Star Wars

Old posts about game archives and other formats.
himfan
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Post by himfan » Wed Aug 24, 2005 5:30 am

I think I got it. But I still dont have a way to extract the files.

wzydhek
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Post by wzydhek » Sat Aug 27, 2005 9:49 am

I am now also working with Maxitron to incorporate my TOC File/TRE File v6 additions into his SWGExplorer.

I have successfully completed the mods to read TOC files, and thus all tre files within them, and of course be able to view/save the files within.

I will next be adding a feature to auto-detect which format the TRE file is in, and pull the necessary index data from all TOC files related to that TRE file.

Lastly, I think Maxitron should incorporate a feature to batch extract an entire node of the treeview (or the entire treeview itself).

I'll help where I can.

himfan
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Post by himfan » Sun Aug 28, 2005 12:48 am

:up:

Thanks for helping out the community on this one! I wish I could do the stuff you guys can do.

MsNiL
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Post by MsNiL » Sun Aug 28, 2005 3:03 pm

wzydhek wrote:I am now also working with Maxitron to incorporate my TOC File/TRE File v6 additions into his SWGExplorer.

I have successfully completed the mods to read TOC files, and thus all tre files within them, and of course be able to view/save the files within.

I will next be adding a feature to auto-detect which format the TRE file is in, and pull the necessary index data from all TOC files related to that TRE file.

Lastly, I think Maxitron should incorporate a feature to batch extract an entire node of the treeview (or the entire treeview itself).

I'll help where I can.
Woot! I really look forward to this!!! :D

Maxitron
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Post by Maxitron » Tue Aug 30, 2005 5:21 am

Here is a preliminary update of SWGExplorer that lets you open TOC's, thanks to all the code additions from wzydhek. Plan on doing a few UI upgrades later on, plus the stuff mentioned above, with a suprise or two thrown in.

You can monitor and download the project here, and even subscribe to a mailing list that will notify you of updates.

The first download is necessarily large to include the Managed DX9c runtimes needed for real-time texture viewing, though future updates will not include this download.

Go crazy! :twisted:

MsNiL
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Post by MsNiL » Thu Sep 01, 2005 7:14 pm

Maxitron wrote:Here is a preliminary update of SWGExplorer that lets you open TOC's, thanks to all the code additions from wzydhek. Plan on doing a few UI upgrades later on, plus the stuff mentioned above, with a suprise or two thrown in.

You can monitor and download the project here, and even subscribe to a mailing list that will notify you of updates.

The first download is necessarily large to include the Managed DX9c runtimes needed for real-time texture viewing, though future updates will not include this download.

Go crazy! :twisted:
Just commenting. I have been testing it and I am able to get it to work.
It takes some time to open the SOC files, but it's better than nothing. I have been able to clear up some questionmarks already.

Thanks for your help.

baki
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Post by baki » Wed Sep 07, 2005 6:44 pm

Cheers, this is some good work. I hope we'll find a way to play snd files.

Karyfars
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Post by Karyfars » Sat Sep 10, 2005 12:10 pm

snd files just contain the path to the mp3 or wav file.
just open it with a normal editor and search for the right path and file.

theonlyfox
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Post by theonlyfox » Sun Nov 06, 2005 11:22 pm

Is anyone working on the new .tre compression technique? The archivers arent able to look at any tre file post patch 17... that was about a year ago.

wuschel
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swg explorer

Post by wuschel » Mon Dec 05, 2005 12:26 am

hi all
Is there also a way to view the msh `s?
Or can someone guide me to an explanation of the format??
Thanks for the help
wuschel

Niteshift
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Re: swg explorer

Post by Niteshift » Fri Dec 30, 2005 3:27 pm

wuschel wrote:hi all
Is there also a way to view the msh `s?
Or can someone guide me to an explanation of the format??
Thanks for the help
wuschel
I use Ultimate Unwrap 3d with the plug in they have on there site, but it is a pay program.

Also, i was wondering if anyone has made an extractor yet for V6 TREs

Thx

Guest

Post by Guest » Wed Jan 18, 2006 2:44 pm

Looking forward to this. So i can complete my HUD mod.

Niteshift
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Post by Niteshift » Fri Jan 20, 2006 6:58 am

Wow, this forum is not very active,

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Mr.Mouse
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Post by Mr.Mouse » Fri Jan 20, 2006 8:06 am

Hehe, well I guess people lost interest in this thread some time after it got posted. Most of the time it means that progress was difficult and then halted.

If you wish, you could attach some TRE file (new version) and we'll see what it's about.

Guest

Post by Guest » Mon Jan 30, 2006 11:04 am

The contents of this post was deleted because of possible forum rules violation.

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