

Posted: Fri Jan 06, 2006 6:36 am
by friendsofwatto
Hi mate,

Could you please make a larger File Cutter for the following games (maybe 1MB or 2MB or larger)...

- Crime Life: Gang Wars (PS2) *.dat
- True Crime 2 (PS2) *.pak

Thanks mate. Most of the other games you requested will be in the next update.

WATTO
watto@watto.org
http://www.watto.org

Posted: Fri Jan 06, 2006 10:22 am
by sajad
The contents of this post was deleted because of possible forum rules violation.

ps2

Posted: Fri Jan 06, 2006 7:24 pm
by sajad
The contents of this post was deleted because of possible forum rules violation.

ps2 game

Posted: Fri Jan 13, 2006 4:15 pm
by sajad
The contents of this post was deleted because of possible forum rules violation.

Re: Playstation 2 Game Request

Posted: Fri May 30, 2008 3:42 pm
by gamehead
The contents of this post was deleted because of possible forum rules violation.