READ THE RULES: Click here

Follow us on Facebook: https://www.facebook.com/xentax/ :)

Need For Speed: The Run [.SB & .TOC]

The Original Forum. Game archives, full of resources. How to open them? Get help here.
Post Reply
TomWin
veteran
Posts: 137
Joined: Sun Apr 11, 2010 7:46 pm
Has thanked: 8 times
Been thanked: 6 times

Need For Speed: The Run [.SB & .TOC]

Post by TomWin » Sun Nov 13, 2011 11:56 am

Here are 2 files from NFS TR which are probably archives.

ShippingVehicles.sb & ShippingVehicles.toc which probably contain vehicle models and textures is way too big for upload -> 1GB:(
so I upload smaller files :)

Code: Select all

http://www.file-upload.net/download-3876736/THRUN_Win32.7z.html

AlphaTwentyThree
double-veteran
double-veteran
Posts: 984
Joined: Mon Aug 24, 2009 10:55 pm
Has thanked: 75 times
Been thanked: 624 times

Re: Need For Speed: The Run [.SB & .TOC]

Post by AlphaTwentyThree » Tue Nov 15, 2011 5:30 am

Second this, a little script would be nice. Could the start of the toc file be a crypt key?
If you like what you see, why not click the little Thank You button? ;) It will definitely motivate me! :)
And here's Mr.Mouse's Facebook link: http://www.facebook.com/permalink.php?s ... 8469022795 - thanks ;)

OrangeC
double-veteran
double-veteran
Posts: 860
Joined: Sun Apr 20, 2008 2:58 am
Has thanked: 5 times
Been thanked: 33 times

Re: Need For Speed: The Run [.SB & .TOC]

Post by OrangeC » Tue Nov 15, 2011 12:20 pm

You can already decrypt the .toc files with a tool posted in the battlefield 3 thread.

AlphaTwentyThree
double-veteran
double-veteran
Posts: 984
Joined: Mon Aug 24, 2009 10:55 pm
Has thanked: 75 times
Been thanked: 624 times

Re: Need For Speed: The Run [.SB & .TOC]

Post by AlphaTwentyThree » Tue Nov 15, 2011 9:08 pm

Whoops, didn't notice that. Will write a script soon and post it here. :)
If you like what you see, why not click the little Thank You button? ;) It will definitely motivate me! :)
And here's Mr.Mouse's Facebook link: http://www.facebook.com/permalink.php?s ... 8469022795 - thanks ;)

sarzamin
beginner
Posts: 38
Joined: Fri Nov 19, 2010 3:19 pm
Location: Dubai
Has thanked: 3 times
Contact:

Re: Need For Speed: The Run [.SB & .TOC]

Post by sarzamin » Wed Nov 16, 2011 11:26 am

AlphaTwentyThree wrote:Whoops, didn't notice that. Will write a script soon and post it here. :)
many thanks
tools for unpacker/repacker?

hunpatrik
veteran
Posts: 102
Joined: Mon Jan 04, 2010 9:21 pm
Has thanked: 10 times
Been thanked: 1 time

Re: Need For Speed: The Run [.SB & .TOC]

Post by hunpatrik » Sat Nov 19, 2011 3:31 pm

Any news?

Axsis
advanced
Posts: 48
Joined: Fri Oct 21, 2011 12:55 pm
Has thanked: 2 times
Been thanked: 20 times

Re: Need For Speed: The Run [.SB & .TOC]

Post by Axsis » Sat Nov 19, 2011 6:48 pm

hunpatrik wrote:Any news?
I'm writing bms script for toc+sb unpacking, but unpacked content is in unknown formats and needs further research. I will upload some unpacked samples soon, so other members can join this research.
script is still WIP, sample output for now looks like this (parsing AudioSuperBundle.toc file):

