[Request]MLJH Online

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CriticalError
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[Request]MLJH Online

Post by CriticalError » Wed Feb 22, 2012 1:01 am

Hello, ok a interesting game based in Unreal Engine 2, the format of files is .PAK, using a bms script of Xin Jian 3 Online I can unpack it but all files with numbers, no names, nothing, maybe somebody can take a look into files, ok thanks a lot for support I hope somebody can give me a hand.

PD: ok this file MLJH Online Archive Research (filecutter) is cutted first bytes and last bytes, because the size of file have 1GB.
and this one MLJH Online 2D-3D Samples is what extracted with bms scripts.

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Image
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MLJH Online Archive Research (filecutter)
MLJH Online 2D-3D Samples

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Re: [Request]MLJH Online

Post by mappy2012 » Thu Oct 10, 2013 12:42 am

Bump..

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Re: [Request]MLJH Online

Post by shakotay2 » Thu Oct 10, 2013 7:00 am

Image
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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