Star Wars - The Old Republic - Beta

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AkenStyle
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Re: Star Wars - The Old Republic - Beta

Post by AkenStyle » Sat Nov 25, 2017 1:25 pm

Ferouc wrote:In short, information.
In long:
The mat files contain all information for the textures.
The texture files are stored an other folder, the filepath is in the mat file.
Normaly you use the latest noesis plugin and noesis add all related texturefiles.
If all files are extracted, all works fine.

ok thanks. I want to extract the structures of the planet ord mantell, houses, fort garnik spaceport etc.. etc.., where are these 3D models and textures?

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Re: Star Wars - The Old Republic - Beta

Post by Ferouc » Mon Nov 27, 2017 6:01 pm

AkenStyle wrote: ok thanks. I want to extract the structures of the planet ord mantell, houses, fort garnik spaceport etc.. etc.., where are these 3D models and textures?
I don't know. Try to locate the area.dat for ord mantell (there up to 160 possible files) and open it with an editor. Then you have all used files.

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Re: Star Wars - The Old Republic - Beta

Post by AkenStyle » Tue Nov 28, 2017 10:12 am

Ferouc wrote:
AkenStyle wrote: ok thanks. I want to extract the structures of the planet ord mantell, houses, fort garnik spaceport etc.. etc.., where are these 3D models and textures?
I don't know. Try to locate the area.dat for ord mantell (there up to 160 possible files) and open it with an editor. Then you have all used files.

ok, i have another question, in the file .dat how many meshes and textures i can find?

And you can write a format glossary? With this method we can know what a file contains, and then exclude the files they do not interest us


for example

.gr2 = 3d model
.dds = texture
.dat =
.mat = texture filepath
.jba =
.prt =
.stb =
.tex =
.acb =
.epp =
.gfx =
.fxe =
.spt =
.mph.amx =

I have found these, if there are others add them XD

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Re: Star Wars - The Old Republic - Beta

Post by Vindis » Wed Nov 29, 2017 12:59 pm

AkenStyle wrote:
Ferouc wrote:
AkenStyle wrote: ok thanks. I want to extract the structures of the planet ord mantell, houses, fort garnik spaceport etc.. etc.., where are these 3D models and textures?
I don't know. Try to locate the area.dat for ord mantell (there up to 160 possible files) and open it with an editor. Then you have all used files.

ok, i have another question, in the file .dat how many meshes and textures i can find?

And you can write a format glossary? With this method we can know what a file contains, and then exclude the files they do not interest us


for example

.gr2 = 3d model
.dds = texture
.dat =
.mat = texture filepath
.jba = animation data
.prt = particle
.stb = this is the dialog text maybe (it was very long ago, when I last spent time with swtor)
.tex = texture (if i remember correctly)
.acb =
.epp =
.gfx = geometry FX
.fxe = FX emitter
.spt =
.mph.amx =

I have found these, if there are others add them XD


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Re: Star Wars - The Old Republic - Beta

Post by AkenStyle » Thu Nov 30, 2017 12:52 pm


Ferouc
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Re: Star Wars - The Old Republic - Beta

Post by Ferouc » Fri Dec 01, 2017 10:46 pm

New stuff.
Round about 3400 names. Clothing, weapons and vehicles.
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Re: Star Wars - The Old Republic - Beta

Post by AkenStyle » Sat Dec 02, 2017 8:06 pm

Ferouc wrote:New stuff.
Round about 3400 names. Clothing, weapons and vehicles.

Great Update :D

PS: do you know what is the name of the cannons that you can see in the image? And where i can find them?
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Re: Star Wars - The Old Republic - Beta

Post by Zuzupel » Mon Dec 04, 2017 7:23 pm

Ferouc wrote:New stuff.
Round about 3400 names. Clothing, weapons and vehicles.
Ok so ive downloaded all your hash files and tried to do what the other person suggested : Dictionary-> Test full filename list.. and easyMYP finds like 100-400 new names on each but theyre not added to my hashes filename, instead there are being created 2 new files, a found one and a not found one. I tried copy-paste the new found names on my hashes filename file and now easyMYP crashes again. If i remove them it works again. I really need help to extract from this game, can someone help me and tell me why this programm crashes to new names?? Its not my downloads that are faulty because ive tried it many times! If my easy MYP is wrong then please someone send me their own software ? Thanks again.

