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Bionic Commando FCL files

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blackfoxeye
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Bionic Commando FCL files

Post by blackfoxeye » Wed Oct 24, 2012 9:23 am

The ".fcl" files contains texture files.

Can anybody help on this? How to unpack or extract these ".fcl" files?

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Re: Bionic Commando FCL files

Post by Ekey » Wed Oct 24, 2012 10:48 pm

And where samples ?

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Re: Bionic Commando FCL files

Post by blackfoxeye » Thu Oct 25, 2012 9:47 am

As I have read the forum rules, we should not give a download link to a game file.
Mr.Mouse, Site Admin Wrote:

2. If possible direct the forum member to a legal demo or other legal file to be examined.

We will not allow linking to any game files that may have copyrights on them.
Make sure you know the rules. No linking to file sharing sites in this open site.
If you are interested, I will PM you, or let me know how can I send the file to you.

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Re: Bionic Commando FCL files

Post by Ekey » Thu Oct 25, 2012 1:22 pm

This rule is almost no one does not observe :) Anyway you can send me in pm for download and check.

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Re: Bionic Commando FCL files

Post by dragbody » Thu Oct 25, 2012 11:22 pm

If you figure out how to unpack the fcl files, please share the results. I've run into the same problem with Terminator: Salvation. Many, many textures are missing from the bundle files.

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Re: Bionic Commando FCL files

Post by evin » Fri Oct 26, 2012 7:55 am

Unpacking fcl file is easy, simple zlib packages, but handling the inside data, not so much.

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Re: Bionic Commando FCL files

Post by blackfoxeye » Fri Oct 26, 2012 8:21 am

evin wrote:Unpacking fcl file is easy, simple zlib packages, but handling the inside data, not so much.
I never used zlib before, so can you please guide little bit, how to extract data using zlib.
I tried but, I think without programming knowledge it's hard to operate. So please guide the procedure.

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Re: Bionic Commando FCL files

Post by evin » Fri Oct 26, 2012 4:29 pm

I attached my tool, I made for Bionic Commando fcl file to unpack 2 years ago. That's all I can help you.
C# source code also included, if somebody want to improve it.

Sourcecode + tool: See below.
Last edited by evin on Sun Nov 04, 2012 1:13 pm, edited 1 time in total.

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Re: Bionic Commando FCL files

Post by blackfoxeye » Fri Oct 26, 2012 5:22 pm

evin wrote:I attached my tool, I made for Bionic Commando fcl file to unpack 2 years ago. That's all I can help you.
C# source code also included, if somebody want to improve it.
Thank you very much for the tool, you are really great that, you have made a tool, but it's my bad that, I am getting error message while running.

Image

So, can you please guide me how to run your tool, (I am doing this way by dragging one .fcl file to your exe).
Is this the correct way or how to extract .fcl files using your tool, please please let me know.

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Re: Bionic Commando FCL files

Post by evin » Fri Oct 26, 2012 7:02 pm

It seems, I remembered wrong. This not unpack, this create from the unpacked data fcl file.
To work, create a temp folder. Back in that days, I couldn't create folder from code.

If you send me some smaller fcl file, maybe I can create unpacker part in the code, but because my free time is limited, I can't promise quick progress.

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Re: Bionic Commando FCL files

Post by blackfoxeye » Fri Oct 26, 2012 7:26 pm

evin wrote:It seems, I remembered wrong. This not unpack, this create from the unpacked data fcl file.
To work, create a temp folder. Back in that days, I couldn't create folder from code.

If you send me some smaller fcl file, maybe I can create unpacker part in the code, but because my free time is limited, I can't promise quick progress.
No worries if it takes long time :)

I have PM you the download link.

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Re: Bionic Commando FCL files

Post by evin » Sun Nov 04, 2012 1:16 pm

The tool can unpack/repack Grin fcl files.
Unpack may not works anytime, because not all fcl file correct. Probably some kind of protection, I don't know.
Repacked files probably won't works in the game, I don't know why. Probably also protection.
These problem needs to solve somebody else, I won't.

I attached the updated program and the source code.
You do not have the required permissions to view the files attached to this post.
Last edited by evin on Wed Nov 07, 2012 9:26 pm, edited 2 times in total.

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Re: Bionic Commando FCL files

Post by dragbody » Sun Nov 04, 2012 2:56 pm

evin wrote:The tool can unpack/repack Grin fcl files.
Unpack not works anytime, because not all fcl file correct. Probably some kind of protection, I don't know.
Repacked files probably won't works in the game, I don't know why. Probably also protection.
These problem needs to solve somebody else, I won't.

I attached the updated program and the source code.
Based on my tests, the program extracts many .dat files and one .zl from the .fcl files before crashing. Also, the program extracts the dat files to folder "temp." If a "temp" folder is already present in the directory the program is being run from, it will not start. Renaming the previous "temp" folder works just fine.

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Re: Bionic Commando FCL files

Post by evin » Sun Nov 04, 2012 3:53 pm

The tool unpack only .zl files. The .dat files are the uncompressed .zl files. The latest .zl file is where the tool crash. That .zl file contain incorrect Zlib compression (No header or encryted or dummy data).
Before the actually work, the tool delete the temp folder. At least, it should be.

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Re: Bionic Commando FCL files

Post by blackfoxeye » Sun Nov 04, 2012 6:11 pm

After running this tool, I got ".fcl_unp" files.

So after that, how to extract texture data from it?

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