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Re: [REQ][PC]Sleeping Dogs .big files

Posted: Thu Feb 21, 2013 7:37 pm
by lllccc
Ekey wrote:
Ekey wrote:Huh. Can't attach. Reached Max Size :bleh: Download here
yea thats the one i downloaded but when i go to open any .bin files it shows nothing in the folder but there are alot
of.bin files extracted from the .bix/.big files and the only 2 files in the global folder

Re: [REQ][PC]Sleeping Dogs .big files

Posted: Thu Feb 21, 2013 7:47 pm
by Ekey
You can unpack only XMLCache. Other bins not supported. This is all that I can do.

Re: [REQ][PC]Sleeping Dogs .big files

Posted: Fri Feb 22, 2013 12:30 pm
by Ekey
Well trying redesign interface. Looks sweet :keke:

Image

Re: [REQ][PC]Sleeping Dogs .big files

Posted: Fri Feb 22, 2013 6:14 pm
by timartinelli
Hello

Thank you for the great work eKey friend who has been doing and helping everyone.

I got some time off and I lost a bit of the theme topic, already have some test files with the repaker.'s BIG PS3?

Hugs.

Re: [REQ][PC]Sleeping Dogs .big files

Posted: Sat Feb 23, 2013 11:32 am
by Ekey

Re: [REQ][PC]Sleeping Dogs .big files

Posted: Mon Mar 18, 2013 9:07 pm
by Ekey
Textures unpacking incomming

PC
Image

PS3/XBOX
Image

'll share tool later when I resolve problem of convertation textures for ps3/xbox :think:

Re: [REQ][PC]Sleeping Dogs .big files

Posted: Tue May 14, 2013 12:48 pm
by michalss
Hi Ekey,

Can you please describe current status of your tools? Is it posible to repack big files and textures ? Asking coz of locatizations ? I could maybe help...

Re: [REQ][PC]Sleeping Dogs .big files

Posted: Wed May 15, 2013 7:10 am
by Ekey
I'm not interested anymore.

Re: [REQ][PC]Sleeping Dogs .big files

Posted: Mon May 20, 2013 3:48 pm
by turkgamer
Ekey wrote:I'm not interested anymore.
Do i need packager to translate a game?

Re: [REQ][PC]Sleeping Dogs .big files

Posted: Sat Jul 27, 2013 9:05 pm
by Chipicao
Has anyone tried to run the game unpacked?

I'm aware not all filenames are known at this point, but I was thinking maybe those known might work.
So I extracted the vehicles archive, placed the resulting folders (Vehicles and Vehicles_New) in \SleepingDogs\Data\ and then I deleted vehicles.bix and vehicles.bin.

The game starts and most cars seem to work, but some don't and the game crashes when it attempts to load them.
Could there be a problem with filenames or maybe decompression on some files?

Re: [REQ][PC]Sleeping Dogs .big files

Posted: Sun Jul 28, 2013 6:15 pm
by Ekey
Game does not work without archives.

Re: [REQ][PC]Sleeping Dogs .big files

Posted: Tue Mar 18, 2014 11:34 pm
by Moo
Ekey wrote:I'm not interested anymore.
Not going to release what you have so far?
Maybe even source, so someone else can continue with it?

Re: [REQ][PC]Sleeping Dogs .big files

Posted: Wed Mar 19, 2014 12:35 am
by Ekey
I will share updated version later > Improved detect filenames and support for unpack textures (Thanks to howfie)

Re: [REQ][PC]Sleeping Dogs .big files

Posted: Sun Mar 30, 2014 1:30 pm
by ZerOHearth
Any chance to repack files?

Re: [REQ][PC]Sleeping Dogs .big files

Posted: Sun Apr 20, 2014 9:13 am
by SergeantJoe
Sorry for the dig, but is there any chance you're still interested in this?
ZerOHearth wrote:Any chance to repack files?
Repacking isn't necessary, simply extract the files to ".../SleepingDogs/Data/" and if the game can't find the BIG file then it'll load those instead. HUGE thanks to Chipicao for figuring that out.
However, the game crashes instantly with all of them except for CharactersHD and Animation since the unpacker doesn't assign names to vital files. If Ekey updates those unknown files then we could create mods for normal characters too!


Also, Howfie already created a texture extractor a long time ago. It's a standalone .exe though, maybe you could incorporate his code into your program to make the process more streamlined.

EDIT: Reading over this thread, it saddens me to see how much support there was for this earlier, and now absolutely nobody cares.