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Re: Star Wars - The Old Republic - Beta

Post by Acewell » Mon Dec 04, 2017 9:57 pm

new "found" names are added to your hash file automatically by EasyMYP on exit. :)

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Re: Star Wars - The Old Republic - Beta

Post by Zuzupel » Mon Dec 04, 2017 11:50 pm

AceWell wrote:new "found" names are added to your hash file automatically by EasyMYP on exit. :)
Thats weird because when i hit ctrl+H on my existing hashes file and pasted a random entry of the found file it didnt exist at all so i guessed that it doesnt automatically copy them, i mean it wasnt there..??
Also i did re-scan the weapons.tor and sill it extracts for me the same basic weapons, no new stuff at all? :/

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Re: Star Wars - The Old Republic - Beta

Post by Acewell » Tue Dec 05, 2017 3:39 am

must be something wrong with your setup, it works here, there should be a new hash file
saved when new names are found and the old hash file is renamed to "oldHashList_blabla" :]

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Re: Star Wars - The Old Republic - Beta

Post by Ferouc » Tue Dec 05, 2017 6:08 pm

Hi,

first. ctrl+h is for replacing, don't use the hotkey only to find something. ctrl+f is for search.

Then, if you only have 400 new files out off 4000, then you have found 3600 files on your own or you don't have the latest filelist. When you pick randomly one line you have a high chance to pick one that wasn't found.

Please perform the following steps.
open easymyp
then click Dictionary->Scan all Tors...
select the asset folder.
The process take some time. Close easymyp after the programm has finished.

Reopen easymyp and read in this file hashes_filename-Kopie.rar

close easymyp again.

now you shoul have a working hashfile.

hashes_filename.rar
This is my latest hashes_filename.txt. It should work too.

easymyp.rar
And this is my whole easymyp program.

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Re: Star Wars - The Old Republic - Beta

Post by Zuzupel » Wed Dec 06, 2017 1:56 am

Ferouc wrote:Hi,

first. ctrl+h is for replacing, don't use the hotkey only to find something. ctrl+f is for search.

Then, if you only have 400 new files out off 4000, then you have found 3600 files on your own or you don't have the latest filelist. When you pick randomly one line you have a high chance to pick one that wasn't found.

Please perform the following steps.
open easymyp
then click Dictionary->Scan all Tors...
select the asset folder.
The process take some time. Close easymyp after the programm has finished.

Reopen easymyp and read in this file hashes_filename-Kopie.rar

close easymyp again.

now you shoul have a working hashfile.

hashes_filename.rar
This is my latest hashes_filename.txt. It should work too.

easymyp.rar
And this is my whole easymyp program.

Thanks for your help, unfortunately i cant download the 2 hash files , it seems that the page youve uploaded them on converts them to some virus exe and my antivirus blocks it. It would be easier if you send them to my email address or upload them on rapidshare, or somewhere else? Thanks again ^_^

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Re: Star Wars - The Old Republic - Beta

Post by AkenStyle » Wed Dec 06, 2017 7:12 pm

Ferouc wrote:Hi,

first. ctrl+h is for replacing, don't use the hotkey only to find something. ctrl+f is for search.

Then, if you only have 400 new files out off 4000, then you have found 3600 files on your own or you don't have the latest filelist. When you pick randomly one line you have a high chance to pick one that wasn't found.

Please perform the following steps.
open easymyp
then click Dictionary->Scan all Tors...
select the asset folder.
The process take some time. Close easymyp after the programm has finished.

Reopen easymyp and read in this file hashes_filename-Kopie.rar

close easymyp again.

now you shoul have a working hashfile.

hashes_filename.rar
This is my latest hashes_filename.txt. It should work too.

easymyp.rar
And this is my whole easymyp program.

hi you can help me to find the cannons that you can see in the previous comment?

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