I've had a lot of requests for me to look into ripping from this game, but so far I'm not having much luck. It doesn't use standard formats, so I was hoping somebody here might be able to help me out.
3 example files:
http://www.spriters-resource.com/dazz/btl_ch_syana.pack
http://www.spriters-resource.com/dazz/btl_ch_hero.pack
http://www.spriters-resource.com/dazz/b ... okuro.pack
They seem pretty simple, with the file names appearing at the start of the archive name, but I'm not sure about anything beyond that... Because I'm a bit of a noob.
Could anyone help me out?
Dengeki Gakuen RPG - Cross of Venus
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finale00
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Re: Dengeki Gakuen RPG - Cross of Venus
Hmm, why does it look like the data is stored in both big and small endian?
The first three integers are just
But then the file entries...look like they're little endian?
Maybe I'm not looking at it right...
The first three integers are just
Code: Select all
#big endian
int32 null
int32 numFiles
int32 dataOffset
Code: Select all
int16 len
char[len] filename
#14 bytes
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Dazz
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Re: Dengeki Gakuen RPG - Cross of Venus
Is that not a viable possibility? Or is it just something that hasn't really been seen before?
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finale00
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Re: Dengeki Gakuen RPG - Cross of Venus
I guess it is possible, but I don't know why people would do it...
