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Resident Evil 6

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cra0
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Re: Resident Evil 6

Post by cra0 » Tue Oct 30, 2012 10:36 am

MuffinMan123 wrote:assuming sherry and jake's change room scene is not pre-rendered, does this mean sherry's nude model is actually in game? how complete is it?

ah I just realized her special costume wasn't the patient garb.

:sadface
It is actually in game :) Here

http://cra0kalo.com/public/uPl05SherryMonitor.7z

uPl05SherryMonitor\data\chara\pl\pl0500\model

Nipples and all rofl

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Re: Resident Evil 6

Post by pixeldamage » Tue Oct 30, 2012 11:54 am

anyone have access to Jake in the Lab Rat chapter 3 mission?

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Re: Resident Evil 6

Post by REfan » Tue Oct 30, 2012 9:36 pm

Now you can meet Miss wong in her brand new chinese dress!!!

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Re: Resident Evil 6

Post by artworkplay » Wed Oct 31, 2012 3:22 am

Just out of curiosity, are the tools available somewhere and if yes do they support bones?

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Re: Resident Evil 6

Post by cra0 » Wed Oct 31, 2012 4:09 am

artworkplay wrote:Just out of curiosity, are the tools available somewhere and if yes do they support bones?
No there is no tools yet to open the models files, we are waiting for the pc release

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Re: Resident Evil 6

Post by REfan » Wed Oct 31, 2012 8:09 pm

artworkplay wrote:Just out of curiosity, are the tools available somewhere and if yes do they support bones?
I'm talking about myself not the others. about the tool I use, it's 100% personal and is done by myself and FOR NOW can not support full bones BUT I'll try to finish it as soon as I could and promise to release it so that my dear frineds like u can use it as they wish.

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Re: Resident Evil 6

Post by shadowmoy » Fri Nov 09, 2012 1:22 pm

Sharing extracted models links on this forum is HIGHTLY FORBIDDEN, geez seriously,read the rules :siren:

please remove the links in first post ReFan
_-=<(¯`·._.·[ CodeMan ]·._.·´¯)>=-_

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Re: Resident Evil 6

Post by cra0 » Fri Nov 09, 2012 1:30 pm

shadowmoy wrote:Sharing extracted models links on this forum is HIGHTLY FORBIDDEN, geez seriously,read the rules :siren:

please remove the links in first post ReFan
give him a break ...
:ninja:

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Re: Resident Evil 6

Post by howfie » Mon Dec 03, 2012 1:14 am

Hey guys, I was looking at the texture files for the PS3 version of the game and ran across one texture format I couldn't figure out. These textures are typically _VTF and MVTF textures and are of type 0x0E. They are 32 bits-per-pixel and I have tried all common 32-bit D3DFMT_ formats, such as R8G8B8A8, A8R8G8B8, A8Y8U8V8, A2R10G10B10, etc. etc. Anyone got a clue as to what type of map these are?

Thanks!

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Re: Resident Evil 6

Post by howfie » Mon Dec 03, 2012 7:52 am

lol, nevermind it's D3DFMT_R32F in cs_pl0640_neba_MVTF.tex the first pixel component is 0x3F800000 lol. silly me.

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Re: Resident Evil 6

Post by cra0 » Mon Dec 03, 2012 12:45 pm

howfie wrote:lol, nevermind it's D3DFMT_R32F in cs_pl0640_neba_MVTF.tex the first pixel component is 0x3F800000 lol. silly me.

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I'm still waiting for the pc release -_-

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Re: Resident Evil 6

Post by howfie » Mon Dec 03, 2012 1:44 pm

lol, i want these zombie models now :). i'm not going to wait for a PC release that's due out sometime next year (even though the models in the PC version are expected to be of higher quality).

i even think i broke my new record too... it takes 1 hour to process all 3,000+ arc files and 20,000+ texture files LOL!

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Re: Resident Evil 6

Post by howfie » Wed Dec 26, 2012 7:23 am

anyone happen to know what this edge geometry that's in the vertex buffer is there for?

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Re: Resident Evil 6

Post by Kamillho » Fri Dec 28, 2012 3:57 pm

RE5 models got the same vertex. You can delete this xd Its not useable

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Re: Resident Evil 6

Post by howfie » Sat Dec 29, 2012 11:59 am

yeah, i figured it could be deleted, just wondered what it might be used for in game as it seems wasteful. anyways, almost done... got OG bones and weights and just trying to fix up a few bad vertex formats and should be rearing for release pretty soon.

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