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Playstation 2 Game Request

Old posts about game archives and other formats.
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sajad
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Post by sajad » Mon Jan 02, 2006 9:36 pm

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Post by friendsofwatto » Tue Jan 03, 2006 1:28 am

Hi mate,

I looked at the Indiana Jones archive - and it definately is an archive (I can see text files and DDS images in it), but there is no directory.

Are there any small files with the same name as the archive, but a different extension? For example, maybe there is a file called INDY.dir or INDY.idx?

If so, can you please send this to us, otherwise we cannot get the files out of this archive.

Thanks mate.

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Well...

Post by Strobe » Tue Jan 03, 2006 7:43 am

I cannot see any DDS images in it, i can though see something with
a "MULTITEX" header, and the data stored there seems to be 8bit
indexed textured with sizes of 128x128 and 256x256 (etc etc).
(read raw successfully in photoshop with some artefacts)

by googling there seems to be something about Playstation 2 and
the multitex graphics format. didnt find much though.

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Post by friendsofwatto » Tue Jan 03, 2006 1:18 pm

Sorry, for clarification, I didn't find any complete DDS images, but I did find a lot of data that looked very similar to the image data of a DDS image. Many game archives with DDS images in them tend to strip them of their headers, so this is a possibility.

I think you can see some DDS-like bytes towards the end of the archive. Please feel free to correct me though :)

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More.

Post by Strobe » Tue Jan 03, 2006 6:16 pm

if you mean Back-indy.pk2 , then the structure looks like
some sample data ive found in either Silent Hill 3 or 4
from an ASF archive. it could be ADX sound.

=o

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Post by sajad » Tue Jan 03, 2006 8:45 pm

yes mr watto

iam find new file
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=D

Post by Strobe » Tue Jan 03, 2006 8:57 pm

Its the first hash index ive seen that
actually stored everything in ASCII.

the structure is as follows.

String + Number + Number
(Filename+ Length of file + Start of file in archive)

example: GameInfo/Objectives.txt 6694 24576
file Objectives.txt is at position 24576 in archive and is 6694 bytes in size.

MIB files seems to be audio files.
MT2 files seems to be regular uncompressed texture data.
(containing multiple textures though, not just one per file)

PAK files seems to be map data and other config files.
STR files contains string files.
CFG files are...well..config files.
RPE files are speech files (possible RPE-LPT Speech codec)
SCC seems to be video files.

Converter for all files to standard formats should be possible. atleast what i think.

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Post by sajad » Wed Jan 04, 2006 1:48 pm

Crime Life Archive
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So far.

Post by Strobe » Wed Jan 04, 2006 4:29 pm

So far only one value distinguished.
the 32 bit value before the entry names is the Length of the entry name.

=o

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Post by sajad » Fri Jan 06, 2006 12:53 am

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Post by friendsofwatto » Fri Jan 06, 2006 6:36 am

Hi mate,

Could you please make a larger File Cutter for the following games (maybe 1MB or 2MB or larger)...

- Crime Life: Gang Wars (PS2) *.dat
- True Crime 2 (PS2) *.pak

Thanks mate. Most of the other games you requested will be in the next update.

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Post by sajad » Fri Jan 06, 2006 10:22 am

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Post by sajad » Fri Jan 06, 2006 7:24 pm

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Post by sajad » Fri Jan 13, 2006 4:15 pm

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Re: Playstation 2 Game Request

Post by gamehead » Fri May 30, 2008 3:42 pm

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