[REQ][PC]Crysis 3 .pak files

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Haoose
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Re: [REQ][PC]Crysis 3 .pak files

Post by Haoose » Sat Feb 23, 2013 4:08 pm

Sir Kane, bad =(
Is it possible to get the game to use the decrypted or uncompressed files?
sys_PakPriority If set to 1, tells CryPak to try to open the file in pak first, then go to file system
sys_PakValidateFileHash Validate file hashes in pak files for collisions
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Re: [REQ][PC]Crysis 3 .pak files

Post by Ekey » Sun Feb 24, 2013 12:20 pm

CryEngine supported that. If Devs ofcourse not disabled :)

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Re: [REQ][PC]Crysis 3 .pak files

Post by Gruselgurke » Sun Feb 24, 2013 5:23 pm

Haoose wrote:Sir Kane, bad =(
Is it possible to get the game to use the decrypted or uncompressed files?
sys_PakPriority If set to 1, tells CryPak to try to open the file in pak first, then go to file system
sys_PakValidateFileHash Validate file hashes in pak files for collisions
How would I apply these options?
I tried it with a autoexec.cfg with:
sys_PakPriority = 0
sys_PakValidateFileHash = 0

Also tried to put them into GFE.cfg and game.cfg in the USER folder but nothing worked :/
Weirdly some files get loaded from folders (with or without adding these lines) but things like sounds not.

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Re: [REQ][PC]Crysis 3 .pak files

Post by DantePrkl » Tue Feb 26, 2013 5:01 pm

I was able to decrypt Textures.pak with PakDecrypt but all the dds files are using weird numerical extensions.
Like this:
concrete.dds.0
concrete.dds.1
concrete.dds.2
concrete.dds.3
etc.

I can't open those even if I rename them to .dds. Are those different mipmap levels separated to own file?

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Re: [REQ][PC]Crysis 3 .pak files

Post by Gruselgurke » Tue Feb 26, 2013 5:04 pm

They are compiled Cryengine 3 ressources and probably aren't compatible with standard DDS modules.
the Cryengine 3 supports the AMD compression for DDS textures which is afaik not supported by Nvidias photoshop plugin.

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Re: [REQ][PC]Crysis 3 .pak files

Post by DantePrkl » Tue Feb 26, 2013 5:40 pm

Thanks for the info, is there any way to open them?

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Re: [REQ][PC]Crysis 3 .pak files

Post by Ekey » Tue Feb 26, 2013 8:10 pm

Idk try updated DDS tools.

Part of changelog
(02/10/2012)
DDS export now supports PSDs with transparent layers, but without alpha channel.
DDS export now supports manually added alpha channels.
DXT5 export now supports volume textures.
Maybe work.

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Re: [REQ][PC]Crysis 3 .pak files

Post by blackfoxeye » Sat Mar 02, 2013 8:16 am

DantePrkl wrote:I was able to decrypt Textures.pak with PakDecrypt but all the dds files are using weird numerical extensions.
Like this:
concrete.dds.0 concrete.dds.1 concrete.dds.2 concrete.dds.3 etc.

I can't open those even if I rename them to .dds. Are those different mipmap levels separated to own file?
Have you finally opened these .dds files, with the updated DDS tools mentioned by "Ekey".

And are these textures from PC version or XBOX version?
Please tell me.

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Re: [REQ][PC]Crysis 3 .pak files

Post by Sir Kane » Sat Mar 02, 2013 11:20 am

Use this to reconstruct normal DDS files: http://sktest.aruarose.com/DDSUnsplit.7z.

As for the format, .dds.0 contains the header and smallest three mips, .dds.1 to .dds.n contain the remaining mips with increasing size.

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Re: [REQ][PC]Crysis 3 .pak files

Post by Frozik » Sun Mar 03, 2013 10:48 am

Is there any way to open *.skin files?

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Re: [REQ][PC]Crysis 3 .pak files

Post by BioLife » Sun Mar 03, 2013 9:18 pm

Haoose wrote: Is it possible to get the game to use the decrypted or uncompressed files?
I've tested, Its not possible to use the decrypted or uncompressed files, I think there are a hash check, resulting a black screen when you run the game.
Eg: when you rename English_xml.pak to German_xml.pak

However, in the CryEngine 3 SDK, there are a tool (RC Tool) which can pack a zip, if we have the key we can repack zips..

Code: Select all

   /zip_compression
        Specify compression level for zipped files. [0-9] 0=no compression, 9=ma
        x compression. Default is 6.
   
   /zip_encrypt
        Encrypts headers of zip files. Disabled by default.
   
   /zip_encrypt_content
        Encrypts files inside of zip. Works only when zip_encrypt enabled. Disab
        led by default.
   
   /zip_encrypt_key
        Specifies a 128-bit key in hexadecimal format: 32-character string. Low 
        endian format.

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Re: [REQ][PC]Crysis 3 .pak files

Post by darkluap » Mon Mar 18, 2013 8:31 pm

Is there any way you could open the files in fotmato skin?
Try opening and does not recognize it, you change the format to chr renaming it, but it was not

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Re: [REQ][PC]Crysis 3 .pak files

Post by luxox18 » Tue Mar 19, 2013 1:17 am

darkluap wrote:Is there any way you could open the files in fotmato skin?
Try opening and does not recognize it, you change the format to chr renaming it, but it was not
change the .skin extension to .cgf and use noesis

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Re: [REQ][PC]Crysis 3 .pak files

Post by darkluap » Tue Mar 19, 2013 2:05 am

Thanks for everything

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Re: [REQ][PC]Crysis 3 .pak files

Post by Ekey » Mon Apr 01, 2013 2:07 am

Key for decrypt paks from Warface here :P

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