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ghost recon future soldier
Posted: Fri Jul 13, 2012 12:40 pm
by thedarkknight
hi
i want to extract ghost recon future soldier game models but i couldn't find any extractor.
so any ideas are more than appreciated.
Re: ghost recon future soldier
Posted: Fri Jul 13, 2012 1:34 pm
by Ekey
Here modified script
Code: Select all
# Yeti Engine (GEAR BigFile)
# script for QuickBMS http://quickbms.aluigi.org
idstring "[ GEAR BigFile ]"
get DUMMY long
get DUMMY long
get FILES long
get DUMMY long
savepos OFFSET_OFF
for i = 0 < FILES
get DUMMY long
get DUMMY long
next i
savepos SIZE_OFF
for i = 0 < FILES
get DUMMY long
next i
savepos CRC_OFF # crc of the filenames?
for i = 0 < FILES
get DUMMY long
next i
savepos DUMMY_OFF
for i = 0 < FILES
get DUMMY string # or byte?
next i
for i = 0 < FILES
goto OFFSET_OFF
get OFFSET long
get OFFSET64 long
savepos OFFSET_OFF
goto SIZE_OFF
get SIZE long
savepos SIZE_OFF
goto CRC_OFF
get CRC long
savepos CRC_OFF
string CRC p= "%08x" CRC
log CRC OFFSET SIZE
next i
Filenames hashed (CRC32). Look
.report file to get original file names.
Re: ghost recon future soldier
Posted: Fri Jul 13, 2012 9:43 pm
by thedarkknight
woooow thank you Ekey you really made my day

.
thanks again Ekey you rock
![hero [bruce]](./images/smilies/bruceleeanim.gif)
.
Re: ghost recon future soldier
Posted: Sat Jul 14, 2012 10:25 am
by GRiNDERKILLER
thedarkknight
Its working? For me not

I used latest version of Quick BMS from Aluigi (THX)
Sample:

Re: ghost recon future soldier
Posted: Sat Jul 14, 2012 3:54 pm
by Ekey
Seems it's other BIG format.
Re: ghost recon future soldier
Posted: Sat Jul 14, 2012 9:51 pm
by thedarkknight
GRiNDERKILLER wrote:
Sample:

it did the same thing for me .
i think they offset the archive packaging .
we need someone good at scripting ho can write a script so we can extract it

.
Re: ghost recon future soldier
Posted: Sun Jul 15, 2012 7:49 am
by deepshit
@thedarkknight
@GRiNDERKILLER
Ekey's script works perfectly.
you're using it with wrong big file.
try it with files in Sound_Bin_PC folder.
Re: ghost recon future soldier
Posted: Mon Jul 16, 2012 2:08 am
by thedarkknight
@deepshit
thank you but i don't want to extract sounds
i want 3D models
Re: ghost recon future soldier
Posted: Tue Jul 17, 2012 6:38 pm
by GRiNDERKILLER
Any idea how to unpack/pack yeti.BIG files in main dir? Thanks to reply.
Re: ghost recon future soldier
Posted: Tue Jul 17, 2012 7:11 pm
by Ekey
Dunno but try to change
to
Re: ghost recon future soldier
Posted: Tue Jul 17, 2012 7:36 pm
by aluigi
for YBIG try the following:
http://aluigi.org/papers/bms/yeti2.bms
but note that I remember there was something wrong or incomplete so don't hope in a good result
Re: ghost recon future soldier
Posted: Wed Jul 18, 2012 10:07 am
by deepshit
I tested it on all 4 YBIG archives and it didn't work.
It extracts 1kb files.
Re: ghost recon future soldier
Posted: Wed Jul 18, 2012 9:22 pm
by thedarkknight
deepshit wrote:
I tested it on all 4 YBIG archives and it didn't work.
It extracts 1kb files.
same thing happens to me .
looks like theirs a problem with the script .
please
aluigi resolve this problem .
Re: ghost recon future soldier
Posted: Sun Sep 23, 2018 2:43 pm
by GRiNDERKILLER
I finally found a way how to unpack Yeti.big, Yeti.big1, Yeti.big2, Yeti.big3 archives.
Open Yeti.big and goto offset (byte=1487572640) or (hex=58aa8ea0).
Open Yeti.big1 and remove first 65536 bytes then copy rest of bytes and paste it on offset of Yeti.big (byte=1487572640) or (hex=58aa8ea0).
Open Yeti.big2 and remove first 65536 bytes then copy rest of bytes and paste it on offset of Yeti.big.(byte=2975102352) or (hex=b1547590).
Open Yeti.big3 and remove first 65536 bytes then copy rest of bytes and paste it on offset of Yeti.big.(byte=4463445720) or (hex=10a0ac6d8).
Now you can save your file as Yeti_1.big and use bms script to unpack it.
Overall size of created archive Yeti_1.big must be 5896484568 bytes. If not then you did something bad or you have wrong version.
Tested on 1.8 version of the game. Not Steam one.
Re: ghost recon future soldier
Posted: Thu Oct 25, 2018 9:08 am
by Runerd
GRiNDERKILLER wrote:I finally found a way how to unpack Yeti.big, Yeti.big1, Yeti.big2, Yeti.big3 archives.
Open Yeti.big and goto offset (byte=1487572640) or (hex=58aa8ea0).
Open Yeti.big1 and remove first 65536 bytes then copy rest of bytes and paste it on offset of Yeti.big (byte=1487572640) or (hex=58aa8ea0).
Open Yeti.big2 and remove first 65536 bytes then copy rest of bytes and paste it on offset of Yeti.big.(byte=2975102352) or (hex=b1547590).
Open Yeti.big3 and remove first 65536 bytes then copy rest of bytes and paste it on offset of Yeti.big.(byte=4463445720) or (hex=10a0ac6d8).
Now you can save your file as Yeti_1.big and use bms script to unpack it.
Overall size of created archive Yeti_1.big must be 5896484568 bytes. If not then you did something bad or you have wrong version.
Tested on 1.8 version of the game. Not Steam one.
Thanks in advance! Which program do you use to open them?