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Kingdom Hearts Dream Drop Distance models/voices

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jadentheman
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Re: Kingdom Hearts Dream Drop Distance models/voices

Post by jadentheman » Mon May 18, 2015 10:33 pm

Reversing everything is a hard task, but there's far more documentation on ARM assembly than MIPS I think. That and the fact that the engine is the same one used for BBS so the file research done for BBS will help MayBeePah a bit more than just figuring stuff from nothing like you had to with KH2FM.

A handheld game hopefully isn't as complex as a console game

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Re: Kingdom Hearts Dream Drop Distance models/voices

Post by MayBeePah » Tue May 19, 2015 2:56 am

I'm also making my own Arm disassembler specific for 3Ds games with the ctr SDK functions included, I'm not using IDA Pro... plus doing it all myself makes everything easier to understand.
I'm not someone who gives up, before I started this project I knew nothing about everything I've done so far.

when I first started extracting Kingdom Hearts 3D I made all my own tools.
I figured out how to hex edit, 3d modelling (Vertices, UV maps, Normals, TriangleStrips), learnt about 3 different compression techniques for textures, now I'm making my own program to automatically identify where the Arm binary accesses files. I very hopeful I will finish this project because of how much I've learnt :)

I expect It'll take a while, but I expect to Finish...

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Re: Kingdom Hearts Dream Drop Distance models/voices

Post by GovanifY » Tue May 19, 2015 2:36 pm

Trust me, you won't finish this quickly, even if I hope you do.
Having created your own disasm is, though, impressive since having one as easy to use as IDA Pro's kind of hard.
Really glwt but trust me, it's a hard task(actually it is SO EASY compared to KH2FM since basically it's the same engine(and file formats most likely) than BBS but hey)
and it'll take a while but it is possible.

I cannot give you any help for now(busy w/ a lot of shits atm) but if you ever need help later I'd be glad to help ya(even if I know that working in solo is easier most of the time(at least it is for me))
The only limit I've encountered so far is my brain.

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Re: Kingdom Hearts Dream Drop Distance models/voices

Post by Farlavor » Sun May 24, 2015 3:44 pm

MayBeePah wrote:I'm also making my own Arm disassembler specific for 3Ds games with the ctr SDK functions included, I'm not using IDA Pro... plus doing it all myself makes everything easier to understand.
I'm not someone who gives up, before I started this project I knew nothing about everything I've done so far.

when I first started extracting Kingdom Hearts 3D I made all my own tools.
I figured out how to hex edit, 3d modelling (Vertices, UV maps, Normals, TriangleStrips), learnt about 3 different compression techniques for textures, now I'm making my own program to automatically identify where the Arm binary accesses files. I very hopeful I will finish this project because of how much I've learnt :)

I expect It'll take a while, but I expect to Finish...
Okay... At least you made it this far... And I had readed your previous post telling us your plans on KHDDD models... Anyway I wonder, how could you make the magic animations to be reproduced on 3d programs?... I mean you may rip the models, but some spark effects looks kinda 2D and somehow requires of complex methods to make those visuals in a 3d environment... I saw those effects on other kh games but it was possible with the proper gaming engine... And normally ripped models of any animated character cannot reproduce those effects, like Axel's fire chakrams for example. Anyway... It is just curiosity, I am much more interested on the dream eaters models. :]

At least I had seen progressions and of course you did not left this topic dying... Cuz of course would be really annoying having to bump/necropost... (:

Ok... Gotta wait more...

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Re: Kingdom Hearts Dream Drop Distance models/voices

Post by Mirrorman95 » Sun May 24, 2015 6:33 pm

MayBeePah, it's great that you're working on a full disassembly of the game. However, as it will admittedly take years to complete the work, it would be nice to see screenshots of your progress every now and again, just so that people don't lose interest and necro this thread. I'm still really interested in the model exporter and I wonder when it will be able to output all the character meshes in the game. I'm also curious to see if any models that didn't make the final cut are still in the game's files. I hope one day I will be able to get my hands on all the handy tools you are developing from scratch for KH3D.
BBSFM and KH2FM+ saves are compatible with KH2.5. viewtopic.php?t=13424

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Re: Kingdom Hearts Dream Drop Distance models/voices

Post by GovanifY » Sun May 24, 2015 10:27 pm

You mean such as the letters in the ending? If so watch this: https://www.youtube.com/watch?v=gV7XL4_a4dg (sorry for the sound D:)
Ofc letters and some other models are still in game
The only limit I've encountered so far is my brain.

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Re: Kingdom Hearts Dream Drop Distance models/voices

Post by Mirrorman95 » Mon May 25, 2015 6:09 am

Still haven't figured out the sound problems with that video?
BBSFM and KH2FM+ saves are compatible with KH2.5. viewtopic.php?t=13424

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Re: Kingdom Hearts Dream Drop Distance models/voices

Post by MayBeePah » Thu May 28, 2015 12:55 pm

Another little surprise for you all -> https://db.tt/PwemlYKM

Tell me if anything went wrong :)

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Re: Kingdom Hearts Dream Drop Distance models/voices

Post by mysis » Thu May 28, 2015 3:53 pm

UVs need to be flipped when viewing in noesis
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Re: Kingdom Hearts Dream Drop Distance models/voices

Post by Mirrorman95 » Thu May 28, 2015 4:57 pm

Holy Guacamole, MayBeePah made a Noesis plugin for KH3D models and just released all the Dream Eaters!
Image
BBSFM and KH2FM+ saves are compatible with KH2.5. viewtopic.php?t=13424

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Re: Kingdom Hearts Dream Drop Distance models/voices

Post by MayBeePah » Thu May 28, 2015 10:06 pm

The grey textures ending in _g0 are for changing the colour of the dream eater so you should set them to overlay and set what ever colour you want
The textures ending in _E are emission textures for the eyes

I couldn't see any UV problems in Unity, Blender or Photoshop so It doesn't really matter :)

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Re: Kingdom Hearts Dream Drop Distance models/voices

Post by MayBeePah » Thu May 28, 2015 11:15 pm

More coming soon...
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Re: Kingdom Hearts Dream Drop Distance models/voices

Post by MayBeePah » Sun May 31, 2015 5:00 am

maps.png
Maps can be exported now
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Re: Kingdom Hearts Dream Drop Distance models/voices

Post by MayBeePah » Sun May 31, 2015 5:46 am

:)
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Re: Kingdom Hearts Dream Drop Distance models/voices

Post by Azurfan » Sun May 31, 2015 1:47 pm

Wow, this is great MayBeePah. Also thanks for the Dream Eaters, do you know how the disposition (eye color) change works model-wise though? Is it just a texture replacement or something else?

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