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[REQ][PC]Sleeping Dogs .big files

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Ekey
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Re: [REQ][PC]Sleeping Dogs .big files

Post by Ekey » Mon Feb 18, 2013 1:32 pm

michalss wrote:
Ekey wrote:nope it's same compression from PC -> PMCQ but it seems need to swap bytes in decompression cycle for PS3/XBOX

Yes X360,PS3 are from 98% Big Endian . Did you also pls consider to make repacker without compression? Or can you please share exact struct and Standalone decompressor for PC/X360/PS3 ? I could write it on my own(i guess) :). Just need decompresor... Thx
Well decompression algo you can found on this post. About Repacker honestly do not want to mess :)

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Re: [REQ][PC]Sleeping Dogs .big files

Post by michalss » Mon Feb 18, 2013 1:36 pm

Ekey wrote:
michalss wrote:
Ekey wrote:nope it's same compression from PC -> PMCQ but it seems need to swap bytes in decompression cycle for PS3/XBOX

Yes X360,PS3 are from 98% Big Endian . Did you also pls consider to make repacker without compression? Or can you please share exact struct and Standalone decompressor for PC/X360/PS3 ? I could write it on my own(i guess) :). Just need decompresor... Thx
Well decompression algo you can found on this post. About Repacker honestly do not want to mess :)
Gr8 does it work for X360 pls ? I mean decompressor. Files are compress as 1 piece or it is on chunks pls ?
Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0

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Ekey
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Re: [REQ][PC]Sleeping Dogs .big files

Post by Ekey » Mon Feb 18, 2013 2:12 pm

Decompress algo from PC on PS3/XBOX dont work. Output buffer just nulled. Btw calculating size for files inside archive different from PC

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Re: [REQ][PC]Sleeping Dogs .big files

Post by Sartr0n » Mon Feb 18, 2013 9:43 pm

So, Ekey, there's no chance that the files containing the text for the original game can be decrypted?

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Re: [REQ][PC]Sleeping Dogs .big files

Post by Ekey » Tue Feb 19, 2013 12:53 pm

Sartr0n wrote:So, Ekey, there's no chance that the files containing the text for the original game can be decrypted?
Files not encrypted, just compressed. If you mean text for PS3/XBOX i'm work on decompress func for console version. For PC text parsed.

XML Unpacker Incoming soon :) .. Thanks to Rick for explaining about format.

Image
Last edited by Ekey on Tue Feb 19, 2013 2:05 pm, edited 1 time in total.

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Re: [REQ][PC]Sleeping Dogs .big files

Post by michalss » Tue Feb 19, 2013 1:06 pm

would be gr8 to do some kind of localization tools :D Thx Ekey
Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0

Downloads from DropBox : https://dl.dropboxusercontent.com/u/

Ekey
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Re: [REQ][PC]Sleeping Dogs .big files

Post by Ekey » Tue Feb 19, 2013 6:33 pm

Can someone send me next files: Global (BIG/BIX) and UI (BIG/BIX) from XBOX ?

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Re: [REQ][PC]Sleeping Dogs .big files

Post by michalss » Tue Feb 19, 2013 7:35 pm

Ekey wrote:Can someone send me next files: Global (BIG/BIX) and UI (BIG/BIX) from XBOX ?
I have to download it again damn... I need some hours for this pls wait a bit
Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0

Downloads from DropBox : https://dl.dropboxusercontent.com/u/

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Re: [REQ][PC]Sleeping Dogs .big files

Post by Sartr0n » Tue Feb 19, 2013 11:40 pm

I was talkin' for PC, Ekey.

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Re: [REQ][PC]Sleeping Dogs .big files

Post by Ekey » Wed Feb 20, 2013 12:05 am

Sartr0n wrote:I was talkin' for PC, Ekey.
Well for PC we can parse text. Results you can see on this post

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Re: [REQ][PC]Sleeping Dogs .big files

Post by Ekey » Wed Feb 20, 2013 4:35 pm

For PS3 we have the next situation: I checked Global and UI big archives. Files inside not compressed although there is a record about compressed size.
For Xbox check it later.

So here updated unpacker: Now you can unpack XMLCache (PC/PS3/XBOX).

And also filelists updated:

Code: Select all

Game          - 5700/5748
GameHD2       - 2858/2905
Global        - 1321/1332
UI            - 3454/3960
Huh. Can't attach. Reached Max Size :bleh: Download here

Enjoy :)

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Re: [REQ][PC]Sleeping Dogs .big files

Post by lllccc » Thu Feb 21, 2013 5:56 pm

damn you you just keep poping out new things for this game lol (love it)
and the extractor work prefect for the xbox files if you need any files i will send them your way i really hope to see a repacker

and i hope to see a xml unpcker for the xbox/ps3
here are the files for the 360 the .bin files that are in the global/ui/vehicles
http://www.mediafire.com/?svzl49ps598gxkv

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Re: [REQ][PC]Sleeping Dogs .big files

Post by Ekey » Thu Feb 21, 2013 6:26 pm

lllccc wrote:and i hope to see a xml unpcker for the xbox/ps3
XMLUnpacker work on PC/PS3/XBOX
lllccc wrote:here are the files for the 360 the .bin files that are in the global/ui/vehicles
http://www.mediafire.com/?svzl49ps598gxkv
Files not comrpessed

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Re: [REQ][PC]Sleeping Dogs .big files

Post by lllccc » Thu Feb 21, 2013 7:01 pm

hmm i cant find the link on here for that besides the sdbig unpacker and the .bin/xml unpacker on the program doesn't find the .bin files

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Re: [REQ][PC]Sleeping Dogs .big files

Post by Ekey » Thu Feb 21, 2013 7:34 pm

Download updated version.
Ekey wrote:Huh. Can't attach. Reached Max Size :bleh: Download here
If you have already updated version File -> Unpack XML.
Last edited by Ekey on Thu Feb 21, 2013 7:38 pm, edited 1 time in total.

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