Sine Mora (XBLA) *.bin
Re: Sine Mora (XBLA) *.bin
Sometimes decompression process goes wrong, sometimes - good. And I don't know why.
I mean, that sometimes result, returned by decompression function is negative, that means - something goes wrong.
I mean, that sometimes result, returned by decompression function is negative, that means - something goes wrong.
Re: Sine Mora (XBLA) *.bin
Good news:
- I have found good decompressor/compressor(!) code;
- I know what means second dword;
Updates will be soon.
- I have found good decompressor/compressor(!) code;
- I know what means second dword;
Updates will be soon.
Re: Sine Mora (XBLA) *.bin
Great update! (Includes allmost finished filelist for PC - only 51 files still missed).
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Re: Sine Mora (XBLA) *.bin
+7 files recognized. I can't publish compression tool without full list (at least for PC). So... Help me to find'em'all!
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Re: Sine Mora (XBLA) *.bin
So... Last paths are most hard to find. Only bruteforce, or manual name-finding.
This is list of unknown hashes with two known names before and after.
And last paths in attachment.
This is list of unknown hashes with two known names before and after.
Code: Select all
textures/gui/mouse/cursor
BC6B36A9
textures/cubemap1
sounds/bokumono/boss/boss_egybe_stereo
E7890CC7
E78F0E41
E7800A90
30605F88
07F44146
0AE89E4C
sounds/bokumono/boss/boss_rotate
sounds/bokumono/underwater_explosion_loop2d
60B2DA44
sounds/bokumono/boss/st1_head_move_and_beam_up
sounds/cardinal_canyon/player_entrance_high_altitude
2930831D
29368497
292780E6
54060ADE
A6806070
A974BD76
sounds/cardinal_canyon/warship_high_altitude
textures/gui/frontend/intrologo_microsoft
F3936782
textures/gui/frontend/intrologo_dr
objects/enemies/boss_spider/egg
FC517337
objects/levels/robot_factory/small_spider
sounds/last_enkie_city/stage_5_entrance
784C3B28
78523CA2
784338F1
66306D69
D65DAB25
D952082B
sounds/last_enkie_city/leonard_entrance
sounds/moneta_point/sub-boss/st1_electrical_discharge1_loop
C3DE870F
9A097590
sounds/moneta_point/sub-boss/boss_explosion
sounds/underwater_explosion_large
352FF321
B569544F
B56A548E
B56B54CD
7605AAC9
9A10A7AF
F44B2BA8
230D2F10
4AB496B5
EF960B60
DB03BEBC
A76791F9
4F200CE1
sounds/target_icon
sounds/tira/stage_6_part_1/teki_propella
CB45439C
textures/gui/boss_acridoidea
render/stateblocks/default
620CB43B
render/stateblocks/depth_only
render/stateblocks/water_blend
B2A40AE9
render/stateblocks/clamp_bilinearYou do not have the required permissions to view the files attached to this post.
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Ekey
- M-M-M-Monster veteran

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Re: Sine Mora (XBLA) *.bin
No. This hashes are from the game. They are still unknown. And they are used.
Re: Sine Mora (XBLA) *.bin
Important info for those guys, who want to help: some paths can contain spaces. So, use it in your searches.
Re: Sine Mora (XBLA) *.bin
Almost last super update!
https://www.dropbox.com/s/4y9aerrfcnivsmc/paths.txt
Only 39 file still missed (for PC/XBOX/PS3)!
https://www.dropbox.com/s/4y9aerrfcnivsmc/paths.txt
Only 39 file still missed (for PC/XBOX/PS3)!
Re: Sine Mora (XBLA) *.bin
Sorry for necroposting, but due to the release of Sine Mora EX, I thought that attention regarding this game has sparked again. In addition to that, the Dropbox link isn't working. What can be done now?

