This journey into the TAW _land picks up the speed as after the unlocking and decompressing files there are only few more "disguised" and "secret" file formats left. The walls of secure dat file have first cracked, then crumbled and now slowly are durning up to fine dust.
In the next installment we just have figured out yesterday, that textures *.tm files open easily as RAW 256x192 single channel and *.col files which turning out to be *.act palette files perfectly good with Photoshop. So at this juncture all flat graphics are out. BTW - good guess STROBE about that length of decompressed RA file. However, RA files have been all opened using decompression routine from the main program. What that guess helped me with is the assumption that 768 length of file must be probable a palette 256x3 (RGB) - which it was.
We still may need help trying to uncover what are those :
- "3" files (3D models of vehicles and planes)
- "SSD" files (I suspect they are 3D models for scenery and targets)
- "SH" shape files (I think they are 0deg 45deg etc. sprite 3D object views for IR MFD)
among few other little things
Thanks a lot for help from this forum so far.