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Resident Evil 6

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cra0
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Re: Resident Evil 6

Post by cra0 » Sat Dec 29, 2012 12:13 pm

howfie wrote:yeah, i figured it could be deleted, just wondered what it might be used for in game as it seems wasteful. anyways, almost done... got OG bones and weights and just trying to fix up a few bad vertex formats and should be rearing for release pretty soon.

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win

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Re: Resident Evil 6

Post by Kamillho » Sat Dec 29, 2012 12:51 pm

Tool will be work only with PS3 version?

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Re: Resident Evil 6

Post by howfie » Sat Dec 29, 2012 2:15 pm

yes, PS3 only. pretty much done just gonna let some friends of mines beta test it and will release sometime early January (if no one else decides to release theirs). i know surveyor must have his own ripper for this as it's very close to the model format of RE5 :P. in fact, i went back and looked at his source code when I got stuck and was like ooooooohhhhhh.....

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Re: Resident Evil 6

Post by Kamillho » Sat Dec 29, 2012 3:06 pm

Omg stages! Can't wait to port White House :D

But how extract files from PS3 games?

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Re: Resident Evil 6

Post by cra0 » Sun Dec 30, 2012 1:53 am

howfie wrote:yes, PS3 only. pretty much done just gonna let some friends of mines beta test it and will release sometime early January (if no one else decides to release theirs). i know surveyor must have his own ripper for this as it's very close to the model format of RE5 :P. in fact, i went back and looked at his source code when I got stuck and was like ooooooohhhhhh.....

Image
So I won't be able to open the .mod files models from my xbox version?

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Re: Resident Evil 6

Post by howfie » Sun Dec 30, 2012 3:48 am

i don't know, send me a random mod file so I can compare PS3/XBOX files.

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Re: Resident Evil 6

Post by howfie » Sun Dec 30, 2012 4:27 am

format is not the same; won't work. that's funny the textures on the PS3 are brighter than the ones on the XBOX.

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Re: Resident Evil 6

Post by artworkplay » Mon Dec 31, 2012 8:48 am

I said it before man and I'll say it again...

It's...it's beautiful.

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Re: Resident Evil 6

Post by cra0 » Fri Jan 04, 2013 3:43 pm

howfie wrote:format is not the same; won't work. that's funny the textures on the PS3 are brighter than the ones on the XBOX.
dam now i need to get my hands on the ps3 iso

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Re: Resident Evil 6

Post by rubening » Thu Jan 10, 2013 5:10 am

OMGG amazing work ,i want to see maps maps mapssss:D

did you ever try something with the animation files?

in case you wanna check and try with re5 files

http://www.mediafire.com/?i4kogaeizv4060s

check this animation files extracted, if you can...

these are from re5 but i dont think it will be too different from re6. (coming soon in pc)

if you need the ps3 format of the animations make me know i can send too.

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Re: Resident Evil 6

Post by Sectus » Sat Feb 02, 2013 5:34 pm

I saw mentions earlier in the thread of people considering to release a tool for converting the .mod files to another format. Has anyone released a tool like that yet?

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Re: Resident Evil 6

Post by howfie » Sat Feb 02, 2013 9:11 pm

No, not yet. Decided to keep my tool private. Nobody knows what to do with lwos anyways lol.

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Re: Resident Evil 6

Post by cra0 » Sun Feb 03, 2013 5:58 am

howfie wrote:No, not yet. Decided to keep my tool private. Nobody knows what to do with lwos anyways lol.
Guess we will wait on the pc release -_-

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Re: Resident Evil 6

Post by cra0 » Sat Mar 02, 2013 4:26 am

Image

So the benchmark tool came out today for the PC release.

I had a go at ripping the models using ninjaripper but as you can see it's a big mess

Here is the link to the tool if anyone wants to experiment with the pc release .arc file format
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http://international.download.nvidia.co ... ark_EU.exe

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Re: Resident Evil 6 SOUND

Post by Luriam » Sun Mar 24, 2013 5:24 pm

Hey guys, nice work !
Anyone figured out yet how to extract/unpack the SOUNDS ? I might have missed it somewhere, but if anyone knows a way, please respond. I've never met .sngw extension before. Here are a few samples. Yeah, and I also dropped in some .spc in there.

<link removed due forum rules violation>

Thanks in advance!

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