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[PC] Mass Effect 3 DLC (sfar)

Posted: Thu Mar 08, 2012 1:19 am
by filipmosner
Hi,

Does anyone know how to unpack/pack filetype sfar (e.g. DLC From Ashes)? We need for translate.

Re: [PC] Mass Effect 3 DLC (sfar)

Posted: Thu Mar 08, 2012 6:03 pm
by Savage
Inside the file we can see
RAFS > G r amzl
Maybe is some LZMA?

Re: [PC] Mass Effect 3 DLC (sfar)

Posted: Sat Mar 10, 2012 2:02 pm
by peshkohacka
Rick have already made an unpacker, although it works only with little endian (PC), the xbox files are the same with the exception of Big Endian.

Rick ME3 tools

Re: [PC] Mass Effect 3 DLC (sfar)

Posted: Sun Mar 11, 2012 11:58 am
by com123
peshkohacka wrote:Rick have already made an unpacker, although it works only with little endian (PC), the xbox files are the same with the exception of Big Endian.

Rick ME3 tools
PCConsoleTOC.bin is not open.....

Re: [PC] Mass Effect 3 DLC (sfar)

Posted: Sun Mar 11, 2012 1:10 pm
by Rick
peshkohacka wrote:Rick have already made an unpacker, although it works only with little endian (PC), the xbox files are the same with the exception of Big Endian.

Rick ME3 tools
That's not true, my SFAR handling code detects endianness appropriately. If it's actually not working, please let me know and/or provide cuts.

Re: [PC] Mass Effect 3 DLC (sfar)

Posted: Sun Mar 11, 2012 1:38 pm
by filipmosner
Rick, can u send me mini-manual for decode and encode sfar file? Thanx.

Re: [PC] Mass Effect 3 DLC (sfar)

Posted: Sun Mar 11, 2012 2:52 pm
by mnn
Rick could you add repack support? Thanks!

Re: [PC] Mass Effect 3 DLC (sfar)

Posted: Mon Mar 12, 2012 12:26 pm
by leroyjenkins
And what about a PackSFXArchive? I'd like to repack the DLC in order to delete the unused bik movies and lang files that I don't use.

Re: [PC] Mass Effect 3 DLC (sfar)

Posted: Mon Mar 12, 2012 7:24 pm
by peshkohacka
Rick wrote:
peshkohacka wrote:Rick have already made an unpacker, although it works only with little endian (PC), the xbox files are the same with the exception of Big Endian.

Rick ME3 tools
That's not true, my SFAR handling code detects endianness appropriately. If it's actually not working, please let me know and/or provide cuts.
Compiled the latest commit (rev40) still throwing "NotImplementedException" when tries to find out the Compression Scheme. This are 2 small .sfar archives with 360s endianness.

Re: [PC] Mass Effect 3 DLC (sfar)

Posted: Tue Mar 13, 2012 8:12 am
by Rick
Ah yeah, I don't have LZX implemented. PC files only use LZMA. I'll look into it.

Re: [PC] Mass Effect 3 DLC (sfar)

Posted: Tue Mar 13, 2012 10:18 am
by leroyjenkins
Is SFAR an acronym for SFx ARchive?

Re: [PC] Mass Effect 3 DLC (sfar)

Posted: Tue Mar 13, 2012 2:43 pm
by Rick
leroyjenkins wrote:Is SFAR an acronym for SFx ARchive?
Most likely, "SFX" -- internal project name for Mass Effect.

Re: [PC] Mass Effect 3 DLC (sfar)

Posted: Tue Mar 13, 2012 4:00 pm
by mnn
Rick, are you working on packing support? Because if so, I wouldn't like to the the same work over again. And you're much more familiar with the file formats, than I am.

Re: [PC] Mass Effect 3 DLC (sfar)

Posted: Tue Mar 13, 2012 4:42 pm
by peshkohacka
Rick wrote:Ah yeah, I don't have LZX implemented. PC files only use LZMA. I'll look into it.
Sorry about the misunderstanding i should have clarify that i had endian problems i had was with the very first commits, and now only the lzx appears to be problem.

Re: [PC] Mass Effect 3 DLC (sfar)

Posted: Fri Mar 16, 2012 5:20 pm
by filipmosner
Rick Good job with sfar unpack! Any idea, how translate DLCs, how insert translated tlk file?