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Simraceway MAS
Posted: Wed Jan 04, 2012 8:56 am
by aluigi
I have updated my mas.bms script to support also the mas archives of the
Simraceway game (a collection of mods):
http://aluigi.org/papers/bms/mas.bms
remember that the script works with ANY mas archive of the games based on the ISI gmotor engine like ACTC, rFactor, ARCA, BMW M3, Sports Cart GT, NASCAR SimRacing/Thunder, F1 Challenge and so on.
and yes, it works correctly and doesn't have the bugs of the ISI public tools.
Re: Simraceway MAS
Posted: Mon Jul 23, 2012 10:43 am
by Chipicao
Thank you for this script aluigi!
I think the key may have changed in v28.71 build 322 - latest build as of today.
First I used simraceway.bms to decrypt some MAS files (they had SRW00002 header). Then I tried to extract the resulting files with mas.bms, but I get errors:
Code: Select all
offset filesize filename
------------------------------
- SCRIPT's MESSAGE:
set MAS_TYPE 2
Error: incomplete input file number 0, can't read 1298055708 bytes.
anyway don't worry, it's possible that the BMS script has been written
to exit in this way if it's reached the end of the archive so check it
or contact its author or verify that all the files have been extracted
or
Code: Select all
Error: the requested amount of bytes to allocate is negative (-1720700288)
Using quickbms 0.5.13
Could you please look into this? I can send you any files you may need.
Thanks!
Re: Simraceway MAS
Posted: Mon Jul 23, 2012 2:00 pm
by aluigi
give me the name of one of these MAS, I have tried with evox.mas and everything worked correctly.
I'm using the latest simraceway.bms released some days ago: 0.2
Re: Simraceway MAS
Posted: Mon Jul 23, 2012 5:03 pm
by Chipicao
I re-downloaded everything, game included, on my home computer and it seems to work now.
No idea what went wrong before
Sorry to bother you, thanks again!
Re: Simraceway MAS
Posted: Fri Aug 02, 2013 9:45 am
by RCFortyFive
This script does not seem to work on the newest version of simraceway files.
Any suggestions?
Re: Simraceway MAS
Posted: Sat Aug 03, 2013 7:45 am
by aluigi
Simraceway files must be handled in the following way:
http://aluigi.altervista.org/misc/simra ... wfiles.txt
Re: Simraceway MAS
Posted: Sat Aug 03, 2013 8:19 am
by RCFortyFive
OK, so the real time capture of the machine unique key is no longer a required step?
Re: Simraceway MAS
Posted: Sat Aug 03, 2013 5:38 pm
by aluigi
exactly, it's more convenient and easy to download the original files and decrypting them (without unique key).
Re: Simraceway MAS
Posted: Sun Aug 04, 2013 9:45 am
by RCFortyFive
aluigi wrote:exactly, it's more convenient and easy to download the original files and decrypting them (without unique key).
Excellent. I managed to use this method to decrypt the files already installed by the game.
Re: Simraceway MAS
Posted: Sun Aug 11, 2013 12:21 am
by splintert92
Is anyone else having problems unzipping the cars? I have tried many different things, winrar, winzip, downloading from multiple browsers but I still get error messages when I try to extract them.
Re: Simraceway MAS
Posted: Sun Aug 11, 2013 12:33 am
by Chipicao
Re: Simraceway MAS
Posted: Sun Aug 11, 2013 12:55 am
by splintert92
You have to decrypt the zip file downloaded from the web? I.E. -
http://cdn.simraceway.com/mods/1933_SRW ... Hotrod.zip I tried and it still will not unzip.
EDIT- Got it, thanks! You cannot save the decrypted zip over the original.
Re: Simraceway MAS
Posted: Sat Aug 17, 2013 1:03 am
by RCFortyFive
Anyone have any luck extracting the SRW.MAS and SRW_ANT.MAS files? Or any of the MAS files in the vehicle root?
Re: Simraceway MAS
Posted: Sun Jun 01, 2014 4:11 pm
by KarinFutoGT
RCFortyFive wrote:Anyone have any luck extracting the SRW.MAS and SRW_ANT.MAS files? Or any of the MAS files in the vehicle root?
Those files just have common textures like cubemaps, tires textures etc.. So you can use other one for example from shift 2 is what i do on all the conversions.
Re: Simraceway MAS
Posted: Fri Dec 05, 2014 11:46 am
by Szkaradek123
Hi
Here is importer for simraceway mods.
It requiers Blender version 249 and Python 26.
Steps.
1.download mods from
viewtopic.php?p=87061#p87061
2.decrypt zip files
viewtopic.php?p=87226#p87226
3.unpack mas archive
viewtopic.php?p=64614#p64614
4.unpack importer
5.run Blender249.blend
6.press in Blender Text Window alp+p and select gmt files
http://www.imagebam.com/image/37c007369421367