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Far Cry 3 .FAT decryption

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Venushja
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Far Cry 3 .FAT decryption

Post by Venushja » Mon Dec 03, 2012 10:45 pm

Hi,
Anybody can decryption .FAT files in Far Cry 3? Thansk.

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Re: Far Cry 3 .FAT decryption

Post by Rick » Tue Dec 04, 2012 1:15 am

It's not encrypted.
http://blog.gib.me/

Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.

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Re: Far Cry 3 .FAT decryption

Post by Venushja » Tue Dec 04, 2012 9:51 am

Rick wrote:It's not encrypted.
Then algorithm for unpack files? I need unpack this file because, need change language, replace english language for czech language.

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Re: Far Cry 3 .FAT decryption

Post by Haoose » Tue Dec 04, 2012 1:15 pm

http://svn.gib.me/builds/dunia2/
Unpacker and Packer ;)

Thanks Rick! Works perfectly!
-= GP-team =-
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Re: Far Cry 3 .FAT decryption

Post by Venushja » Tue Dec 04, 2012 4:54 pm

I have a PS3 and here is decryption meybe ... This unpack tools not working :(

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Re: Far Cry 3 .FAT decryption

Post by twisted » Tue Dec 04, 2012 5:57 pm

Venushja wrote:I have a PS3 and here is decryption meybe ... This unpack tools not working :(
Different compression scheme, you'll have to work out what then implement it in ricks code or write your own.

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Re: Far Cry 3 .FAT decryption

Post by Venushja » Tue Dec 04, 2012 6:21 pm

twisted wrote:
Venushja wrote:I have a PS3 and here is decryption meybe ... This unpack tools not working :(
Different compression scheme, you'll have to work out what then implement it in ricks code or write your own.
If I would how compresion scheme than I write own program but I don't no :(

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Re: Far Cry 3 .FAT decryption

Post by CMihai » Tue Dec 04, 2012 10:43 pm

Might not be the best place to ask but...anyone doing research about game models?

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Re: Far Cry 3 .FAT decryption

Post by Rick » Tue Dec 04, 2012 11:38 pm

CMihai wrote:Might not be the best place to ask but...anyone doing research about game models?
On my todo list, my Dunia repository has some work on Far Cry 2's model format, of which Far Cry 3 has a newer version of.

http://svn.gib.me/public/dunia/trunk/Gi ... rceFile.cs
http://svn.gib.me/public/dunia/trunk/Gi ... /Geometry/
http://blog.gib.me/

Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.

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Re: Far Cry 3 .FAT decryption

Post by Venushja » Wed Dec 05, 2012 12:06 am

To Rick : Here is a file from PS3 version

Code: Select all

removed
You can do anything that in order to extract the files? And pack into back?
Thanks for you answer.
Last edited by Mr.Mouse on Sat Jan 05, 2013 9:17 pm, edited 1 time in total.
Reason: Rules

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lostprophet
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Re: Far Cry 3 .FAT decryption

Post by lostprophet » Wed Dec 05, 2012 9:30 pm

In the PC version, the file, containing the texts of the game is in the oasisstrings.xml file, in the common.dat/.fat archive, however the game doesn't read from there, but a compressed oasisstrings_compressed.bin file is there too with the texts of the game.
So my guess is, we have to compress the .xml file to .bin, to make the game use it.
Hungarian translator and member of Indies4indies.com | Previous translations: http://lostprophet.hu

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Re: Far Cry 3 .FAT decryption

Post by tpcrew » Fri Dec 07, 2012 12:46 pm

Hi! this is for decode *.sbao sound files of FC3

http://neb.frikafrax.com/2010/06-2475-j ... rsion.html

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Re: Far Cry 3 .FAT decryption

Post by lostprophet » Fri Dec 07, 2012 6:22 pm

Any news on how to make the modified texts work ingame?
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Re: Far Cry 3 .FAT decryption

Post by vitoci » Sat Dec 08, 2012 8:05 am

Rick wrote:
CMihai wrote:Might not be the best place to ask but...anyone doing research about game models?
On my todo list, my Dunia repository has some work on Far Cry 2's model format, of which Far Cry 3 has a newer version of.

http://svn.gib.me/public/dunia/trunk/Gi ... rceFile.cs
http://svn.gib.me/public/dunia/trunk/Gi ... /Geometry/
Hi Rick, Greetings.
There is a way to create an injector extracted files to the original tablets, as well as the reimport of quicbms.
to PC system
Thanks

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Re: Far Cry 3 .FAT decryption

Post by namquang93 » Sat Dec 08, 2012 9:37 am

there is an extracted folder named _UNKNOWN, so will game run with the repacked dat/fat archive [roll]

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