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Sine Mora (XBLA) *.bin

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DrMefistO
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Re: Sine Mora (XBLA) *.bin

Post by DrMefistO » Tue Feb 11, 2014 6:33 am

Sometimes decompression process goes wrong, sometimes - good. And I don't know why.
I mean, that sometimes result, returned by decompression function is negative, that means - something goes wrong.

DrMefistO
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Re: Sine Mora (XBLA) *.bin

Post by DrMefistO » Mon Feb 24, 2014 8:30 pm

Good news:
- I have found good decompressor/compressor(!) code;
- I know what means second dword;

Updates will be soon.

DrMefistO
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Re: Sine Mora (XBLA) *.bin

Post by DrMefistO » Thu Feb 27, 2014 8:17 pm

Great update! (Includes allmost finished filelist for PC - only 51 files still missed).
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DrMefistO
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Re: Sine Mora (XBLA) *.bin

Post by DrMefistO » Mon Mar 03, 2014 4:20 pm

+7 files recognized. I can't publish compression tool without full list (at least for PC). So... Help me to find'em'all!
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DrMefistO
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Re: Sine Mora (XBLA) *.bin

Post by DrMefistO » Mon Mar 17, 2014 11:43 am

So... Last paths are most hard to find. Only bruteforce, or manual name-finding.

This is list of unknown hashes with two known names before and after.

Code: Select all

textures/gui/mouse/cursor
BC6B36A9
textures/cubemap1

sounds/bokumono/boss/boss_egybe_stereo
E7890CC7
E78F0E41
E7800A90
30605F88
07F44146
0AE89E4C
sounds/bokumono/boss/boss_rotate

sounds/bokumono/underwater_explosion_loop2d
60B2DA44
sounds/bokumono/boss/st1_head_move_and_beam_up

sounds/cardinal_canyon/player_entrance_high_altitude
2930831D
29368497
292780E6
54060ADE
A6806070
A974BD76
sounds/cardinal_canyon/warship_high_altitude

textures/gui/frontend/intrologo_microsoft
F3936782
textures/gui/frontend/intrologo_dr

objects/enemies/boss_spider/egg
FC517337
objects/levels/robot_factory/small_spider

sounds/last_enkie_city/stage_5_entrance
784C3B28
78523CA2
784338F1
66306D69
D65DAB25
D952082B
sounds/last_enkie_city/leonard_entrance

sounds/moneta_point/sub-boss/st1_electrical_discharge1_loop
C3DE870F
9A097590
sounds/moneta_point/sub-boss/boss_explosion

sounds/underwater_explosion_large
352FF321
B569544F
B56A548E
B56B54CD
7605AAC9
9A10A7AF
F44B2BA8
230D2F10
4AB496B5
EF960B60
DB03BEBC
A76791F9
4F200CE1
sounds/target_icon

sounds/tira/stage_6_part_1/teki_propella
CB45439C
textures/gui/boss_acridoidea

render/stateblocks/default
620CB43B
render/stateblocks/depth_only

render/stateblocks/water_blend
B2A40AE9
render/stateblocks/clamp_bilinear
And last paths in attachment.
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Ekey
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Re: Sine Mora (XBLA) *.bin

Post by Ekey » Mon Mar 17, 2014 11:57 am

Unknown files may be not used in the game.

DrMefistO
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Re: Sine Mora (XBLA) *.bin

Post by DrMefistO » Mon Mar 17, 2014 12:01 pm

No. This hashes are from the game. They are still unknown. And they are used.

DrMefistO
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Re: Sine Mora (XBLA) *.bin

Post by DrMefistO » Wed Mar 19, 2014 11:52 am

Important info for those guys, who want to help: some paths can contain spaces. So, use it in your searches.

DrMefistO
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Re: Sine Mora (XBLA) *.bin

Post by DrMefistO » Thu Mar 27, 2014 8:18 am

Almost last super update!
https://www.dropbox.com/s/4y9aerrfcnivsmc/paths.txt

Only 39 file still missed (for PC/XBOX/PS3)!

Adrot
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Re: Sine Mora (XBLA) *.bin

Post by Adrot » Thu Dec 06, 2018 12:22 am

Sorry for necroposting, but due to the release of Sine Mora EX, I thought that attention regarding this game has sparked again. In addition to that, the Dropbox link isn't working. What can be done now?

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