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Dark Souls 360 / PS3

The Original Forum. Game archives, full of resources. How to open them? Get help here.
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chrrox
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Dark Souls 360 / PS3

Post by chrrox » Tue Dec 13, 2011 12:08 am

Here is an archive extractor for Dark Souls 360 / PS3

Code: Select all

#Dark Souls 360 / PS3
#quickbms script by chrrox
open FDDE BHD5 0
open FDDE BDT 1
endian BIG
idstring "BHD5"
get NULL long
get ONE long
get ARCSIZE long
get TABLES long
GET TABLEPOS long
for j = 0 < TABLES
goto TABLEPOS
get FILES long
get OFFSET2 long
savepos TABLEPOS
goto OFFSET2
for i = 0 < FILES
get HASH long
get SIZE long
get OFFSET longlong
goto OFFSET 1
get TYPE long 1
if TYPE == 0x44435800
math OFFSET + 0x4C
getdstring NULL 0x18 1
get SIZE long 1
get ZSIZE long 1
clog "" offset zsize size 1
else
log "" offset size 1
endif
next i
next j

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Re: Dark Souls (360)

Post by Rick » Tue Dec 13, 2011 12:41 am

I can confirm the PS3 data files have the same format.
http://blog.gib.me/

Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.

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Re: Dark Souls 360 / PS3

Post by michalss » Tue Dec 13, 2011 7:31 am

that is perfect thx :)
Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0

Downloads from DropBox : https://dl.dropboxusercontent.com/u/

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Re: Dark Souls 360 / PS3

Post by michalss » Tue Dec 13, 2011 7:54 am

Can anyone have a look up to bnd files pelase i think in there are texts ?

Code: Select all

http://dl.dropbox.com/u/38234344/dvdbnd1.rar
Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0

Downloads from DropBox : https://dl.dropboxusercontent.com/u/

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Re: Dark Souls 360 / PS3

Post by chrrox » Tue Dec 13, 2011 12:20 pm

bnd files are archives very simple format ill post an extractor for them if no one else does tonight.

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Re: Dark Souls 360 / PS3

Post by michalss » Tue Dec 13, 2011 2:54 pm

chrrox wrote:bnd files are archives very simple format ill post an extractor for them if no one else does tonight.
Thx chrrox. It would be repacker or just unpacker ? Reason is i would like to translat this game into my lang.

thx
Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0

Downloads from DropBox : https://dl.dropboxusercontent.com/u/

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Re: Dark Souls 360 / PS3

Post by michalss » Wed Dec 14, 2011 11:06 am

chrrox wrote:bnd files are archives very simple format ill post an extractor for them if no one else does tonight.
Any news pls ?
Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0

Downloads from DropBox : https://dl.dropboxusercontent.com/u/

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Re: Dark Souls 360 / PS3

Post by brendan19 » Wed Dec 14, 2011 6:04 pm

I just tried the script on a PS3 version and I got the following:

Error: The compressed zlib/deflate input it wrong or incomplete (-3)

Error: There is an error with the decompression. The returned output size is negative (-1)

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Re: Dark Souls 360 / PS3

Post by chrrox » Wed Dec 14, 2011 6:51 pm

You need to rip the file yourself from the ps3 there are bad rips floating around the internet.

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Re: Dark Souls 360 / PS3

Post by brendan19 » Thu Dec 15, 2011 9:43 am

Okay, the script works fine on a proper scene release of Dark Souls.

Thank you so much Chrrox :D

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Re: Dark Souls 360 / PS3

Post by hatyn » Sat Dec 17, 2011 12:25 am

this is nito! anyway I got sucked into this game and here I am noobin.

Game uses http://en.wikipedia.org/wiki/PhyreEngine and seems to have similar files as Armored Core and others.
nice article kind of..as i look for PhyreEngine file types http://www.eurogamer.net/articles/digit ... s-face-off & http://research.scee.net/files/presenta ... Engine.pdf

dvdbnd0 files
bnd - 3,072 files. Archived HKX, TPF, FLEV, SIBCAM files?
bdf - 111 files
bhf - 77 files. Archived environmental TPFs and HKXs
dat - 300 files.
edf - 1 file.
eld - 26 files.
evd - 27 files.
fev - 251 files. Fmod Event files
flv - 1,364 files. FLEV Models
fsb - 248 files. sound PCM WAV
fss - 2 files.
tpf -12 files. Archived Graphics - DCXs maybe (multipage PCX)?
map -2 files. Archived "Mapstudio" MSB files
mof - 3 files.
neo - 16 files. Archived SIB files.
npf - 1 file.
obj - 16 files.


dvdbnd1 files seems to be dashboard, start up and game menu stuff
bnd - 41 files. Archived camera, fx, language PARAM files
brd - 3 files.
dat - 2 files. Various parameters for fx and networking.
img - 7 files.
png - 3 files. Just a png (3 identical dashboard game icons - darksouls logo)
tae - 1 file. Parameters
tpf - 47 files. Archived Menu, lighting fx and font graphics
ttf - 2 files. Not windows standard TTF
Last edited by hatyn on Wed Jan 04, 2012 4:13 pm, edited 11 times in total.

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Re: Dark Souls 360 / PS3

Post by michalss » Mon Dec 19, 2011 7:59 am

anyone news pls ?
Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0

Downloads from DropBox : https://dl.dropboxusercontent.com/u/

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Re: Dark Souls 360 / PS3

Post by hatyn » Tue Jan 03, 2012 9:54 pm

anything new in regards to the FLEV 3d format in use here?

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Re: Dark Souls 360 / PS3

Post by Phrexeus » Wed Jan 04, 2012 3:47 am

Would also be very interested if anyone can shed light on the FLEV format or anything to do with getting 3D assets into mainstream 3D software.

Thanks chrrox for the extractor, i'll try it soon.

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Re: Dark Souls 360 / PS3

Post by hatyn » Wed Jan 04, 2012 3:06 pm

The BND files that you get from the main BDT seem to contain havoc hkx, tpf textures and flev 3d files... But how to extract the bnd!

and I would guess even if we do exctract it, we will have the same tpf files that are in the BDT which don't seem to open with anything and FLEV files that are identical to the FLV files.

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