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[SOLVED] Prince of Persia HD Trilogy (PS3) - *.BF

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Droolie
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[SOLVED] Prince of Persia HD Trilogy (PS3) - *.BF

Post by Droolie » Tue Jan 24, 2012 4:19 pm

Hey there,

I was recently looking at the files from the Prince of Persia HD Trilogy for PS3. They all have normal BF files that are easily extractable with a program called Persian Rug made for the original PoP games, but unlike the original PoP games, they also have separate BF files for textures and audio. They all start with "[ Gear BigFile ]" so I assumed it was the Yeti Engine and tried to use aluigi's script for the Yeti Engine. It doesn't entirely work on this though, so I uploaded a cut of one of the files here. I hope to see this format cracked soon. ;)
*Snip
Just tell me if you need any other files, a bigger cut or an entire archive. :)

Thanks!
Droolie.
Last edited by Droolie on Thu May 17, 2012 12:56 pm, edited 1 time in total.

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Re: Prince of Persia HD Trilogy (PS3) - *.BF [Gear BigFile]

Post by aluigi » Tue Jan 24, 2012 9:17 pm

check if this quickbms script works:
http://aluigi.org/papers/bms/yeti_gear.bms

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Re: Prince of Persia HD Trilogy (PS3) - *.BF [Gear BigFile]

Post by Droolie » Tue Jan 24, 2012 11:26 pm

The contents of this post was deleted because of possible forum rules violation.

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Re: Prince of Persia HD Trilogy (PS3) - *.BF [Gear BigFile]

Post by Zench » Wed May 16, 2012 3:30 am

For the record (unfortunately have to resurrect a dead thread to do it) I've figured this one out. It's nearly the same as aluigi's BMS script but with deflate compression. Here's a Python script to do the extraction. The script also creates a _stripped version of the extracted file which works in DecUbiSnd without the clicks at the end of each track.

http://zenchreal.bitbucket.org/game/pop-hd-trilogy.py

Edit: changed link
And I said, "The well has finally run dry." So then that will be my battle cry.

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Re: Prince of Persia HD Trilogy (PS3) - *.BF [Gear BigFile]

Post by Droolie » Thu May 17, 2012 12:55 pm

Zench wrote:For the record (unfortunately have to resurrect a dead thread to do it) I've figured this one out. It's nearly the same as aluigi's BMS script but with deflate compression. Here's a Python script to do the extraction. The script also creates a _stripped version of the extracted file which works in DecUbiSnd without the clicks at the end of each track.

http://zenchreal.bitbucket.org/game/pop-hd-trilogy.py

Edit: changed link
It wasn't completely dead, I was still waiting for a reply. Thanks a lot Zench, this works great as always! :D
I'm a bit disappointed to see that the audio is only 28kHz though (at least for Sands of Time, haven't checked the other games yet)... I expected more when I saw that the PS3 start screen sound was in 48kHz. But anyway, great work! ^^

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Re: [SOLVED] Prince of Persia HD Trilogy (PS3) - *.BF

Post by MoriyaMug » Sun May 27, 2012 2:37 am

Sorry to bring this back to life, but I was wondering if anyone ever tried pulling the Two Thrones music. If so, is it CD-quality? All of the other releases are only 24kHz, so I was hoping...

If no one's checked, can someone give me some assistance with checking for myself?

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Re: [SOLVED] Prince of Persia HD Trilogy (PS3) - *.BF

Post by Droolie » Sun May 27, 2012 10:17 pm

MoriyaMug wrote:Sorry to bring this back to life, but I was wondering if anyone ever tried pulling the Two Thrones music. If so, is it CD-quality? All of the other releases are only 24kHz, so I was hoping...

If no one's checked, can someone give me some assistance with checking for myself?
Nope, I've checked and the T2T music is 24khz in the HD version too :/

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Re: [SOLVED] Prince of Persia HD Trilogy (PS3) - *.BF

Post by MoriyaMug » Sun May 27, 2012 11:28 pm

Damn it! Ah, well. Thanks for your reply. I guess I can finally delete all this stuff. :P

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