I will be able to view those file(s) as normal dds texture as long as I delete those bytes using a hex editor and gave it the .DDS extension afterward.
So my question is, is it possible to automate this process? Some kind of command-line tool to patch these files?
Or is there any Hex Editor that will allow you to write a script (or any sort of the like) that tell the Hex Editor to look through all the files of (say Texture Folder) and delete everything (bytes) that come before DDS then save it/rename it/override it (or whatever work as long as it delete those byte).
It look like these screenshots for all of the texture files.



If anyone have any idea of how to tackle this kind of problem then please do share them and help a brother out, huh?
Sample