Code: Select all

  Start of ENTRY '' with size = 23667
   tag = 921C8637F079B2A671C062FC830B01AA
  Start of LIST 'bundles' with size = 23569
  Start of ENTRY '' with size = 126
   id = Win32/_c4/sound/memory/bundles/permaload_composite_vehicle_traffic_bundle_blueprintbundle
   offset = 0
   size = 1563696
  End of current LIST or ENTRY
  Start of ENTRY '' with size = 121
   id = Win32/_c4/sound/memory/bundles/permaload_composite_smackables_bundle_blueprintbundle
   offset = 1563696
   size = 3867808
  End of current LIST or ENTRY
... ... ...
  Start of ENTRY '' with size = 123
   id = Win32/_c4/sound/memory/bundles/traffic_composite_trf_trk_tan_10_bundle_blueprintbundle
   offset = 292983776
   size = 159136
  End of current LIST or ENTRY
  Start of ENTRY '' with size = 123
   id = Win32/_c4/sound/memory/bundles/traffic_composite_trf_trk_tan_95_bundle_blueprintbundle
   offset = 293142912
   size = 159136
  End of current LIST or ENTRY
  End of current LIST or ENTRY
  Start of LIST 'chunks' with size = 1
  End of current LIST or ENTRY
   name = Win32/AudioSuperBundle
   alwaysEmitSuperbundle = 0
  End of current LIST or ENTRY
thanks to mitsuhiko for info about this format in BF3 thread. ;)

hunpatrik
veteran
Posts: 102
Joined: Mon Jan 04, 2010 9:21 pm
Has thanked: 10 times
Been thanked: 1 time

Re: Need For Speed: The Run [.SB & .TOC]

Post by hunpatrik » Sat Nov 19, 2011 11:07 pm

Okay okay, thanks for the info.:)

OrangeC
double-veteran
double-veteran
Posts: 860
Joined: Sun Apr 20, 2008 2:58 am
Has thanked: 5 times
Been thanked: 33 times

Re: Need For Speed: The Run [.SB & .TOC]

Post by OrangeC » Sun Nov 20, 2011 2:03 am

Nice i cant wait! :D

sarzamin
beginner
Posts: 38
Joined: Fri Nov 19, 2010 3:19 pm
Location: Dubai
Has thanked: 3 times
Contact:

Re: Need For Speed: The Run [.SB & .TOC]

Post by sarzamin » Fri Nov 25, 2011 3:43 pm

plz release asap, i can`t wait

hunpatrik
veteran
Posts: 102
Joined: Mon Jan 04, 2010 9:21 pm
Has thanked: 10 times
Been thanked: 1 time

Re: Need For Speed: The Run [.SB & .TOC]

Post by hunpatrik » Fri Nov 25, 2011 5:32 pm

Neither I. :D

User avatar
REDZOEU
veteran
Posts: 150
Joined: Thu Mar 10, 2011 8:03 am
Location: Jakarta, Indonesia
Has thanked: 72 times
Been thanked: 43 times
Contact:

Re: Need For Speed: The Run [.SB & .TOC]

Post by REDZOEU » Sun Nov 27, 2011 5:59 pm

Man! I'll be really happy if we can extract files from those compressed files! After we figure out an extractor, of course someone needs to make a program to convert it to useful format like Forza Studio for FM3 and FM4 cars. Hope Oleg the maker of ZModeler 2 can make a filter for the extracted files. I really want cars from The RUN. Although few cars were just converted from old series NFS to The RUN like the GT-R which had false GT-R badge texture (Skyline R34 GT-R badge texture) like in NFS Pro Street, Undercover, SHIFT, and SHIFT2U. Although they put true GT-R R35 badge texture on NFSHP..
But all i'm sayin is... I Can't Wait until someone can extract models out of the game! :D

hunpatrik
veteran
Posts: 102
Joined: Mon Jan 04, 2010 9:21 pm
Has thanked: 10 times
Been thanked: 1 time

Re: Need For Speed: The Run [.SB & .TOC]

Post by hunpatrik » Sun Nov 27, 2011 10:40 pm

I just want the texts is there anyone who can help me? I know there is a team who already made a translation.

michalss
Moderator
Posts: 943
Joined: Sun Mar 27, 2011 8:42 pm
Has thanked: 10 times
Been thanked: 135 times

Re: Need For Speed: The Run [.SB & .TOC]

Post by michalss » Mon Nov 28, 2011 7:48 am

hunpatrik wrote:I just want the texts is there anyone who can help me? I know there is a team who already made a translation.
Yes this is what i'm also looking for x360...
Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0

Downloads from DropBox : https://dl.dropboxusercontent.com/u/

sarzamin
beginner
Posts: 38
Joined: Fri Nov 19, 2010 3:19 pm
Location: Dubai
Has thanked: 3 times
Contact:

Re: Need For Speed: The Run [.SB & .TOC]

Post by sarzamin » Mon Nov 28, 2011 2:56 pm

i need tools for translate video in the game

Post Reply