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Posted: Wed Jun 29, 2005 11:12 am
by Mr.Mouse
jasmine wrote:kekkorag wrote:now it's texture 3d model time
P.s. Ok Ok u can kill me if u want

I really wish I could understand the models. I can't seem to decipher the format. Have a few clues but not enough to reconstruct the 3d data. I'll keep you posted.
I'm just up to my neck in work right now. So I can't help yet.
Posted: Wed Jun 29, 2005 3:14 pm
by kekkorag
unfortunately i find an error, when u try to export files that are 16 colors
the program freeze with this error - Run-Time error "53" file not found
it's only my problem?
Posted: Wed Jun 29, 2005 4:23 pm
by TheKidRocker
kekkorag wrote:unfortunately i find an error, when u try to export files that are 16 colors
the program freeze with this error - Run-Time error "53" file not found
it's only my problem?
I marked all files and extracted them, no error occured for me
dont know if i may ask this here, but how do i burn the modified files back so the game boots
Im pretty sure it wont boot up when i just burn all files as a data disc.
I have the original PAL Game btw so its not illegal

Posted: Wed Jun 29, 2005 5:41 pm
by kekkorag
Nero DVD UDF ISO 1 session
Posted: Wed Jun 29, 2005 9:14 pm
by kekkorag
error runtime 53 is a vbrun error because it cant find dll or similar
i downloadw vbrun6.0sp5 but cant resolve the problem
Can somebody help me?
Posted: Wed Jun 29, 2005 9:35 pm
by kekkorag
solved

Posted: Wed Jun 29, 2005 9:36 pm
by jasmine
Try comctl32.ocx and also the newest version of the visual basic runtime files is Service Pack 6.
Posted: Thu Jun 30, 2005 12:13 pm
by kekkorag
solved 10x
is it possible open the other pac files with this tool opportunely modified?
i think that all this files have a common characteristic
i'm reading Definitive_Guide_To_Exploring_File_Formats_MW_2004 but it's too har for my little knowledge

Posted: Thu Jun 30, 2005 1:36 pm
by jasmine
kekkorag wrote:solved 10x
is it possible open the other pac files with this tool opportunely modified?
i think that all this files have a common characteristic
i'm reading Definitive_Guide_To_Exploring_File_Formats_MW_2004 but it's too har for my little knowledge

I have not been able to find a commonality between all of the PAC files.
Posted: Thu Jun 30, 2005 5:10 pm
by kekkorag
jasmine wrote:kekkorag wrote:solved 10x
is it possible open the other pac files with this tool opportunely modified?
i think that all this files have a common characteristic
i'm reading Definitive_Guide_To_Exploring_File_Formats_MW_2004 but it's too har for my little knowledge

I have not been able to find a commonality between all of the PAC files.
Your sentence confirm my little knowledge

Posted: Sun Jul 03, 2005 1:09 am
by cfcrule
i know it's off topic (sorry) but hopefully multiex program will be able to implement it.
does anyone know how to change wrestlers entrance music in the bgm.afs file in this game, i've tried using afs explorer but so far it's not recognising the tunes in the game.
Posted: Sun Jul 03, 2005 1:38 am
by kekkorag
u have to convert wav to adx , but u know this alread
use a wav with :
Frequency 48000
Bits 16
Channels Stereo

Posted: Sun Jul 03, 2005 5:35 pm
by kekkorag
There is a way in order to render compatible SVsRPacXtractor with the others pac of the game?
It would be amazing to find the menu files, where the background and the photos are stored so as to to be able to change them.
in this archives there are 3 files pac, i noticed with hex workshop that are stored files tim2
http://dl3.rapidshare.de/files/2775900/28590597/ED0.rar
Posted: Mon Jul 04, 2005 11:02 pm
by kekkorag
news?
Posted: Tue Jul 05, 2005 2:33 am
by jasmine
kekkorag wrote:news?
Game Extractor will search for TIM2 files and extract them. That's what I used.