IrisTool: New version (0.26)
You can download it from here:
https://mega.nz/#!vbAyhK5K!z01lMT9Hb5Ny ... ry8ccWm3tU
Animation in action:
https://www.youtube.com/watch?v=VVmieQfnxfI
Changelog
- Collision map & instance debug display ("n", "b" key in Render World or in Render Geometry)
- Fixed lights distance calculation
- More modifier support: Snake, Lazy (makes animation more loook like as in original game: eg PeyJ's ears),
and Inverse Kinematics (cranes movement and calculation)
- Implemented "object look at camera"-type rendering (eg. fixes pearl's halo display)
- Fixed particle generator generated particles misplacement
- Implemented diffuse UV mapping
- Implemented planar UV mapping for remaining matrix types (viewMatrix, globalMatrix) (fixes BGE logo display)
- Added Goto Game Object possibility in Goto Position dialog ("p" key in Render World)