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LuaJ Custom Byte Code? that results in Unknown Bytes. Help

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senpaikazu143
ultra-n00b
Posts: 3
Joined: Sun Jul 15, 2018 9:31 pm

LuaJ Custom Byte Code? that results in Unknown Bytes. Help

Post by senpaikazu143 » Sun Jul 15, 2018 10:00 pm

its a lua jit i think because it has
LJ signiture but

I downloaded jit and out put the the bytecode
it says

Code: Select all

[04:39 jit ]$ luajit -bl ECFxMan.lua
luajit: ECFxMan.lua: cannot load incompatible bytecode
[04:39 jit ]$
I will attach the file below..
https://www.mediafire.com/download/d46g41owc4t0m7v

This script is belongs to Tales of Sword: Enteral Love game in android

It looks jit to me and also unstripped. which is a good thing..

I just wanna know any method to Decompile this i just picked random test lua inside the game so you guys can take a look :)

btw im using linux so i install this
LuaJIT 2.1.0-beta3

senpaikazu143
ultra-n00b
Posts: 3
Joined: Sun Jul 15, 2018 9:31 pm

Re: LuaJ Custom Byte Code? that results in Unknown Bytes. He

Post by senpaikazu143 » Mon Jul 16, 2018 11:22 pm

up bump

senpaikazu143
ultra-n00b
Posts: 3
Joined: Sun Jul 15, 2018 9:31 pm

Re: LuaJ Custom Byte Code? that results in Unknown Bytes. He

Post by senpaikazu143 » Thu Jul 19, 2018 2:51 am

*cry*

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