Tales of Xillia .TLDAT file

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buckybean
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Re: Tales of Xillia .TLDAT file

Post by buckybean »

Everything worked out like a champ. :)

Thank you OP and chrrox.
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Re: Tales of Xillia .TLDAT file

Post by chrrox »

op?
buckybean
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Re: Tales of Xillia .TLDAT file

Post by buckybean »

Hehe, I meant Original Poster.
chrrox
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Re: Tales of Xillia .TLDAT file

Post by chrrox »

ah ok well thanks for your thanks but the original poster dint really do anything i dint even use the files he posted was already working on the game.
buckybean
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Re: Tales of Xillia .TLDAT file

Post by buckybean »

I see I see. I thought you started on it after you saw the files posted by the OP. Anyway, thanks! :mrgreen:
DaniGoon
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Re: Tales of Xillia .TLDAT file

Post by DaniGoon »

Wow, thanks for providing these scripts, chrrox; everything worked great!
chrrox wrote:i used 3 programs to open the dds files.
The compressonator
infraview
and windows texture viewer.
I noticed that several of the images show up with working alpha channels in Windows Texture Viewer, but when using The Compressonator to save in a different format, the alpha channel seems lost? I was able to keep it in some images, but not in others, such as the cut-ins. Is there anything I can do about this?
chrrox wrote:ah ok well thanks for your thanks but the original poster dint really do anything i dint even use the files he posted was already working on the game.
By any chance, were you able to find the textures for the items? This was the main thing I was hoping to find, but I didn't have any luck... Thanks again, either way.
ultima
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Re: Tales of Xillia .TLDAT file

Post by ultima »

I get an error when I try to extract:

Code: Select all

E:\PS3\Tales of Xillia\extract>quickbms_4gb_files.exe TOX_TLDAT.bms TLFILE.TLDAT
 TLFILE_ext

QuickBMS generic files extractor and reimporter 0.5.31a (64bit test)
by Luigi Auriemma
e-mail: aluigi@autistici.org
web:    aluigi.org
        (Apr  6 2014 - 01:14:25)

                  http://quickbms.aluigi.org
               http://twitter.com/luigi_auriemma

- open input file E:\PS3\Tales of Xillia\extract\TLFILE.TLDAT
- open script TOX_TLDAT.bms
- set output folder TLFILE_ext

  offset           filesize   filename
--------------------------------------
- enter in folder E:\PS3\Tales of Xillia\extract
  coverage file 0     0%   0          2425378503
- open input file E:\PS3\Tales of Xillia\extract\FILEHEADER.TOFHDB
- enter in folder E:\PS3\Tales of Xillia\extract
- open input file E:\PS3\Tales of Xillia\extract\TLFILE.TLDAT

Error: [myfseek] the offset 0xfaa2be1a000197f6 in the file 1 can't be reached

E:\PS3\Tales of Xillia\extract>pause
Appuyez sur une touche pour continuer...
chrrox
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Re: Tales of Xillia .TLDAT file

Post by chrrox »

what version of the game are you using.
also make sure you use the 64 bit quickbms.
ultima
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Re: Tales of Xillia .TLDAT file

Post by ultima »

I tried on European French version (BLES01815) and on European French version UNDUB, I have exactly the same error.
chrrox
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Re: Tales of Xillia .TLDAT file

Post by chrrox »

This was for the japanese version i think
you will have to adjust this line for your version
goto 0x1248D8
ultima
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Re: Tales of Xillia .TLDAT file

Post by ultima »

Oh ok. Thank's :)

Is it possible to make a script for the dlc?

https://www.mediafire.com/?kh9b7a1dufwlyhk


Edit : I decrypted the edat file, and I get a dat file.
Maybe is it possible Decompressed the archive?

https://www.mediafire.com/?9969v6upqaeb8eu
kilik
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Re: Tales of Xillia .TLDAT file

Post by kilik »

Where's you find this number i try on 2eur
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Paladin946
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Re: Tales of Xillia .TLDAT file

Post by Paladin946 »

i need know how can find the number too... i have the same error
techchol
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Re: Tales of Xillia .TLDAT file

Post by techchol »

I have the same problem. need to know how can I find that line too.
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Re: Tales of Xillia .TLDAT file

Post by chrrox »

near the end of the file you will see the file extentions in the file table
like TOSHPB , TOSHPP, TOMDLB
you have to go before the first one of those
28 bytes before that first one is where you need to set the script to go to.
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