Offtopic: Into Commodore 64 (6502) coding, pixeling or music?
Xentax is looking for new members for the C64 activities!
Just drop us a message at forum@xentax.com and join the Scene Team!

Forum rules: Click here

Star Wars

Old posts about game archives and other formats.
Post Reply
User avatar
Mr.Mouse
Site Admin
Posts: 4041
Joined: Wed Jan 15, 2003 6:45 pm
Location: Dungeons of Doom
Has thanked: 412 times
Been thanked: 561 times
Contact:

Post by Mr.Mouse » Mon Jan 30, 2006 12:10 pm

Okay thanks. Will do .

NinjaMuffin
VIP member
VIP member
Posts: 65
Joined: Sat Jan 07, 2006 4:52 pm
Been thanked: 3 times

Post by NinjaMuffin » Tue Jan 31, 2006 1:59 am

Hi

I took the liberty of downloading and installing the SW Galaxies demo (thank's for the link btw, been thinking about trying this game out for some time) and making cutter files of a few archives.

I've posted what I think are textures, music and sounds since they might contain already known fileformats. Filenames are original.

Cheers

N
You do not have the required permissions to view the files attached to this post.
Last edited by NinjaMuffin on Tue Jan 31, 2006 2:00 am, edited 1 time in total.

NinjaMuffin
VIP member
VIP member
Posts: 65
Joined: Sat Jan 07, 2006 4:52 pm
Been thanked: 3 times

Post by NinjaMuffin » Tue Jan 31, 2006 2:00 am

...one more.
You do not have the required permissions to view the files attached to this post.

NinjaMuffin
VIP member
VIP member
Posts: 65
Joined: Sat Jan 07, 2006 4:52 pm
Been thanked: 3 times

Post by NinjaMuffin » Tue Jan 31, 2006 2:01 am

...and yet another.
You do not have the required permissions to view the files attached to this post.

User avatar
Strobe
Moderator
Posts: 414
Joined: Mon Oct 24, 2005 8:52 am
Location: Sweden
Been thanked: 16 times
Contact:

=D

Post by Strobe » Tue Jan 31, 2006 3:31 am

Music = MP3
Sound = WAVE files
Textures = Havent got a clue!

however, if you are only out to rip out the music
and sound, the new jaeder would do the trick :D

http://jaedernaub.ath.cx/JaederNaubV1.8.2a.zip
(dont use the 1.8.1d, it had an mp3 bug)

atleast it ripped out the first mp3 file from the music cutted,
so i guess it would take the rest :X

NinjaMuffin
VIP member
VIP member
Posts: 65
Joined: Sat Jan 07, 2006 4:52 pm
Been thanked: 3 times

Post by NinjaMuffin » Wed Feb 01, 2006 5:04 pm

Thank's Strobe (Tackar :))

Cool program man. Extraction of wav's and mp3's works just fine with these. Dunno whether the filenames are original or not (tried different settings for that), but I guess the important thing is you can access the actual sounds and music (in this particular case anyways).

Thank's again (mycket uppskattat). :)

Cheers

N

User avatar
Strobe
Moderator
Posts: 414
Joined: Mon Oct 24, 2005 8:52 am
Location: Sweden
Been thanked: 16 times
Contact:

Aaahhh

Post by Strobe » Wed Feb 01, 2006 9:37 pm

Always a pleasure to be of any help =D
And I see we have another swede here aswell !

The program does never recover any original filenames
(and will probably never do) :X.

it just names them with the correct extension,
and other naming (like offset+length) if you specify it.

:D

Niteshift
ultra-n00b
Posts: 3
Joined: Fri Dec 30, 2005 3:24 pm

Re: =D

Post by Niteshift » Thu Feb 02, 2006 7:43 pm

Strobe wrote: Textures = Havent got a clue!
The Texture should be .dds

and the mesh files should be .msh or mgn

Now if someone could just make a extracter :) there is one for the verson 4000/5000 but not for 6000 :)

User avatar
Anach
VIP member
VIP member
Posts: 6
Joined: Fri Feb 03, 2006 9:38 am
Location: Tasmania
Contact:

Post by Anach » Fri Feb 03, 2006 12:57 pm

I cant vouch for the demo, but pre patch 17 files are actually already able to be extracted. Everything past 17 isnt.

Yes textures are .dds

User avatar
Strobe
Moderator
Posts: 414
Joined: Mon Oct 24, 2005 8:52 am
Location: Sweden
Been thanked: 16 times
Contact:

Oh...

Post by Strobe » Fri Feb 03, 2006 1:27 pm

The textures are most probably DDS yes, but they
are highly compressed :X (Atleast in that archive)

CZW
veteran
Posts: 147
Joined: Thu May 05, 2005 3:15 pm
Has thanked: 109 times
Been thanked: 15 times

Post by CZW » Fri Feb 10, 2006 11:59 am

No idea with the new TRE format ???
we cannot open them ...

User avatar
Mr.Mouse
Site Admin
Posts: 4041
Joined: Wed Jan 15, 2003 6:45 pm
Location: Dungeons of Doom
Has thanked: 412 times
Been thanked: 561 times
Contact:

Post by Mr.Mouse » Fri Feb 10, 2006 12:35 pm

The textures in the file that was attached are DDS and Zlib compressed. The sounds in the other file are NOT compressed. However, I don't see any information about offset and size of each resource in the TRE file. This is version 0006TRE (ERT6000) and I wonder if there are additonal files that do list the contents of each TRE file ?

You should look in the directories, perhaps there are files there that could list this. On the other hand, isn't this an online game? It could also be that the game retrieves the lists from the SW servers. In that case, we have a bigger problem.

NinjaMuffin
VIP member
VIP member
Posts: 65
Joined: Sat Jan 07, 2006 4:52 pm
Been thanked: 3 times

Post by NinjaMuffin » Sat Feb 11, 2006 3:10 pm

There are a number of files in the directory, several logfiles with the ending .log and a few configurationfiles with the ending .cfg and a few .xml files. There is also one file with the ending .toc.

There are also a lot of files with non-descriptive names with the ending .tmp

Any idea on what kinda files we should look out for? I could post a screencap of the directory or I could post the contents of some of the files being in text format if it would be of any help.

Cheers

N


User avatar
Mr.Mouse
Site Admin
Posts: 4041
Joined: Wed Jan 15, 2003 6:45 pm
Location: Dungeons of Doom
Has thanked: 412 times
Been thanked: 561 times
Contact:

Post by Mr.Mouse » Sun Feb 12, 2006 9:37 pm

NinjaMuffin wrote:There are a number of files in the directory, several logfiles with the ending .log and a few configurationfiles with the ending .cfg and a few .xml files. There is also one file with the ending .toc.

There are also a lot of files with non-descriptive names with the ending .tmp

Any idea on what kinda files we should look out for? I could post a screencap of the directory or I could post the contents of some of the files being in text format if it would be of any help.

Cheers

N
xml is nice, and toc could be "table of contents"?

:)

Post Reply