
Thank you OP and chrrox.
I noticed that several of the images show up with working alpha channels in Windows Texture Viewer, but when using The Compressonator to save in a different format, the alpha channel seems lost? I was able to keep it in some images, but not in others, such as the cut-ins. Is there anything I can do about this?chrrox wrote:i used 3 programs to open the dds files.
The compressonator
infraview
and windows texture viewer.
By any chance, were you able to find the textures for the items? This was the main thing I was hoping to find, but I didn't have any luck... Thanks again, either way.chrrox wrote:ah ok well thanks for your thanks but the original poster dint really do anything i dint even use the files he posted was already working on the game.
Code: Select all
E:\PS3\Tales of Xillia\extract>quickbms_4gb_files.exe TOX_TLDAT.bms TLFILE.TLDAT
TLFILE_ext
QuickBMS generic files extractor and reimporter 0.5.31a (64bit test)
by Luigi Auriemma
e-mail: aluigi@autistici.org
web: aluigi.org
(Apr 6 2014 - 01:14:25)
http://quickbms.aluigi.org
http://twitter.com/luigi_auriemma
- open input file E:\PS3\Tales of Xillia\extract\TLFILE.TLDAT
- open script TOX_TLDAT.bms
- set output folder TLFILE_ext
offset filesize filename
--------------------------------------
- enter in folder E:\PS3\Tales of Xillia\extract
coverage file 0 0% 0 2425378503
- open input file E:\PS3\Tales of Xillia\extract\FILEHEADER.TOFHDB
- enter in folder E:\PS3\Tales of Xillia\extract
- open input file E:\PS3\Tales of Xillia\extract\TLFILE.TLDAT
Error: [myfseek] the offset 0xfaa2be1a000197f6 in the file 1 can't be reached
E:\PS3\Tales of Xillia\extract>pause
Appuyez sur une touche pour continuer...