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Bionic Commando FCL files

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evin
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Re: Bionic Commando FCL files

Post by evin » Sun Nov 04, 2012 6:57 pm

Need a ripper. I used to use JaederNaub.

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Re: Bionic Commando FCL files

Post by blackfoxeye » Sun Nov 04, 2012 7:37 pm

Thank you very very much "evin". :) Thank you for everything.

You are Awesome :)

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Re: Bionic Commando FCL files

Post by luxox18 » Mon Nov 05, 2012 4:47 am

AWESOME!

I hope that in the future we can extract .diesel models :)

thanks Evin

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Re: Bionic Commando FCL files

Post by blackfoxeye » Mon Nov 05, 2012 8:21 am

evin wrote:The tool unpack only .zl files. The .dat files are the uncompressed .zl files. The latest .zl file is where the tool crash. That .zl file contain incorrect Zlib compression (No header or encryted or dummy data).
Before the actually work, the tool delete the temp folder. At least, it should be.
There are total 57 .fcl files.
This tool only works with 18 files, and with the remaining 39 files the tool is crashing because the latest .zl file contain incorrect Zlib compression as said by evin.

So is it possible to skip that .zl file and we can continue to get the ".fcl_unp" file.
The command prompt stops working and no way to get the .fcl_unp file.

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Re: Bionic Commando FCL files

Post by evin » Mon Nov 05, 2012 5:45 pm

I updated the pack in my earlier post.
Tool now always delete the temp folder, even if not empty.
Now unpack the "corrupted" files too, but not unpack the not zlib compressed chunks, just paste into the unpacked file!

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Re: Bionic Commando FCL files

Post by blackfoxeye » Mon Nov 05, 2012 6:01 pm

evin wrote:I updated the pack in my earlier post.
Tool now always delete the temp folder, even if not empty.
Now unpack the "corrupted" files too, but not unpack the not zlib compressed chunks, just paste into the unpacked file!
Now your tool is working great. :)

Thank you very very much "evin" :)

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Re: Bionic Commando FCL files

Post by dragbody » Wed Nov 07, 2012 3:28 pm

The program works great and I've been able to gather many of the texture files I've been missing. Thank you very much Evin!

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