READ THE RULES: Click here

Follow us on Facebook: https://www.facebook.com/xentax/ :)

[REQ][PC]Sleeping Dogs .big files

The Original Forum. Game archives, full of resources. How to open them? Get help here.
lllccc
mega-veteran
mega-veteran
Posts: 216
Joined: Thu Apr 12, 2012 12:27 am
Has thanked: 18 times

Re: [REQ][PC]Sleeping Dogs .big files

Post by lllccc » Thu Feb 21, 2013 7:37 pm

Ekey wrote:
Ekey wrote:Huh. Can't attach. Reached Max Size :bleh: Download here
yea thats the one i downloaded but when i go to open any .bin files it shows nothing in the folder but there are alot
of.bin files extracted from the .bix/.big files and the only 2 files in the global folder

Ekey
M-M-M-Monster veteran
M-M-M-Monster veteran
Posts: 1637
Joined: Wed Mar 31, 2010 6:54 am
Has thanked: 62 times
Been thanked: 821 times

Re: [REQ][PC]Sleeping Dogs .big files

Post by Ekey » Thu Feb 21, 2013 7:47 pm

You can unpack only XMLCache. Other bins not supported. This is all that I can do.

Ekey
M-M-M-Monster veteran
M-M-M-Monster veteran
Posts: 1637
Joined: Wed Mar 31, 2010 6:54 am
Has thanked: 62 times
Been thanked: 821 times

Re: [REQ][PC]Sleeping Dogs .big files

Post by Ekey » Fri Feb 22, 2013 12:30 pm

Well trying redesign interface. Looks sweet :keke:

Image

timartinelli
mega-veteran
mega-veteran
Posts: 178
Joined: Thu Sep 30, 2010 9:52 am
Has thanked: 19 times
Contact:

Re: [REQ][PC]Sleeping Dogs .big files

Post by timartinelli » Fri Feb 22, 2013 6:14 pm

Hello

Thank you for the great work eKey friend who has been doing and helping everyone.

I got some time off and I lost a bit of the theme topic, already have some test files with the repaker.'s BIG PS3?

Hugs.

Ekey
M-M-M-Monster veteran
M-M-M-Monster veteran
Posts: 1637
Joined: Wed Mar 31, 2010 6:54 am
Has thanked: 62 times
Been thanked: 821 times

Re: [REQ][PC]Sleeping Dogs .big files

Post by Ekey » Sat Feb 23, 2013 11:32 am


Ekey
M-M-M-Monster veteran
M-M-M-Monster veteran
Posts: 1637
Joined: Wed Mar 31, 2010 6:54 am
Has thanked: 62 times
Been thanked: 821 times

Re: [REQ][PC]Sleeping Dogs .big files

Post by Ekey » Mon Mar 18, 2013 9:07 pm

Textures unpacking incomming

PC
Image

PS3/XBOX
Image

'll share tool later when I resolve problem of convertation textures for ps3/xbox :think:

michalss
Moderator
Posts: 941
Joined: Sun Mar 27, 2011 8:42 pm
Has thanked: 10 times
Been thanked: 133 times

Re: [REQ][PC]Sleeping Dogs .big files

Post by michalss » Tue May 14, 2013 12:48 pm

Hi Ekey,

Can you please describe current status of your tools? Is it posible to repack big files and textures ? Asking coz of locatizations ? I could maybe help...
Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0

Downloads from DropBox : https://dl.dropboxusercontent.com/u/

Ekey
M-M-M-Monster veteran
M-M-M-Monster veteran
Posts: 1637
Joined: Wed Mar 31, 2010 6:54 am
Has thanked: 62 times
Been thanked: 821 times

Re: [REQ][PC]Sleeping Dogs .big files

Post by Ekey » Wed May 15, 2013 7:10 am

I'm not interested anymore.

turkgamer
advanced
Posts: 66
Joined: Sun Oct 02, 2011 6:16 pm
Has thanked: 5 times
Been thanked: 2 times

Re: [REQ][PC]Sleeping Dogs .big files

Post by turkgamer » Mon May 20, 2013 3:48 pm

Ekey wrote:I'm not interested anymore.
Do i need packager to translate a game?

User avatar
Chipicao
ultra-veteran
ultra-veteran
Posts: 476
Joined: Thu Feb 03, 2011 11:18 am
Has thanked: 42 times
Been thanked: 302 times
Contact:

Re: [REQ][PC]Sleeping Dogs .big files

Post by Chipicao » Sat Jul 27, 2013 9:05 pm

Has anyone tried to run the game unpacked?

I'm aware not all filenames are known at this point, but I was thinking maybe those known might work.
So I extracted the vehicles archive, placed the resulting folders (Vehicles and Vehicles_New) in \SleepingDogs\Data\ and then I deleted vehicles.bix and vehicles.bin.

The game starts and most cars seem to work, but some don't and the game crashes when it attempts to load them.
Could there be a problem with filenames or maybe decompression on some files?
Please post any requests or issues with my tools in the appropriate topics.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.

Ekey
M-M-M-Monster veteran
M-M-M-Monster veteran
Posts: 1637
Joined: Wed Mar 31, 2010 6:54 am
Has thanked: 62 times
Been thanked: 821 times

Re: [REQ][PC]Sleeping Dogs .big files

Post by Ekey » Sun Jul 28, 2013 6:15 pm

Game does not work without archives.

Moo
n00b
Posts: 16
Joined: Wed Jul 25, 2012 12:04 am
Has thanked: 1 time
Been thanked: 4 times

Re: [REQ][PC]Sleeping Dogs .big files

Post by Moo » Tue Mar 18, 2014 11:34 pm

Ekey wrote:I'm not interested anymore.
Not going to release what you have so far?
Maybe even source, so someone else can continue with it?

Ekey
M-M-M-Monster veteran
M-M-M-Monster veteran
Posts: 1637
Joined: Wed Mar 31, 2010 6:54 am
Has thanked: 62 times
Been thanked: 821 times

Re: [REQ][PC]Sleeping Dogs .big files

Post by Ekey » Wed Mar 19, 2014 12:35 am

I will share updated version later > Improved detect filenames and support for unpack textures (Thanks to howfie)

ZerOHearth
advanced
Posts: 62
Joined: Sun Jun 13, 2010 10:32 am
Location: Germany
Has thanked: 13 times
Contact:

Re: [REQ][PC]Sleeping Dogs .big files

Post by ZerOHearth » Sun Mar 30, 2014 1:30 pm

Any chance to repack files?
Image

SergeantJoe
mega-veteran
mega-veteran
Posts: 239
Joined: Fri Aug 30, 2013 5:39 am
Has thanked: 56 times
Been thanked: 19 times

Re: [REQ][PC]Sleeping Dogs .big files

Post by SergeantJoe » Sun Apr 20, 2014 9:13 am

Sorry for the dig, but is there any chance you're still interested in this?
ZerOHearth wrote:Any chance to repack files?
Repacking isn't necessary, simply extract the files to ".../SleepingDogs/Data/" and if the game can't find the BIG file then it'll load those instead. HUGE thanks to Chipicao for figuring that out.
However, the game crashes instantly with all of them except for CharactersHD and Animation since the unpacker doesn't assign names to vital files. If Ekey updates those unknown files then we could create mods for normal characters too!


Also, Howfie already created a texture extractor a long time ago. It's a standalone .exe though, maybe you could incorporate his code into your program to make the process more streamlined.

EDIT: Reading over this thread, it saddens me to see how much support there was for this earlier, and now absolutely nobody cares.

Post Reply