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[REQ][PC]Sleeping Dogs .big files

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GRiNDERKILLER
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Re: [REQ][PC]Sleeping Dogs .big files

Post by GRiNDERKILLER » Fri Feb 15, 2013 5:25 pm

So Ekey ala h4x0r, game loaded unpacked files? Otherwise BIG thanks for hard work.

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Re: [REQ][PC]Sleeping Dogs .big files

Post by Ekey » Fri Feb 15, 2013 5:41 pm

GRiNDERKILLER wrote:So Ekey ala h4x0r, game loaded unpacked files? Otherwise BIG thanks for hard work.
Seems yes because i found infoticker.perm.bin and infoticker.temp.bin files not in BIG

Code: Select all

c:\Games\Sleeping Dogs - Limited Edition\Data\global\infoticker.perm.bin
c:\Games\Sleeping Dogs - Limited Edition\Data\global\infoticker.temp.bin
PS: Not tested.

Updated filelists :

Code: Select all

Animation - 1056/1058
AnimationNIS - 471/471
Characters - 1104/4384
CharactersHD - 296/391
Game - 5649/5748
GameHD - 2840/2840
GameHD2 - 2839/2905
Global - 1164/1332
UI - 3302/3960
Vehicles - 626/1187
Download: See below
Last edited by Ekey on Sun Feb 17, 2013 3:20 am, edited 1 time in total.

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Re: [REQ][PC]Sleeping Dogs .big files

Post by Ekey » Fri Feb 15, 2013 6:55 pm

Language files are in a simple format :)

Image

Edited: Now can dectect Label names

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Re: [REQ][PC]Sleeping Dogs .big files

Post by lllccc » Fri Feb 15, 2013 9:36 pm

great job ekey keep it going ^_^

i have 2 questions will this work with the 360 version and are you able to repack?

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Re: [REQ][PC]Sleeping Dogs .big files

Post by Ekey » Fri Feb 15, 2013 9:53 pm

Dunno because i dont have XBOX version

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Re: [REQ][PC]Sleeping Dogs .big files

Post by GRiNDERKILLER » Sat Feb 16, 2013 11:04 am

Ekey, how compression is used in bin files? Thanks in advance. Because i see the mess inside archive and see too texture data.
And one thing, after unpack UI is missing data in font.temp "0 MB", font.perm is O.K. have "33 Kb" Any idea?

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Re: [REQ][PC]Sleeping Dogs .big files

Post by Ekey » Sat Feb 16, 2013 1:14 pm

It's normal

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Re: [REQ][PC]Sleeping Dogs .big files

Post by delutto » Sun Feb 17, 2013 2:50 am

Ekey wrote:

Code: Select all

Animation - 1056/1058
AnimationNIS - 471/471
Characters - 1104/4384
CharactersHD - 296/391
Game - 5649/5748
GameHD - 2840/2840
GameHD2 - 2839/2905
Global - 1164/1332
UI - 3302/3960
Vehicles - 626/1187
Rick found 7 files more in UI: 3309
Maybe can be useful:
http://svn.gib.me/public/sleepingdogs/t ... entorylist

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Re: [REQ][PC]Sleeping Dogs .big files

Post by Ekey » Sun Feb 17, 2013 3:19 am

delutto wrote:Rick found 7 files more in UI: 3309
Maybe can be useful:
http://svn.gib.me/public/sleepingdogs/t ... entorylist
My old list :)

Updated:

Code: Select all

Animation - 1056/1058
AnimationNIS - 471/471
Characters - 3942/4384
CharactersHD - 390/390
Game - 5649/5748
GameHD - 2840/2840
GameHD2 - 2839/2905
Global - 1165/1332
UI - 3433/3960
Vehicles - 1186/1186
Download: See below
Last edited by Ekey on Sun Feb 17, 2013 8:13 pm, edited 1 time in total.

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Re: [REQ][PC]Sleeping Dogs .big files

Post by lllccc » Sun Feb 17, 2013 5:54 am

yea it doesnt work with the xbox version ^_^

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Re: [REQ][PC]Sleeping Dogs .big files

Post by Ekey » Sun Feb 17, 2013 1:36 pm

Updated: Supported PS3 and XBOX version (decompression doesnt work (trying resolve it))

Download: See below
Last edited by Ekey on Wed Feb 20, 2013 4:36 pm, edited 1 time in total.

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Re: [REQ][PC]Sleeping Dogs .big files

Post by Ekey » Sun Feb 17, 2013 8:12 pm

Last update

Code: Select all

Animation     - FULL
AnimationNIS  - FULL
Characters    - 4310/4384
CharactersHD  - FULL
Game          - 5649/5748
GameHD        - FULL
GameHD2       - 2839/2905
Global        - 1165/1332
UI            - 3433/3960
Vehicles      - FULL
Download: See below
Last edited by Ekey on Wed Feb 20, 2013 4:37 pm, edited 1 time in total.

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Re: [REQ][PC]Sleeping Dogs .big files

Post by michalss » Sun Feb 17, 2013 9:56 pm

what is the compress method used Ekey ? For X360 it should be LZX is it ?
Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0

Downloads from DropBox : https://dl.dropboxusercontent.com/u/

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Re: [REQ][PC]Sleeping Dogs .big files

Post by Ekey » Sun Feb 17, 2013 10:40 pm

nope it's same compression from PC -> PMCQ but it seems need to swap bytes in decompression cycle for PS3/XBOX

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Re: [REQ][PC]Sleeping Dogs .big files

Post by michalss » Mon Feb 18, 2013 7:52 am

Ekey wrote:nope it's same compression from PC -> PMCQ but it seems need to swap bytes in decompression cycle for PS3/XBOX

Yes X360,PS3 are from 98% Big Endian . Did you also pls consider to make repacker without compression? Or can you please share exact struct and Standalone decompressor for PC/X360/PS3 ? I could write it on my own(i guess) :). Just need decompresor... Thx
Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0

Downloads from DropBox : https://dl.dropboxusercontent.com/u/

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