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Need for Speed Most Wanted 2012 (.BNDL)

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clarkx211205
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Re: Need for Speed Most Wanted 2012 (.BNDL)

Post by clarkx211205 » Thu Apr 16, 2020 12:44 pm

as translate text in .bndl file. Give programe. On Google Drive download program

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Re: Need for Speed Most Wanted 2012 (.BNDL)

Post by clarkx211205 » Wed Apr 29, 2020 7:08 pm

how to convert bndl font files to ttf.

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Re: Need for Speed Most Wanted 2012 (.BNDL)

Post by GRiNDERKILLER » Wed May 06, 2020 5:36 pm

Simply... You can't. Fonts are textures not a ttf. Use offzip and raw texture cooker. Have no idea how to pack it back. There is for sure offset and comp/decomp size flags.
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Someone just posted on zenhax tool for texts if you are interested.

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https://zenhax.com/viewtopic.php?f=12&t=13506

Geopou
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Re: Need for Speed Most Wanted 2012 (.BNDL)

Post by Geopou » Tue Jun 23, 2020 6:55 am

its been 8 years since this post was started and I'm still wondering if anyone has made any progress on the whole extracting audio files from the .BNDL files. since it is outdated now I doubt it but I have to at least try.

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Re: Need for Speed Most Wanted 2012 (.BNDL)

Post by mono24 » Sat Jun 27, 2020 6:22 am

GRiNDERKILLER wrote:
Wed May 06, 2020 5:36 pm
...Have no idea how to pack it back...
Geopou wrote:
Tue Jun 23, 2020 6:55 am
...I'm still wondering if anyone has made any progress on the whole extracting audio files from the .BNDL files...
The entire game files can be unpacked and packed back: viewtopic.php?p=153182#p153182
It supports PC and consoles of.
NFSHP 2010
NFSMW 2012
BP and BPR

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Re: Need for Speed Most Wanted 2012 (.BNDL)

Post by Lunardo » Tue Jul 14, 2020 10:09 pm

mono24 wrote:
Sat Jun 27, 2020 6:22 am
GRiNDERKILLER wrote:
Wed May 06, 2020 5:36 pm
...Have no idea how to pack it back...
Geopou wrote:
Tue Jun 23, 2020 6:55 am
...I'm still wondering if anyone has made any progress on the whole extracting audio files from the .BNDL files...
The entire game files can be unpacked and packed back: viewtopic.php?p=153182#p153182
It supports PC and consoles of.
NFSHP 2010
NFSMW 2012
BP and BPR
I have succesfully extracted BNDL files with Noesis and a plugin, but now I am left with .dat files.... any clue as to how to convert that to mp3 or wav or at least is there a program which can correctly play .dat files? I am trying to extract the Engine sounds from MW so I can use that to make sound mods for other games.

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Re: Need for Speed Most Wanted 2012 (.BNDL)

Post by mono24 » Wed Jul 15, 2020 12:53 am

Lunardo wrote:
Tue Jul 14, 2020 10:09 pm
.... any clue as to how to convert that to mp3 or wav or at least is there a program which can correctly play .dat files?
Use search function and you will find what your looking for.
viewtopic.php?p=158868#p158868

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Re: Need for Speed Most Wanted 2012 (.BNDL)

Post by Lunardo » Thu Jul 16, 2020 1:31 am

mono24 wrote:
Wed Jul 15, 2020 12:53 am
Lunardo wrote:
Tue Jul 14, 2020 10:09 pm
.... any clue as to how to convert that to mp3 or wav or at least is there a program which can correctly play .dat files?
Use search function and you will find what your looking for.
viewtopic.php?p=158868#p158868
It is not entirely clear what that guys answer is doing really.... I removed the first 4 bits of the header like he said in the corresponding files and then gave it the .gin extension (or I am doing something totally wrong), but all i get is a loud noise in audacity, and if you listen very very very closely you might just make out an engine sound under that noise. Now I am a total noob with all of this and been looking for a solution for days now as I have yet to find someone who claims he succesfully extracted the engine audio files from Most Wanted 2012. Specifically do I want that engine recording of the Aston Martin DBS, as the sound is near damn perfect and accurate.

Any further help and feedback would be hugely appreciated. If you need anything from me just let me know.

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Re: Need for Speed Most Wanted 2012 (.BNDL)

Post by mono24 » Thu Jul 16, 2020 1:25 pm

Lunardo wrote:
Thu Jul 16, 2020 1:31 am
It is not entirely clear what that guys answer is doing really....
....I have yet to find someone who claims he succesfully extracted the engine audio files from Most Wanted 2012....
viewtopic.php?p=158868#p158868
Image

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Re: Need for Speed Most Wanted 2012 (.BNDL)

Post by Lunardo » Thu Jul 16, 2020 6:40 pm

mono24 wrote:
Thu Jul 16, 2020 1:25 pm
Lunardo wrote:
Thu Jul 16, 2020 1:31 am
It is not entirely clear what that guys answer is doing really....
....I have yet to find someone who claims he succesfully extracted the engine audio files from Most Wanted 2012....
viewtopic.php?p=158868#p158868
Image
I only realise now it was your answer and not someone else (lol). So how do I do this exactly? Because as far as I know the engine sounds are not located in the sounds folder but thus located in the _low.bndl files right? And after unpacking you get numerous folders all with different numbers, and the folder with the 80 at the start has the engine sounds in it as you mentioned. In there are .dat files, and if I understood correctly, with a Hex Editor I delete the first 4 bytes, and then save with a .gin (so change .dat to .gin) extension? Because I did this and and made sure foobar2000 has the vgmstream component, but it still says it is an unsupported format... I am doing something wrong and i do not know what it is.

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Re: Need for Speed Most Wanted 2012 (.BNDL)

Post by Lunardo » Thu Jul 16, 2020 7:35 pm

mono24 wrote:
Thu Jul 16, 2020 1:25 pm
Lunardo wrote:
Thu Jul 16, 2020 1:31 am
It is not entirely clear what that guys answer is doing really....
....I have yet to find someone who claims he succesfully extracted the engine audio files from Most Wanted 2012....
viewtopic.php?p=158868#p158868
Image
Little update, I got it to play now, bc the MW files have more than 4 bytes before gnsu starts in hex, only problem is that you only hear a loud crackling noise when playing the files. I also tried it with Hot Pursuit, and there it worked flawlessly, so somehow the most wanted files are a bit different

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Re: Need for Speed Most Wanted 2012 (.BNDL)

Post by mono24 » Fri Jul 17, 2020 12:50 am

Indeed for MW2012 for GIN engine sounds you need to cut first 8bytes, the header starts with Gnsu30, while the SPS are still 128bytes.
Just sent a sample to one of the vgmstream devs, hoping we might see in a few weeks an update to be supported.

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