Assassins Creed: Revelations

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Frozik
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Assassins Creed: Revelations

Post by Frozik » Sun Dec 04, 2011 3:42 pm

Any ideas how to unpack 3d models and textures from *.forge?

JPulowski
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Re: Assassins Creed: Revelations

Post by JPulowski » Tue Dec 06, 2011 6:09 pm

You may use Forgeview that is posted on another thread.

viewtopic.php?f=10&t=3005&start=120
DerPlaya wrote:Hi all,

I did some research on ACB's forge files, here's the result.

It's an unfinished tool (and will probably stay unfinished).

What it can do:
- view/export textures as DDS/PNG
- view/export LocalizationPackage files as *.txt
- view most Models - very simple viewer using WPF, no proper texture support (uses first texture which has 'Diffuse' in its name...)
- view/export data of unknown types as hex/binary

What it can't do:
- no Model export, no import...

some facts:
- most id type fields (EntryId, ...) are CRC32 hashes
- lots of data is stored as duplicate in the same forge (probably console specific optimization)
- I started to decode some other types: Skeleton, Material, MaterialTemplate, ... see source code.

The tool needs .net 4 (client profile) and should be compilable with VC# Express 2010

If you want to use some of the code in your own tool/program go ahead...

I won't give any support or can be held responsible for damage - USE AT OWN RISK

[url=[/url]

Uploaded with [url=

milance941
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Re: Assassins Creed: Revelations

Post by milance941 » Wed Dec 07, 2011 9:56 pm

3D Ripper DX won't work either:(

Sidus
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Re: Assassins Creed: Revelations

Post by Sidus » Thu Dec 08, 2011 7:14 pm

JPulowski wrote:You may use Forgeview that is posted on another thread.

viewtopic.php?f=10&t=3005&start=120
DerPlaya wrote:Hi all,

I did some research on ACB's forge files, here's the result.

It's an unfinished tool (and will probably stay unfinished).

What it can do:
- view/export textures as DDS/PNG
- view/export LocalizationPackage files as *.txt
- view most Models - very simple viewer using WPF, no proper texture support (uses first texture which has 'Diffuse' in its name...)
- view/export data of unknown types as hex/binary

What it can't do:
- no Model export, no import...

some facts:
- most id type fields (EntryId, ...) are CRC32 hashes
- lots of data is stored as duplicate in the same forge (probably console specific optimization)
- I started to decode some other types: Skeleton, Material, MaterialTemplate, ... see source code.

The tool needs .net 4 (client profile) and should be compilable with VC# Express 2010

If you want to use some of the code in your own tool/program go ahead...

I won't give any support or can be held responsible for damage - USE AT OWN RISK

[url=[/url]

Uploaded with [url=
Trying to view a mesh with forgeview 0.0.0.1, what you will get is:

Code: Select all

expected 0x92b95f74 got 0xb95f7400

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