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Re: My quickBMS scripts

Posted: Sun Jun 04, 2017 11:33 pm
by Deivity
Please need a script in bms to extract the audios (xa files) of dialogs from castlevania sotn from psx, and then remount them I want to make a dubbed version of this game in portuguese can someone please create a functional script in bms thank you very much ! thank you. The path to the files is this:
SLUS_00067
SD - XA_STR1 - XA_STR1 [6] and XA_STR1 [7]

Re: My quickBMS scripts

Posted: Sun Aug 06, 2017 8:25 pm
by TokiChan
Hello!
I'm sorry for bother you, but I hope unpack one game from my childhood (get a models of dragons and enemies).
It named "The I of the Dragon" (or Eye of Dragon). Archives in .res format, but I can't extract it with Delphi or Reshack.
Here are files https://drive.google.com/open?id=0B25vR ... 3VhSEluTmM
Hope you know a way :)

Re: My quickBMS scripts

Posted: Sun Nov 05, 2017 2:01 pm
by oux
:ninja:

Re: My quickBMS scripts

Posted: Thu Nov 09, 2017 5:19 am
by ponaromixxx
[bruce]

Re: My quickBMS scripts

Posted: Tue Feb 06, 2018 7:04 am
by plodtrew
AlphaTwentyThree wrote:Electronic Arts *.big extractor

I know there are many different archives in use by EA - this is one of them at least (identifier "BE"). For the PC version, just delete the "endian big" - I guess. ;)
Nice example for the use of the array, which comes in quite handy here. Thanks Luigi for the implementation of the chunklzx unpack function. :)
Thank you very much. This script works perfectly with the UFC 2 archives on the ps4.

Re: My quickBMS scripts

Posted: Mon Jun 04, 2018 1:41 pm
by AlphaTwentyThree
007: Nightfire (PS2) - *.sfb (sound archives)

Code: Select all

# extracts the *.SFB sound archives from 007: Nightfire (PS2)
# (c) 2013-05-05 by AlphaTwentyThree of XeNTaX
# script for QuickBMS http://quickbms.aluigi.org

get NAME basename
string NAME += ".SHF"
open FDSE NAME
get FILES long 0

for i = 0 < FILES
	get TYPE long # loop ident
	get OFFSET long
	get SIZE long
	get FREQ long
	math FREQ *= 0xc
	get UNK long
	get CH long
	get BITS long
	get UNK longlong
	get NAME basename
	string NAME += "_"
	string NAME += i
	if TYPE == 1
		string NAME += "_l"
	endif
	string NAME += ".ss2"
	
	putArray 0 i NAME
	putArray 1 i OFFSET
	putArray 2 i SIZE
	putArray 3 i FREQ
	putArray 4 i CH
next i

get NAME basename
string NAME += ".SBF"
open FDSE NAME
set CH 1
set INTERLEAVE 0x10
for i = 0 < FILES
	getArray NAME 0 i
	getArray OFFSET 1 i
	getArray SIZE 2 i
	getArray FREQ 3 i
	getArray CH 4 i
	callfunction SS2 1
next i

startfunction SS2
	endian little
	set MSIZE SIZE
	math MSIZE += 0x38
	putVarChr MEMORY_FILE MSIZE 0
	log MEMORY_FILE 0 0
	set MEMORY_FILE binary "\x53\x53\x68\x64\x18\x00\x00\x00\x10\x00\x00\x00\xb0\x36\x00\x00\x02\x00\x00\x00\xc0\x2f\x00\x00\xff\xff\xff\xff\xff\xff\xff\xff\x53\x53\x62\x64\x00\xe8\x11\x00"
	append
	log MEMORY_FILE OFFSET SIZE
	append
	
	putVarChr MEMORY_FILE 0xc FREQ long
	putVarChr MEMORY_FILE 0x10 CH byte
	putVarChr MEMORY_FILE 0x14 INTERLEAVE long
	putVarChr MEMORY_FILE 0x24 SIZE long
	if NAME == ""
		get NAME basename
		string NAME += ".ss2"
	endif
	get SIZE asize MEMORY_FILE
	log NAME 0 SIZE MEMORY_FILE
endfunction

Re: My quickBMS scripts

Posted: Sun Jul 15, 2018 4:25 am
by Supurreme
hey there, im trying to dump the files from the PC release of zero escape 999 and VLR but i cant seem to get these damn .bin files to extract with any tools i usually use :/ i was wondering if anyone happened to have a script that would work on these files specifically?

Re: My quickBMS scripts

Posted: Wed Oct 03, 2018 8:24 am
by kilik
Image

Re: My quickBMS scripts

Posted: Fri Nov 30, 2018 6:14 pm
by MRNLSAMPAIO
Hello

Does anyone know how to decrypt Simraceway confirmation files.

HeadPhysics.cfg
GT2_Damage.cfg
default.sfx
LMP1_michelin.tbc

I have just listed sample files.

If you can help, thank you.

Re: My quickBMS scripts

Posted: Fri Nov 30, 2018 7:38 pm
by MRNLSAMPAIO
OK folks

Is there any scryptsque that can decrypt this HeadPhysics.cfg / default.afx(http://www.mediafire.com/file/jd9ooe2dj ... hysics.cfg / http://www.mediafire.com/file/7ue7ktjpd ... efault.afx)

There are others that I need to decrypt, they belong to the Simraceway game.

Re: My quickBMS scripts

Posted: Tue Dec 11, 2018 12:50 am
by gbwhatsappapk008
Well, would you be able to investigate my mustest?

Re: My quickBMS scripts

Posted: Thu Dec 27, 2018 2:57 pm
by Supurreme
Do you think you could write a script to help get past the .stir compression/encryption on these files? the same thing is supposedly used on super mario run and animal crossing pocket camp if thats any help! ive found a python script thats supposed to do it but i cant get it to run, so i thought id ask here