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Help for .arc extension with EZBIND header!!

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kenn
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Help for .arc extension with EZBIND header!!

Post by kenn » Thu Jun 03, 2010 7:14 am

The contents of this post was deleted because of possible forum rules violation.

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aluigi
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Re: Help for .arc extension with EZBIND header!!

Post by aluigi » Thu Jun 03, 2010 1:53 pm

script for QuickBMS:

Code: Select all

comtype gzip
idstring "EZBIND\0\0"
get FILES long
get DUMMY long
for i = 0 < FILES
    get NAME_OFF long
    get SIZE long
    get OFFSET long
    get CRC long

    savepos TMP
    goto NAME_OFF
    get FNAME string
    goto TMP

    get NAME basename
    string NAME += /
    string NAME += FNAME

    clog NAME OFFSET SIZE SIZE
next i
I have programmed it to create a folder with the same name of the archive so that you will have no troubles with duplicated names

kenn
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Re: Help for .arc extension with EZBIND header!!

Post by kenn » Fri Jul 09, 2010 2:37 pm

thanks it works perfectly
now i can see those text that i need

but i have another one request..

is this possible to repack it again using quickbms? i cant find a repacker of this EZBIND header
can you please help to deal with this.. i really really need to pack it again after editing some of the dialogues please..

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damimavpl
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Re: Help for .arc extension with EZBIND header!!

Post by damimavpl » Tue Jul 19, 2011 10:36 pm

aluigi wrote:script for QuickBMS:

Code: Select all

comtype gzip
idstring "EZBIND\0\0"
get FILES long
get DUMMY long
for i = 0 < FILES
    get NAME_OFF long
    get SIZE long
    get OFFSET long
    get CRC long

    savepos TMP
    goto NAME_OFF
    get FNAME string
    goto TMP

    get NAME basename
    string NAME += /
    string NAME += FNAME

    clog NAME OFFSET SIZE SIZE
next i
I have programmed it to create a folder with the same name of the archive so that you will have no troubles with duplicated names
This is work also for "Tales of The Worlds Radiant Mythology 2" :) but how to pack again (finish translating) files to *.arc ??

Truthkey
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Re: Help for .arc extension with EZBIND header!!

Post by Truthkey » Mon Aug 15, 2011 2:59 pm

If you wait until tomorrow I can code a C++ program to unpack/pack the files.

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damimavpl
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Re: Help for .arc extension with EZBIND header!!

Post by damimavpl » Mon Aug 15, 2011 9:04 pm

Truthkey wrote:If you wait until tomorrow I can code a C++ program to unpack/pack the files.
Yes, please :)

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Re: Help for .arc extension with EZBIND header!!

Post by Truthkey » Wed Aug 17, 2011 11:13 pm

damimavpl wrote:
Truthkey wrote:If you wait until tomorrow I can code a C++ program to unpack/pack the files.
Yes, please :)
That package in the first post doesn't seem to have any text file (the facechats thingy). Can any of you provide me with an actual text file (compressed) so I can make the program? Send it to me through PM, don't post here.

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damimavpl
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Re: Help for .arc extension with EZBIND header!!

Post by damimavpl » Thu Aug 18, 2011 7:23 am

Truthkey wrote:
damimavpl wrote:
Truthkey wrote:If you wait until tomorrow I can code a C++ program to unpack/pack the files.
Yes, please :)
That package in the first post doesn't seem to have any text file (the facechats thingy). Can any of you provide me with an actual text file (compressed) so I can make the program? Send it to me through PM, don't post here.
here: viewtopic.php?f=21&t=6996

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Re: Help for .arc extension with EZBIND header!!

Post by Truthkey » Fri Aug 19, 2011 9:56 pm

Does anyone know what kind of checksum do the arc files have? I'm trying with crc32 but the result number is not the same as the ones in the package.

EDIT: I already finished the program, but until I can add the CRC data it probably won't work ingame.

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