Assassins Creed: Revelations
Re: Assassins Creed: Revelations
You may use Forgeview that is posted on another thread.
viewtopic.php?f=10&t=3005&start=120
viewtopic.php?f=10&t=3005&start=120
DerPlaya wrote:Hi all,
I did some research on ACB's forge files, here's the result.
It's an unfinished tool (and will probably stay unfinished).
What it can do:
- view/export textures as DDS/PNG
- view/export LocalizationPackage files as *.txt
- view most Models - very simple viewer using WPF, no proper texture support (uses first texture which has 'Diffuse' in its name...)
- view/export data of unknown types as hex/binary
What it can't do:
- no Model export, no import...
some facts:
- most id type fields (EntryId, ...) are CRC32 hashes
- lots of data is stored as duplicate in the same forge (probably console specific optimization)
- I started to decode some other types: Skeleton, Material, MaterialTemplate, ... see source code.
The tool needs .net 4 (client profile) and should be compilable with VC# Express 2010
If you want to use some of the code in your own tool/program go ahead...
I won't give any support or can be held responsible for damage - USE AT OWN RISK
[url=[/url]
Uploaded with [url=
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milance941
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Re: Assassins Creed: Revelations
Trying to view a mesh with forgeview 0.0.0.1, what you will get is:JPulowski wrote:You may use Forgeview that is posted on another thread.
viewtopic.php?f=10&t=3005&start=120
DerPlaya wrote:Hi all,
I did some research on ACB's forge files, here's the result.
It's an unfinished tool (and will probably stay unfinished).
What it can do:
- view/export textures as DDS/PNG
- view/export LocalizationPackage files as *.txt
- view most Models - very simple viewer using WPF, no proper texture support (uses first texture which has 'Diffuse' in its name...)
- view/export data of unknown types as hex/binary
What it can't do:
- no Model export, no import...
some facts:
- most id type fields (EntryId, ...) are CRC32 hashes
- lots of data is stored as duplicate in the same forge (probably console specific optimization)
- I started to decode some other types: Skeleton, Material, MaterialTemplate, ... see source code.
The tool needs .net 4 (client profile) and should be compilable with VC# Express 2010
If you want to use some of the code in your own tool/program go ahead...
I won't give any support or can be held responsible for damage - USE AT OWN RISK
[url=[/url]
Uploaded with [url=
Code: Select all
expected 0x92b95f74 got 0xb95f7400